Super Robot Wars/OGG/Shuffle Battler/Command Card List
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< Super Robot Wars | OGG | Shuffle Battler
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Card List
# | J Name | Name | Effect |
---|---|---|---|
C001 | 熱血 | Valor/Hot-blooded | Doubles the damage done on the main card's next attack. Forces an attack. |
C002 | ひらめき | Flash | Enemy attack will miss for 2 turns. |
C003 | 不屈 | Invincible | The next attack you take is reduced to 0 damage. Opponent cannot see you activate it. |
C004 | 鉄壁 | Iron Wall | For 3 turns, incoming damage is reduced by 75%. |
C005 | 集中 | Concentration | For 3 turns, BM consumption is reduced by 50%. However consumption cannot be lowered to 0. |
C008 | 加速 | Accel | SPD +(2 dice rolls from 1-6). |
C007 | 感応 | Sensitivity | For 5 turns, your Hit Rate is 100%. For 2 turns, your opponents hit rate is 100%. Forces an attack. |
C009 | 覚醒 | Awaken/Zeal | For 3 turns (starting next turn), your SPD value is doubled |
C010 | 根性 | Vigor | Restores the main card's HP by 30%. |
C014 | 補給 | Supply | Restores all uses for 1 sub-unit. |
C016 | 気迫 | Spirit | Rolls three dice (1-8), adds the result to your attack, and forces an attack. |
C017 | 激励 | Encourage | For 3 turns, ATK + (2 die rolls from 1-6) |
C021 | 偵察 | Reconnaissance | You can see your opponent's Command Cards. |
C022 | 脱力 | Daunt | Opponent ATK is lowered by (dice roll from 1-10). |
C027 | 応援 | Cheer | Doubles your Clear Points from the whole match (COM battle only). Also cuts BM use in half. |
C031 | 絆 | Bonds | ATK + (Remaining alive unit cards x 2) |
C032 | 大激励 | Great Rouse | For 5 turns, ATK +(2 die rolls from 1-6). For 2 turns, Enemy gains ATK +(1 dice roll from 1-6) |
C034 | 予測 | Prediction | During the player phase only, halves the enemy's SPD. |
C035 | かく乱 | Confusion | For 3 turns, halves the enemies hit rate. Opponent cannot see you activate it. |
C037 | 連撃 | Continuous Attack | Forces an attack and adds +6 to that attack. Attack power is further increased by 1 every time you attack. Effect disappears if you select a command other than attack. |
C040 | 期待 | Hope | Restores up to 3 random command cards. |
C043 | ブースター | Booster | MOV +2. Gain another turn. |
C044 | メガブースター | Mega Booster | MOV +4. Gain another turn. |
C045 | アポジモーター | Apogee Motor | SPD +2, MOV +2. Gain another turn. |
C049 | チョバムアーマー | Chobham Armor | DEF +1. Gain another turn. |
C053 | テスラ・ドライブ | Tesla Drive | SPD +4. Gives the unit an Evasion Type. |
C056 | 陸__装置 | Land Equipment | Forces an attack. Afterwards, if you attack Star/All-rounder units, ATK +2. |
C059 | S-アダプター | S-Adapter | Forces an attack. If opponent is Melee, Ranged, or TK type, ATK +3. |
C060 | ハイパージャマー | Hyper Jammer | During the enemy's turn, SPD +20. |
C062 | マルチセンサー | Multi-sensor | Forces an attack. During the accuracy calculation only, SPD +10. |
C066 | 一撃必殺の心得 | One-hit Sure-kill Knowledge | Your next attack becomes a critical. |
C067 | リペアキット | Repair Kit | After the current battle ends, +20HP. No effect if you escape. |
C069 | カートリッジ | Cartridge | 1 already used command card is randomly selected to become useable again. |
C070 | スーパーリペアキット | Super Repair Kit | Randomly restores the uses of one Sub-unit or one Command card. |
C072 | SSPドリンク | SSP Drink | Randomly restores up to two used command |
C074 | 勇者の印 | Hero's Mark | ATK +4, DEF +4. |
C077 | メガジィネレーター | Mega Generator | Forces an attack. For this attack, add 1/2 of your MOV as bonus ATK. |
C079 | ソーラーパネル | Solar Panel | Restores 3HP per turn. |
C081 | ABフィールド | AB Field | DEF +4 versus Shooting types. |
C082 | G・ウォール | G-Wall | DEF +2 versus Melee & Shooting types |
C085 | ねじりハチマキ | Twisted headband | ATK+ (dice roll from 1-8). Gain another turn. |
C086 | コマンドクラッシュ | Command Crash | Forces an attack. If it hits, destroy's one of your opponent's Command Cards. |
C087 | アタッカー | Attacker | Forces an attack. For 2 turns, Attack +4. |
C088 | インファイト+ | Infight + | MOV +4, Gives the main unit a secondary Melee Type. Forces an attack. |
C090 | T-LINKシステム | T-Link System | ATK +2, Gives the main unit a secondary Spark/TK Type. Forces an attack. |
C093 | 母の慈愛 | Mother's Charity | Same effect as Love. Also, Ryusei, Latune, Mai, and Aya units receive ATK +4 and DEF +2. |
C094 | フィリオのごほうび | Filio's Reward | Main unit recovers all HP. Also, Ibis & Sleigh units receive the effects of Trust and Bless. |
C101 | 地球脱出計画 | Earth Escape Plan | Applies the effects of Booster, Mega Booster, Apogee Motor, Servo Motor, High-Performance Thruster, and Accel. If the opponent is Elzam, Ratsel, or Shu, they get ATK +15. |
C106 | 大統領の気まぐれ | President's Whimsy | Same effect as Trust. Also, if the opponent is female, has the effect of Daunt x2. |
C108 | 驚異の運動性能 | Amazing Exercise Performance | Has the same effect as Mega Booster and Giga Generator. If your opponent is a Bartol or a Mironga, ATK +4. Otherwise, your DEF drops to 0. |
C109 | 規格外の存在 | Abnormal Existence | Has the same effect as Soul and Repair Kit. However, one unused Command Card will be removed. If opponent is Masaki, Lune, or Shu, gain ATK +15. |
C111 | 手厚い看護 | Generous Nursing | Fully heals the main unit and forces an escape. |
C112 | Mitsuko's Punishment | Has the same effect as Intimidation. If the opponent is Rank D or C, has the effect of Disturb. If your Main Unit is S Rank, removes all stat debuffs. | |
C113 | 変身能力 | Transformation ability | Copies the opponent's main unit. However, stats remain the same. (Abilities change) |
C114 | ラージの調査 | Raji's Inquiry | Selects two of the enemies stats, and lowers them (raises B.M.) by (die roll 1-6). Rolls for each stat are done separately, and the same stat can be picked twice. |
C115 | マ改造 | Mari-modeling | Compares your SPD & DEF values. The higher one is doubled, the lower one is cut to 1/4. If the values are the same, both are doubled. |
C116 | レイオス・プラン | Leos Plan | Takes your SPD & DEF values, and averages them together. |
C117 | ??? | ??? | Next phase, if the opponent chooses "Attack", then their attack hits their own unit. Opponent cannot see you activate it. |
C118 | 正義 | Justice | For 3 turns, the user's dice rolls become "better"*. Opponent cannot see you activate it. |
C119 | 持訓 | Practice | One stat (ATK/DEF/SPD/CRT/MOV/BM) is increased by (dice roll 1-10) [BM goes down] |
C120 | 共鳴 | Resonance | Opponent's sub-unit command is blocked for 3 turns. |
C121 | 底力 | Prevail | When HP is 1/4 or less, gain ATK +6, SPD +10, and DEF +4, but lose one of your dice for attacking. |
C122 | 必殺 | Sure Kill | Forces an attack. Guarantees that all your die will roll the maximum value possible. |
C123 | 疾風 | Gale | SPD + (3 dice rolls from 1-10). |
C124 | 怒り | Anger | Damages all enemies by (2 dice rolls from 1-10), ignoring DEF. |
C125 | 激怒 | Rage | Damages all enemies by (4 dice rolls from 1-8), ignoring DEF |
C126 | 我慢 | Patience | The damage of your opponent's next attack is halved, and the damage received is added to the power of your next attack. Opponent cannot see you activate it. |
C130 | 探索 | Search | Uses a random Command Card. |
C131 | 復活 | Revival | Fully heals a random defeated unit. |
C132 | 見極め | Determine | CRT +(3 dice rolls from 1-10) |
C133 | 挑発 | Provoke | For 3 turns, your opponent can only use the Attack command. |
C134 | 身代わり | Substitution | If you receive an attack that would destroy your main unit, your sub-unit with the highest HP will take the damage instead. |
C135 | 夢 | Dream | Swap HP and B.M. with your opponent. |
C136 | 奇襲 | Surprise Attack | SPD +(die roll from 1-10), ATK +(die roll from 1-10), and forces 2 attacks. However, unable to act next turn. |
C137 | 捨て身 | Abandonment | Nullifies all stat changes for both players, lowers your DEF to zero, and doubles the power of your opponent's next attack. If your unit survives, your next attack is multiplied by 5. |
-*This seems to make the chance of rolling higher numbers more likely, but it cannot be confirmed.