Super Robot Wars/OGs/Mech Abilities

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Abilities

English Japanese EN Will Description
HP Regen (S) HP回復(大) - - Recover 10% of max HP at the beginning of the unit's phase.
HP Regen (M) HP回復(中) - - Recover 20% of max HP at the beginning of the unit's phase. Enemy-only.
HP Regen (L) HP回復(小) - - Recover 30% of max HP at the beginning of the unit's phase. Enemy-only.
EN Regen (S) EN回復(大) - - Recover 10% of max EN at the beginning of the unit's phase.
EN Regen (M) EN回復(中) - - Recover 20% of max EN at the beginning of the unit's phase. Enemy-only.
EN Regen (L) EN回復(小) - - Recover 30% of max EN at the beginning of the unit's phase.
Afterimage 分身 - 130 50% chance to evade any attack.
Jammer ジャマー - - 50% chance to evade any missile-based attack.
Cockpit Block コクピットブロック - - Prevent Ability Down and Stunned Status Effects.
Energy Block エナジーブロック - - Prevent EN Down and EN Absorb Status Effects.
Full Block フルブロック - - Prevent all Status Effects.
Mind Block マインドブロック - - Prevent Will Down, SP Absorb, and Spirit Block Status Effects.
Pilot Block パイロットブロック - - Prevent all P-Type Status Effects.
Robot Block ロボットブロック - - Prevent all R-Type Status Effects
Weapon Block ウェポンブロック - - Prevent Attack Down, Range Down, and Accuracy Down Status Effects.
Transform 変形 - - Unit can transform into another form.
Combine 合体 - - Unit can combine with one or more other units to form a new combined unit.
Separate 分離 - - Combined unit can separate into its individual units.
Separate (Permanent) (単)分離 - - Combined unit can separate into its individual units but cannot be combined again.
Replace 換装 - - Unit can exchange parts or equipment to transform into another form.
ODE System ODEシステム - - At the start of your turn, you will have the same amount of EN as the one with the highest EN among all units equipped with this Mech Ability. Your Final Accuracy and Evade Rate increases by the number of friendly units equipped with this Mech Ability + the number of turns that you have been in the scenario * 2. Enemy-only.


Barriers

English Japanese EN Will Description
Beam Coat ビームコート 5 - Reduce beam-based damage by 900.
AB Field ABフィールド 10 - Reduce beam-based damage by 1200.
E. Field Eフィールド 15 120 Reduce damage by 1500.
G-Wall G・ウォール 5 120 Nullify damage below 800.
G-Territory G・テリトリー 15 120 Nullify damage below 1800.
TK Field 念動フィールド 5 110 Nullify damage below (Telekinesis skill level x 200).
TK Field S 念動フィールド S 5 110 Nullify damage below (Telekinesis skill level x 250). Enemy-only.
Distortion Field 歪曲フィールド 10 - Reduce damage taken by 50% (except for attacks with Barrier Pierce).
Beam Absorption ビーム吸収 - - Nullify beam-based damage and gain HP equal to the damage. Enemy-only.

Other

Shield

  • Reduces Final damage taken by 10% when you have the unit "Defend" against an incoming attack (for a total of a 60% reduction to Final damage taken).
  • This ability is not listed on the Abilities section of the Unit Status menu but is instead located directly above. The shield symbol will be lit up if a unit is equipped with a shield (similar to Ace Bonuses). Image for reference: https://i.imgur.com/DnByEXL.png


Notes

  • Afterimage and Jammer can activate during the Support Defend Pilot Skill which allows the defender to evade the attack that they were meant to take.
  • Afterimage and Jammer are ignored by the Bullseye Spirit Command.
  • G-Wall and G-Territory will activate on every attack regardless of whether the damage can be ignored or not.
  • The damage nullification values of TK Field and TK Field S are as follows:


TK Level TK Field TK Field S
1 200 250
2 400 500
3 600 750
4 800 1000
5 1000 1250
6 1200 1500
7 1400 1750
8 1600 2000
9 1800 2250