Super Robot Wars/OGs/Ace Bonuses
Ace Bonuses
Once a pilot has 50 Kills, they will become an Ace pilot and the "A" beside their Kill count will be colored in gold instead of being faded. Ace pilots gain the following benefits:
- They start each scenario with +5 Will.
- They will receive 20% more money whenever they shoot down an enemy unit.
- They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.
Note: general soldiers under your command such as the captain of the Kurogane in OGs1 and Marco in OGs2 have the default Accuracy Rate +5% Ace Bonus.
Top Ace
Among all of your pilots, the one with the most Kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster. This only includes pilots who are listed on the intermission screen and does not include pilots on a different route split or who are temporarily unavailable.
OGs1 Ace Bonuses
English | Japanese | Ace Bonus | Notes | |
---|---|---|---|---|
Battleship Crew | Daitetsu | ダイテツ | Final Damage Taken -10% | |
Tetsuya | テツヤ | SP +20 | Cannot become an Ace through normal gameplay. | |
Lefina | レフィーナ | Command Effect +5% | ||
Sean | ショーン | SP +20 | Cannot become an Ace through normal gameplay. | |
SRX Team | Ryusei | リュウセイ | Final TK Weapons Damage + 10% | |
Rai | ライ | Final Accuracy Rate +10%, Final Evade Rate +10% | ||
Aya | アヤ | Accuracy Rate +10%, SP +20 | Accuracy Rate affects the Accuracy Rate formula. | |
Ingram | イングラム | Critical Hit Rate +20%, SP +10 | ||
Viletta | ヴィレッタ | Critical Hit Rate +20%, SP +10 | ||
ATX Team | Kyosuke | キョウスケ | Counter Activation Rate +10%, Final Melee Damage +10% | |
Excellen | エクセレン | Final Support Attack Damage +10%, Final Support Defend Damage Taken -10% | ||
Bullet | ブリット | Accuracy Rate +10%, Critical Hit Rate +10% | Accuracy Rate affects the Accuracy Rate formula. | |
Kusuha | クスハ | Final Support Defend Damage Taken -10%, EXP +10% | ||
Fighter Pilots | Giada | ジャーダ | Evade Rate +10%, Final Damage Taken -10% | Evade Rate affects the Accuracy Rate formula. |
Garnet | ガーネット | EXP +10%, Bless cost reduced to 20 SP | ||
Latune | ラトゥーニ | EXP +20% | ||
Octo Squad | Katina | カチーナ | Accuracy Rate +10%, Final Damage Taken -10% | Accuracy Rate affects the Accuracy Rate formula. |
Russel | ラッセル | Final Support Defend Damage Taken -20% | ||
Tasuku | タスク | Lucky Activation Rate +10%, Luck cost reduced to 15 SP | ||
Leona | レオナ | Accuracy Rate +10%, Evade Rate +10% | Accuracy Rate and Evade Rate affect the Accuracy Rate formula. | |
Mao Industries | Irm | イルム | Love cost reduced to 45 SP | |
Ling | リン | Accuracy Rate +10%, Evade Rate +10%, Critical Hit Rate +10% | Accuracy Rate and Evade Rate affect the Accuracy Rate formula. | |
Radha | ラーダ | Evade Rate +10%, SP +20 | Evade Rate affects the Accuracy Rate formula. | |
Ryoto | リョウト | Final Damage +5%, Final Damage Taken -5% | ||
Rio | リオ | Money +10%, EXP +10% | ||
Ex-Aggressors | Sanger | ゼンガー | Final Melee Damage +10% | |
Elzam | エルザム | Final Ranged Damage +10% | ||
Kai | カイ | Command Effect +5%, Critical Hit Rate +10% | ||
Gilliam | ギリアム | Final Evade Rate +15% | ||
Other | Masaki | マサキ | Final Damage +5%, Final Accuracy Rate +10% | |
Lune | リューネ | Final Damage +10% |
OGs2 Ace Bonuses
Note: pilots returning from OGs1 will have the same Ace Bonus in OGs2.
English | Japanese | Ace Bonus | Notes | |
---|---|---|---|---|
Battleship Crew | Lee | リー | Final Counterattack Damage +10%, Final Damage Taken -10% | |
Tetsuya (Main) | テツヤ | Final Damage Taken from attacks that are not MAP or have a range of 1 -10% | ||
SRX Team | Mai | マイ | Final Accuracy Rate +10%, SP +20 | |
ATX Team | Lamia | ラミア | Final Ranged Damage +5%, Final Ranged Accuracy Rate +10% | |
School Members | Arado | アラド | Final Melee Damage +5%, Money +10% | |
Seolla | ゼオラ | Final Ranged Damage +5%, EXP +10% | ||
Ouka | オウカ | Final Counterattack Damage +10% | ||
Project TD | Ibis | アイビス | Movement +1 | |
Tsugumi | ツグミ | Final Accuracy Rate +10%, SP +20 | Cannot become an Ace through normal gameplay. | |
Sleigh | スレイ | Final Counterattack Damage +10% | ||
Excellence Project | Raul | ラウル | Evade Rate +10%, Critical Hit Rate +10% | Evade Rate affects the Accuracy Rate formula. |
Fiona | フィオナ | Enable cost reduced to 50 SP | ||
Neo DC | Yuuki | ユウキ | Evade Rate +10%, Critical Hit Rate +10% | Evade Rate affects the Accuracy Rate formula. |
Carla | リルカーラ | Accuracy Rate +10%, Money +10% | Accuracy Rate affects the Accuracy Rate formula. | |
Shadow Mirror | Axel | アクセル | Final Accuracy Rate +20% | |
Wodan | ウォーダン | Final Melee Damage +10% | ||
Other | Rätsel | レーツェル | Final Ranged Damage +10% | |
Shine | シャイン | Money +20% | ||
Alchemie | アルフィミィ | Final Support Attack Damage +10%, Support Defend Final Damage Taken -10% |
OGs2.5 Ace Bonuses
Note: pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.
English | Japanese | Ace Bonus |
---|---|---|
Kota | コウタ | Final Counterattack Damage +15% |
Folka | フォルカ | Critical Hit Rate +30%, Final Melee Damage +5% |
Fernando | フェルナンド | Final Melee Damage +10% |
Rishu | リシュウ | Critical Hit Rate +40% |
Shu | シュウ | Final Damage Taken from attacks that are not MAP or have a range of 1 -20% |