Super Robot Wars/OGG/Shuffle Battler

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Card Info

Unit Name Unit Stats




Unit's picture
Rank
SPD
DEF
B.M.
CRT
MOV
Pilot's picture
HP (Current)/(Max) Unit Att. C.A. Att.
Attack Power (# Die & Max Value) +/- Base Value
Special Ability / Special Attack / Sub-unit Ability Info

Stats:

  • Rank: Overall strength and rarity. From strongest to weakest: S-A-B-C-D.
  • SPD: Affects priority and hit chances.
    • At the start of each round a die (1-6) is rolled and added on to each units speed stat, the unit with higher speed goes first.
    • Each time a unit attacks, that units accuracy is (100-(defending unit's SPD - attacking units SPD) x2)%.
  • DEF: Amount of damage negated when taking damage.
    • Damage taken is equal to (Attacking unit's Total ATK - defending unit's DEF.
  • B.M: Battle Meter Gauge Depletion.
    • Each time a unit performs an action, that player's Battle Meter is depleted by this amount.
    • Once a player's Battle Meter value goes below this number, that player cannot perform any actions.
    • Battle Meter value is restored whenever both players cannot perform an action or when a new unit enters the battle.
  • CRT: Critical rate. If a 'Critical' attack occurs, that unit gets +10 added to their attack, and their attack is guaranteed to hit.
  • MOV: Movement range. Only used in VS Maps.
  • HP: Unit's Current/Total Health. Once it hits zero, that unit is eliminated.
  • Unit Attribute: If a unit has an attribute that is strong against their opponents attribute, the opponent's defense will be lowered to zero.
    • The attributes go: Shooting(Gun)>Melee(Sword)>Aim(Crosshair)>Evasion(Person)>TK(Spark)>Defense(Shield)>Shooting(Gun). All-purpose(Star) in neutral, with no advantages or disadvantages.
  • Chance Attack Attribute: Rare chances of activating rock/paper/scissors for instant kills.
  • Attack Power: The unit's attack range.
    • The number of dice are how many dice are rolled when the unit attacks, the number on the dice are the maximum value that can be rolled, and the number to the right is a base value to be added or subtracted from the total value of the dice roll.
    • Example: A unit has three dice with a six on them with a +4. Each individual dice will roll a number between 1 and 6, resulting in a total value of 3 to 18, then the 4 is added for a final attack of 7 to 22.
  • Special Attack(必殺攻撃): Unit's special attack damage multiplier and trigger conditions.
    • Example: If all three of Gespenst MK II (Katina)'s dice roll the same number, the resulting value will be multiplied by x2.
  • Sub-unit Ability(サブユニット能力): Ability activated if this unit is drawn as a sub-unit.
  • Special Ability(特殊能力): Unit's special ability effects and trigger conditions.

Other Info

  • Combo Attacks: Certain pairs will activate combo attacks when calling the other with the sub-unit command:
    • Ex: Rampage Ghost (Kyousuke+Excellen), Beat Octopus (Katina+Russel)
  • You cannot put two units with the same pilot into the same deck (i.e. Elzam in the Kurogane and Elzam in the Guarlion Trombe).
    • However, if the pilot is a generic one (i.e. an EFA soldier in a Tausendfuessler and an EFA soldier in a Gespenst MK II) they can be used multiple times in the same deck.
  • You cannot put the same card into the same deck twice.
  • Damage order is the same as sortie order for Combo attacks and MAPW.
  • Sub-Units are randomly drawn. You can have more than one Sub-Unit ability active at the same time.
  • Tournament Prizes: Starts at 1000 Clearpoints. Increases by 500 per win. Resets to only 1000 after winning at 4500, though after a few more wins, the prize increases to 5000 again for ? wins.
    • Also gives up to 3 random Command Cards. If you already own one that it will give, then it gives one less.


Sub-Unit Abilities:

  • 援護防御 / Support Defense:

--Lasts 2 turns, sub-unit takes damage instead of main unit, damage is halved.

  • 援護攻撃 / Support Attack:

--Sub-unit executes normal attack after the main unit.

  • 応急修理 / Emergency Repairs:

--Restore 50% of main unit`s HP.

  • コンボアタック / Combo Attack:

--Sub-unit executes normal attack on enemy main unit, then attacks as many enemy sub-units as the number of its attack dices, every next attack is weaker than the previous.

  • ダイレクトアタック / Direct Attack:

--Sub-unit executes 2 normal attacks targeting 2 random enemy sub-units.

  • ピンポイント射撃 / Pinpoint Shot:

--Sub-unit executes normal attack on enemy unit that has lowest HP.

  • MAPW:

--Sub-unit executes normal attack on enemy main unit; if the attack connects, it attacks all enemy sub-units dealing a portion of that damage. (it is the same for all enemy sub-units).

  • 援護クリティカル / Support Critical:

--Sub-unit executes a critical attack after the main unit.

  • 囮攻撃 / Decoy Attack:

--During enemy phase sub-unit takes normal damage instead of main unit, if sub-unit wasn't destroyed, your main unit gains +50% hit on the next turn.

  • スタンショック / Stun Shock:

--Sub-unit executes normal attack after the main unit, if it connects, enemy unit skips its next turn.

  • 特攻 / Suicide Attack:

--Sub-unit executes slightly boosted attack on enemy main unit; if the attack connects, it attacks all enemy sub-units dealing normal damage; after the attack sub-unit is destroyed.

  • 精神攻撃 / Spirit Attack:

--Lasts 3 turns; you can choose to force the enemy to reroll his attack dice once for every attack he makes.

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