# Super Robot Wars/OGs/Formulas

**Terrain Ratings**

Each pilot and unit has a Terrain Rating for each terrain. These Terrain Ratings are denoted by the letters S, A, B, C, and D which have their own *Value* and, whenever a pilot is assigned to a unit, both the pilot and unit's Terrain Rating values are added together to give their *Total Value*. This *Total Value* is compared to the each Terrain Rating's *Range* which, in turn, determines the *Modifier* which is used in the Accuracy Rate and Evade Rate formulas. Weapons have their own Terrain Rating and use that modifier for the Damage Formulas.

Rating | Value | Range | Modifier |
---|---|---|---|

S | 4 | 7-8 | x1.1 |

A | 3 | 6 | x1.0 |

B | 2 | 4-5 | x0.9 |

C | 1 | 2-3 | x0.8 |

D | 0 | 0-1 | x0.4 |

Total Value | S | A | B | C | D |
---|---|---|---|---|---|

S | 8 | 7 | 6 | 5 | 4 |

A | 7 | 6 | 5 | 4 | 3 |

B | 6 | 5 | 4 | 3 | 2 |

C | 5 | 4 | 3 | 2 | 1 |

D | 4 | 3 | 2 | 1 | 0 |

Modifier | S | A | B | C | D |
---|---|---|---|---|---|

S | x1.1 | x1.1 | x1.0 | x0.9 | x0.9 |

A | x1.1 | x1.0 | x0.9 | x0.9 | x0.8 |

B | x1.0 | x0.9 | x0.9 | x0.8 | x0.8 |

C | x0.9 | x0.9 | x0.8 | x0.8 | x0.4 |

D | x0.9 | x0.8 | x0.8 | x0.4 | x0.4 |

**Unit Size Modifiers**

Size | Modifier |
---|---|

LL | x1.4 |

L | x1.2 |

M | x1.0 |

S | x0.8 |

SS | x0.1 |

**Accuracy Rate and Evade Rate**

**Basic Accuracy Rate**

= (Accuracy stat / 2 + 140) * Terrain Rating + weapon's Accuracy + basic modifiers

**Basic Evade Rate**

= (Evade stat / 2 + unit's Mobility) * Terrain Rating + basic modifiers

**Accuracy Rate**

= (Basic Accuracy Rate - Basic Evade Rate) * defender's unit size + distance modifier + Command modifier + other modifiers - defender's terrain bonus

**Final Accuracy Rate / Final Evade Rate**

= Accuracy Rate + final modifiers

**Notes**

- Only the
**Final Accuracy Rate**formula truncates leftover decimal values. All previous formulas keep decimals as part of their equations. - "Basic modifiers" includes the
*Telekinesis, Genius, and Potential*Pilot Skills. - "Other modifiers" include
*Ace Bonuses*which aren't marked as "Final". - "Final modifiers" includes the
*Predict and Precognition*Pilot Skills, the*Friendship*Relationship Bonus, the*Focus*Spirit Command, and "Final"*Ace Bonuses*. - The distance modifier base range is 5 squares away from a unit. The distance modifier increases by 3% per square closer to the unit and decreases by 3% per square further away from the unit.
- For the purposes of the
**Basic Accuracy Rate**formula, a weapon or attack that forces a unit to travel to the terrain of an enemy unit causes that weapon or attack to use the Terrain Rating of the terrain that the enemy unit is on.

**Critical Hit Rate**

= Attacking pilot's Skill stat - defending pilot's Skill stat + weapon's Critical Rate + other modifiers

**Notes**

- "Other modifiers" includes the
*Telekinesis and Genius*Pilot Skills, the*Rival*Relationship Bonus, and certain*Ace Bonuses*. - Critical hits deal 1.25x damage.
- Critical hits cannot occur if a pilot has
*Valor or Soul*active.

**Damage**

**Basic Attack Power**

= (Melee or Ranged stat + Will) / 200 * weapon's Attack Power * weapon's Terrain Rating

**Basic Defense**

= (Defense stat + Will) / 200 * unit's Armor * unit's Terrain Rating

**Final Damage**

= (Basic Attack Power - Basic Defense) * defender's terrain bonus * final modifiers

**Notes**

- "Final modifiers" includes the
*Attacker, Revenge, Assist Attacker, and Focused Attacker*Pilot Skills, the*Love*Relationship Bonus, and "Final"*Ace Bonuses*. - For the purposes of the
**Basic Attack Power**formula, a weapon or attack always uses the Terrain Rating of the terrain that the enemy unit is on.

**Experience**

**Kill Experience**

= (Pilot EXP + Unit EXP) * Level Modifier

**Attack Experience**

= Kill Experience / 10

**Repair Module Experience**

= (Amount of HP recovered / 20) * Level Modifier

**Resupply Module Experience**

= 200 * Level Modifier

Level Modifier | >= -10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 | >= +7 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

Modifier | x4.0 | x3.7 | x3.4 | x3.1 | x2.8 | x2.5 | x2.2 | x1.9 | x1.6 | x1.3 | x1.0 | x0.7 | x0.5 | x0.35 | x0.2 | x0.1 | x0.05 | x0.02 |

**Notes**

- All pilots and units have their own EXP value (Pilot EXP and Unit EXP). Examples:
- Elite Soldier: 5
- Last Battalion Soldier: 10
- Atad: 200
- Last Battalion Guarlion: 172
- Guarlion Trombe: 190
- Most Guarlions: 175 (some have 170)

- MAPWs reduce the experience gained to 33% (x0.33)
- Sub units in a Twin unit get 75% EXP (x0.75).
- Battleship supporters get 50% EXP (x0.5).
- The minimum guaranteed experience when killing an enemy unit is 10 and when attacking an enemy unit is 1.