Super Robot Wars/64/Mech Abilities

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Item JPN Description
Beam Coat ビームコート Reduces damage from beam weapons by 1000 points.
I-Field
Planet Defenser

Iフィールド
プラネイトディフェンサー

Reduces damage from beam weapons by 2000 points
Aura Barrier オーラバリア Nullifies any damage from beam weapons below 3000 points.
Any damage higher than that will bypass the barrier.
After Image
(Shin) Mach Special
God Shadow
Hyper Jammer
Phantom Step
分身
(真)マッハスペシャル
ゴッドシャドー
ハイパージャマー
瞬幻足
50% chance to avoid any incoming attacks once the unit reaches 130 morale.
HP Recovery HP回復 Recovers 10% or 20% of the unit's HP every player's phase.
V-Max V-MAX At 130 morale, enhances unit
  • Move +1, Mobility +20, Limit +100, and Beam Coat
V-MAX Red Power V-MAXレッドパワー At 130 morale, enhances unit
  • Move +2, Mobility +30, Limit +150, and Beam Coat. Zakarl Only.


Dummy System (Enemy Only): Some enemy bosses and mid-bosses will have a set number of dummies, inflatable decoys, that will take hits for them until they run out of them. The number of dummies depends on the enemy and the stage, and it can go from 2 to 7. The enemies will not recover any dummies between turns, but to my knowledge there's not any visual counter of how many they have left. Note that the enemy needs to get hit in order for a dummy to be destroyed, they can still dodge attacks and use skills to avoid getting hit, such as sword cut.