Zoids: Empire vs Republic ~Genes of Mechanical Organisms~/Skills
Zoids Skills
Skills can be learned by using Skill Points (which will be abbreviated as SP for convenience), and Zoids get 4 SP per level up. Zoids will already come with allocated SP on their stats when you buy them (with the amount of SP allocated being related to their level), but if they were captured you will get all of their SP (according to their level) and you will be able to spend it on Skills or stats as you see fit. It's important to note that SP allocation is not permanent at all: at the camp (or in the zoid's stats creen when they level up) you can respec the allocated SP whenever you desire to do so, and acquired skills can be forgotten to get the spent SP back and use them on other skills or stats. However, you can't buy a skill again if you already have it; that is, you can't have two of the same skill at the same time.
Only a few of these skills are particularly useful, but skills are still important for boosting the attack power of the zoids when they are at high levels and have extra points available for the skills. The skills that can be very useful in battle and should be gotten as soon as possible for almost every zoid, without requiring a huge point investment, are the skills Gale and Rapid Fire (if they have shooting weapons).
It's worth noting that weapon-related skills cannot be used in ranged combat, as they are only for close range combat. Also, the skills have a minimum level required for zoids to learn them.
| Page 1/3 | Page 2/3 | Page 3/3 | ||||||
|---|---|---|---|---|---|---|---|---|
| Skill | Japanese | SP | Skill | Japanese | SP | Skill | Japanese | SP |
| Targeted Strike | 狙い撃ち | 30 | Roar | 雄叫び | 15 | Self-destruction | 自爆 | 20 |
| Continuous Fire | 連続射撃 | 50 | Rapid Fire | 速射 | 10 | Gale | 疾風 | 30 |
| Devastating Blow | 破壊の一撃 | 30 | Awakening | 覚醒 | 40 | Runaway Power | 力の暴走 | 65 |
| Desperate Blow | 捨て身の一撃 | 50 | Regeneration | 再生 | 25 | |||
| Mental Concentration | 精神集中 | 50 | All-out fire | 一斉射撃 | 60 | |||
狙い撃ち(Targeted Strike) - Cost:30SP
- Effect: On the turn it is used, the hit rate of ranged attacks is reduced by 10% and the critical hit rate is increased by 50%.
- Bear in mind that there's no change on the damage done even if the hit is a critical one. Considering this, and that in this game it's difficult to raise the level of the zoids, and that the SP required to acquire this skill is high too, there's almost no need to acquire this skill.
- In addition, due to the hit rate losing 10%, at most you'll have 90% chance to hit with the attack. This can cause the attack to miss, give the enemy an opportunity to act again, and that means that your zoid will potentially take more damage than necessary. It generally isn't worth it to potentially trade more damage just to land a critical hit.
- Minimum level to learn: Lv8.
