Super Robot Wars/OGs/Mech Database
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Unit Categories
- R Series - SRX project related mechs
- Personal Trooper X - Gespenst series related mechs
- Real Trooper X - Huckebein series related mechs
- Super Robot Grungust - Grungust series related mechs
- Armored Module - Mobile weapons used mostly by the Divine Crusaders
- Others - Units that fit under no category
- Battleships - Various ships/carriers
- Shadow Mirror - Mobile weapons from the Shadow Mirror dimension
Note: To see the games that a given unit appeared at, refer to the Master Banpresto Original Unit List.
Note: For quick description of the BO units, and their model numbers, refer to the Master Banpresto Original Unit Description List.
Layout Explanation
Below is how the information is laid out in the links
General Statistics
Name | (The name of the unit) |
Model Number | (The unit's model number if known) |
Height | (The unit's height if known) |
Weight | (The unit's weight if known) |
Movement | (How many squares the unit can move) |
Movement Types | (Shows what terrain types the unit can move in. Air means the unit can fly; Land means the unit can walk on ground; Sea means the unit doesn't suffer movement penalties when moving though bodies of water.) |
Size | (The unit's size) |
Twin System Type | (The type of bonus the unit gives when paired up with another unit by using the Twin System) |
Cost | (How much it costs to repair the unit in case it is destroyed in-battle) |
Terrain | (Terrain values of the unit in the order of Air / Ground / Water / Space) |
Full Upgrade Bonus | (The unique bonus available to the unit if you fully upgrade its non-weapon stats) |
W Capacity | (How many W Gauge worth of weapons the unit can equip) |
Parts Slots | (How many parts the unit can equip) |
Total Upgrade Cost | (How much money it costs to fully upgrade all non-weapon stats of the unit) |
Special | (Any special ability that the unit has) |
Mechanic Statistics
Statistics | Base | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
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(The unit's base values for each stat is listed here with the values after each upgrade purchased.)
HP - The unit's hit points. Unit is destroyed if it's reduced to zero. |
EN - The unit's energy. |
Mobility - Determines how good the unit is at dodging attacks. |
Armor - The unit's defensive ability. High stats will reduce damage. |
Armament Statistics
Armament | Attribute | Classification | Attack Power | Range | Accuracy | Critical | Ammo | EN Cost | Will | Terrain | Requirement | Status | Upgrade Cost |
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(Detailed information on the attacks available to a unit excluding equipable weapons)
Armament - The name of the unit's attack | |
Attribute | P means Post Movement, able to perform this attack after moving. |
B means Beam, will be affected by beam barriers. | |
M means Missile, will be affected by jammers. | |
S means Status, the attack inflicts a status effect upon the enemy | |
Classification | Melee - Damage modified by pilot's Melee stat & Infight level. |
Contact - Melee attack that uses the opponent's terrain for accuracy calculations. | |
Ranged - Damage modified by pilot's Ranged stat & Gunfight level. | |
ALL - Attack that will target both units in a twin setup. | |
ALLW - An ALL attack that can target two units that are 1 square apart at once. | |
MAP - Will target all units within the designated range (can be "enemy-only" or "hits both enemies and allies"). | |
Pierce - Will penetrate/ignore enemies' barriers. | |
Combination - Attack that requires two or more specific units/pilots being next to each other to be used. | |
Attack Power - Base~Final value of the attack. Attack Power for individual upgrades is shown on the Caption. | |
Range - How many squares from the unit that the attack is usable at. | |
Accuracy - Modifier to the chance of attack hitting the target. | |
Critical - Modifier to the chance of the attack causing critical damage. | |
Ammo - How many times the attack can be used if limited by ammo. | |
EN Cost - How much energy this attack requires to be used. | |
Will - The minimum Will requirement of the pilot before the attack can be used. | |
Terrain - Final damage modifier on various terrain ranked from S to D in this order: Air / Ground / Water / Space | |
Requirement - Anything else the attack requires e.g Telekinesis Level 2, Must be near X unit, etc. | |
Status | Any status effects the attack has. |
R status effect only inflicted to Robot (status effects can be blocked by certain mech abilities). | |
P status effect only inflicted to Pilot (status effects can be blocked by certain mech abilities). | |
Upgrade Cost | How much money it costs to fully upgrade the weapon. |
Templates for easy copy-pasting for wiki editors
General Statistics
Name | |
Model Number | |
Height | |
Weight |
Movement | |
Movement Types | |
Size | |
Twin System Type | |
Cost | |
Terrain | |
Full Upgrade Bonus | |
W Capacity | |
Parts Slots | |
Total Upgrade Cost | |
Special |
Mechanic Statistics
Statistics | Base | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
---|---|---|---|---|---|---|---|---|---|---|---|
HP | |||||||||||
EN | |||||||||||
Mobility | |||||||||||
Armor | |||||||||||
HP | |||||||||||
EN | |||||||||||
Mobility | |||||||||||
Armor | |||||||||||
HP | |||||||||||
EN | |||||||||||
Mobility | |||||||||||
Armor |
Armament Statistics
Hover over the weapon's Attack Power value to see its scaling.
Armament | Attribute | Classification | Attack Power | Range | Accuracy | Critical | Ammo | EN Cost | Will | Terrain | Requirement | Status | Upgrade Cost |
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Weapon | |||||||||||||
Weapon | |||||||||||||
Weapon | |||||||||||||
Weapon | |||||||||||||
Weapon | |||||||||||||
Weapon |