Super Robot Wars/OGs/Mech Abilities
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Abilities
English | Japanese | EN | Will | Description |
---|---|---|---|---|
HP Regen (S) | HP回復(大) | - | - | Recover 10% of max HP at the beginning of the unit's phase. |
HP Regen (M) | HP回復(中) | - | - | Recover 20% of max HP at the beginning of the unit's phase. Enemy-only. |
HP Regen (L) | HP回復(小) | - | - | Recover 30% of max HP at the beginning of the unit's phase. Enemy-only. |
EN Regen (S) | EN回復(大) | - | - | Recover 10% of max EN at the beginning of the unit's phase. |
EN Regen (M) | EN回復(中) | - | - | Recover 20% of max EN at the beginning of the unit's phase. Enemy-only. |
EN Regen (L) | EN回復(小) | - | - | Recover 30% of max EN at the beginning of the unit's phase. |
Afterimage | 分身 | - | 130 | 50% chance to evade any attack. |
Jammer | ジャマー | - | - | 50% chance to evade any missile-based attack. |
Cockpit Block | コクピットブロック | - | - | Prevent Ability Down and Stunned Status Effects. |
Energy Block | エナジーブロック | - | - | Prevent EN Down and EN Absorb Status Effects. |
Full Block | フルブロック | - | - | Prevent all Status Effects. |
Mind Block | マインドブロック | - | - | Prevent Will Down, SP Absorb, and Spirit Block Status Effects. |
Pilot Block | パイロットブロック | - | - | Prevent all P-Type Status Effects. |
Robot Block | ロボットブロック | - | - | Prevent all R-Type Status Effects |
Weapon Block | ウェポンブロック | - | - | Prevent Attack Down, Range Down, and Accuracy Down Status Effects. |
Transform | 変形 | - | - | Unit can transform into another form. |
Combine | 合体 | - | - | Unit can combine with one or more other units to form a new combined unit. |
Separate | 分離 | - | - | Combined unit can separate into its individual units. |
Separate (Permanent) | (単)分離 | - | - | Combined unit can separate into its individual units but cannot be combined again. |
Replace | 換装 | - | - | Unit can exchange parts or equipment to transform into another form. |
ODE System | ODEシステム | - | - | At the start of your turn, you will have the same amount of EN as the one with the highest EN among all units equipped with this Mech Ability. Your Final Accuracy and Evade Rate increases by the number of friendly units equipped with this Mech Ability + the number of turns that you have been in the scenario * 2. Enemy-only. |
Barriers
English | Japanese | EN | Will | Description |
---|---|---|---|---|
Beam Coat | ビームコート | 5 | - | Reduce beam-based damage by 900. |
AB Field | ABフィールド | 10 | - | Reduce beam-based damage by 1200. |
E. Field | Eフィールド | 15 | 120 | Reduce damage by 1500. |
G-Wall | G・ウォール | 5 | 120 | Nullify damage below 800. |
G-Territory | G・テリトリー | 15 | 120 | Nullify damage below 1800. |
TK Field | 念動フィールド | 5 | 110 | Nullify damage below (Telekinesis skill level x 200). |
TK Field S | 念動フィールド S | 5 | 110 | Nullify damage below (Telekinesis skill level x 250). Enemy-only. |
Distortion Field | 歪曲フィールド | 10 | - | Reduce damage taken by 50% (except for attacks with Barrier Pierce). |
Beam Absorption | ビーム吸収 | - | - | Nullify beam-based damage and gain HP equal to the damage. Enemy-only. |
Other
Shield
- Reduces Final damage taken by 10% when you have the unit "Defend" against an incoming attack (for a total of a 60% reduction to Final damage taken).
- This ability is not listed on the Abilities section of the Unit Status menu but is instead located directly above. The shield symbol will be lit up if a unit is equipped with a shield (similar to Ace Bonuses). Image for reference: https://i.imgur.com/DnByEXL.png
Notes
- Afterimage and Jammer can activate during the Support Defend Pilot Skill which allows the defender to evade the attack that they were meant to take.
- Afterimage and Jammer are ignored by the Bullseye Spirit Command.
- G-Wall and G-Territory will activate on every attack regardless of whether the damage can be ignored or not.
- The damage nullification values of TK Field and TK Field S are as follows:
TK Level | TK Field | TK Field S |
---|---|---|
1 | 200 | 250 |
2 | 400 | 500 |
3 | 600 | 750 |
4 | 800 | 1000 |
5 | 1000 | 1250 |
6 | 1200 | 1500 |
7 | 1400 | 1750 |
8 | 1600 | 2000 |
9 | 1800 | 2250 |