Zoids: Empire vs Republic ~Genes of Mechanical Organisms~/OP Parts

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Zoids in general can be equipped with up to 7 different parts, and parts (that aren't enhancement sets or modification parts) can be equipped and unequipped at any time during intermissions only. Including weapons which are fixed parts of zoids, any zoid can have a total maximum of 8 parts, but again, keep in mind that weapons cannot be removed. That said, weapons can be added to some specific zoids at the Research Lab of the intermission menu.

Various parts can be obtained during missions as hidden treasures or as clear rewards. Some can also be purchased at the Factory at the camp's intermission menu (as long as you have the necessary funds) and they what parts are available depends on what mission you are at, and sometimes they can be recovered from the wreckage of destroyed enemy zoids too.

Auxiliary Parts

  • Sensors
Part Name Japanese Name Buy Sell Description
MAD Magnetic Detector MAD磁気探知機 800G 400G Discover buried treasure within 3 hexagons of your zoid.
Explosives Detector Sensor 爆発物感知センサー 800G 400G Detects landmines (or sea mines) within 3 hexagons of your zoid. Detected landmines can be collected by any zoid except flying zoids, while detected sea mines can be collected by any aquatic zoid. If a detected mine is in the path of your zoid while it's moving, that mine will be collected and your zoid will be forced to wait until next turn in that place.
3D Electronic Radar 3D電子式レーダー Not available for purchase 400G Detects concealed or stealth zoids hiding within 2 hexagons of your zoid. It can be equipped along with the GPS Composite Sensor, but their effects do not stack, and the higher value overwrites the other one.
GPS Composite Sensor GPS複合センサー Not available for purchase 2750G Detects concealed or stealth zoids hiding within 3 hexagons of your zoid. It can be equipped along with the 3D Electronic Radar, but their effects do not stack, and the higher value overwrites the other one.
Jamming Device 妨害電波発信機 Not available for purchase 1000G Even if your zoid could be detected by an enemy radar, it remains in stealth mode anyway and it remains undetected.
  • Enhancement Parts
Part Name Japanese Name Buy Sell Description
Searchlight サーチライト 500G 250G Ranged weapon accuracy +15% (Can be equipped simultaneously with other accuracy-enhancing parts, but the effects do not stack, and only the higher value is applied).
Laser Sight レーザー照準器 3500G 1750G Ranged weapon accuracy +30% (Can be equipped simultaneously with other accuracy-enhancing parts, but the effects do not stack, and only the higher value is applied).
Special Alloy Armor 特殊合金装甲板 800G 400G Maximum HP +25% (Can be equipped alongside other armor parts, and their effects stack).
Delta Frame デルタフレーム 1500G 750G Maximum HP +50% (Can be equipped alongside other armor parts, and their effects stack).
Hybrid Armor ハイブリッドアーマー 4000G 2000G Maximum HP +75% (Can be equipped alongside other armor parts, and their effects stack).
Booster Pack ブースターパック 700G 350G Movement +1 (Can be equipped simultaneously with other movement-enhancing parts, and their effects stack).
High Mobility Thrusters 高機動スラスター 3000G 1500G Movement +2 (Can be equipped simultaneously with other movement-enhancing parts, and their effects stack).
Jump Booster ジャンプブースター Not available for purchase 500G The terrain suitability of the zoid for forests, hills, and deserts (excluding mountains, water, and air) become ○.
Climb Engine クライムエンジン Not available for purchase 750G The terrain suitability of the zoid for forests, hills, deserts and mountains (excluding water and air) become ○.
Float Unit フロートユニット 2500G 1250G The zoid will be able to move on water. The zoid will have an advantage against enemy zoids on land and in the air due to terrain effects and the inability to counterattack of some zoids, but be careful with it, as you cannot attack enemy zoids underwater unless you specifically have weapons with anti-submarine capabilities.
Energy Tank エネルギータンク 5000G 2500G Maximum EP +50% (Can be equipped simultaneously with the Republic Enhancement Set).

Energy Shield Systems

  • Due to this game mechanics, the EP of a zoid equipped with an Energy Shield is consumed even when it successfully evades an attack,so these parts do not work very well with highly mobile and evasion-focused zoids, or zoids with low total EP.
  • Also, since the abilities of the Reflect and Drain parts in this game cost 50 EP, the number of zoids in this game capable of using them effectively is limited.
Part Name Japanese Name Buy Sell Description Notes
Rays Shield レイズシールド Not available for purchase 500G Damage from lightning-type attacks is reduced by half. Regardless of whether the zoid equipped with this part is hit or evades and enemy attack, 10 EP is consumed each time the enemy attacks.
Electromagnetic Shield エレクトロシールド Not available for purchase 500G Damage from electromagnetic-type attacks is reduced by half.
Rays Reflect レイズリフレクト Not available for purchase 1000G Reflects lightning-type ranged attacks. Since a separate hit check is performed for the reflected attack, the reflected attacks may not always hit. Also, regardless of whether the zoid equipped with this part reflects or evades and enemy attack, 50 EP is consumed each time the enemy attacks.
Electromagnetic Reflect エレクトロリフレクト Not available for purchase 1000G Reflects electromagnetic-type ranged attacks.
Rays Drain レイズドレイン Not available for purchase 1500G When hit by a lightning-type ranged attack, HP is restored by an amount equal to the damage taken from the attack. The amount of HP recovered will never exceed your zoid's maximum HP. Also, regardless of whether the zoid equipped with this part absorbs or evades and enemy attack, 50 EP is consumed each time the enemy attacks.
Electromagnetic Drain エレクトロドレイン Not available for purchase 1500G When hit by a electromagnetic-type ranged attack, HP is restored by an amount equal to the damage taken from the attack.

Smoke Charger