Super Robot Wars/Z3.R/Mech Abilities
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< Super Robot Wars | Z3.R
NOTE: This page was copy-pasted from Z3.2. Many of the abilites may not exist in Z3.R due to the size and scope of the game.
Mech Abilities
Text in Red are new abilities or ones that have changed from previous games (Z3.1 and prior).
Ability Name | Ability Name (Japanese) | Description | Unique To |
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I-Field | Iフィールド | Activates at 110 Will. Reduces damage from beam-type attacks by 1500. Consumes 10 EN per use. | |
Psycho-Field | サイコフィールド | Negates damage below 2000. Requires Biosensor ability to be active. Consumes 5 EN per use. | |
Active Cloak | アクティブクローク | Negates damage below 2000. Consumes 5 EN per use. | |
VPS Armor | VPS装甲 | Non-beam attacks do 2000 less damage. Consumes 15 EN per use. | |
GN Holster Bits | GNホルスタービット | Activates at 110 Will. Reduces all damage by 1500. Consumes 20 EN per use. | |
GN Sword Bits | GNソードビット | Activates at 110 Will. Reduces all damage by 1500. Consumes 20 EN per use. | |
GN Field | GNフィールド | Negates damage below 2500. Consumes 10 EN on use. | |
Inertial Canceller | イナーシャルキャンセラー | Negates damage below 2000. Consumes 10 EN per use. | |
Lambda Driver (barrier) | ラムダ・ドライバ | Reduces all damage by 500. Activates at 100 Will, damage threshold increases for every 10 Will gained thereafter. Requires the (non-barrier) Lambda Driver ability to be active. Consumes 10 EN per use. | |
Pinpoint Barrier | ピンポイントバリア | Activates at 110 Will. Reduces all damage by 1000. Consumes 5 EN per use. | |
A.T. Field | A.T. フィールド | Negates damage below 3000. Damage threshold increases as Synchro Rate increases. Activates at 100 Will. Consumes 20 EN per use. Does not work against Angel melee attacks. | |
Absolute Defense System | 絶対守護領域 | Activates at 110 Will. Negates damage below 4000. Consumes 30 EN per use. | |
Radiation Barrier | 輻射障壁 | Activates at 110 Will. Reduces all damage by 1500. Consumes 5 EN per use. | |
Blaze Luminous | ブレイズ・ルミナス | Activates at 105 Will. Reduces all damage by 1500. Consumes 5 EN per use. | |
Gravity Waver | グラビティ・ウェイバー | Activates at 110 Will. Reduces all damage by 1000. Consumes 10 EN per use. | |
D-Fault | D・フォルト | Negates damage below 1200. Consumes 10 EN on use. | |
Repair Equipment | 修理装置 | Gives the unit the "repair" command to heal HP to their own team or adjacent units. Available before and after movement. Gives 10% HP recovery for team at the start of the player phase. |
Ranbolt Leon Gunleon Magna |
Supply Equipment | 補給装置 | Gives the unit the "supply" command and can fully restore EN to itself, a team mate, or an adjacent unit at the cost of reducing the resupplied unit's will by 10. Not available after movement. Gives 10% EN recovery for team at the start of the player phase. |
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Sword Equipped | 剣装備 | Gives the unit a chance to negate certain incoming melee and missile attacks. | |
Shield Equipped | 盾装備 | Allows for a unit to reduce incoming damage by 60% when defending. The unit also gains a chance to spontaneously guard even when not actively defending against enemy attacks. | |
Transform | 変形 | Allows for a unit to transform into alternate form. | |
Separate | 単分離 | When the "Separate" command is selected or the unit is shot down, the unit undergoes a transformation. The transformation cannot be reversed once it has been used. | |
Afterimage | 分身 | At 130 Will, the unit has a 50% chance to spontaneously avoid enemy attacks. | |
Hyper Jammer | ハイパージャマー | At 130 Will, the unit has a 30% chance to spontaneously avoid enemy attacks. | |
Shin Getter Vision | 真・ゲッタービジョン | At 130 Will, the unit has a 50% chance to spontaneously avoid enemy attacks. | |
Jamming Function | ジャミング機能 | +10% final evasion and accuracy rate for units in own team. | |
Biosensor | バイオセンサー | Activates at 130 Will with a level 5 Newtype/Enhanced Human pilot. Improves unit stats and allows activation of Psycho-Field ability. | |
Psycho Frame | サイコ・フレーム | Activates at 130 Will with a level 5 Newtype/Enhanced Human pilot. Improves unit stats. | |
NT-D System | NT-Dシステム | At 130 Will, the command to activate Destroy Mode becomes available. Destroy Mode lasts 5 turns. The turn limit is lifted on scenario 40. | |
Zero System | ゼロシステム | Activates at 130 Will. Increases pilot stats as Will increases. | |
Trans-Am | トランザム | After using the "Activate Trans-Am" command, the unit will enter Trans-Am mode for 2 turns. Trans-Am cannot be used more than once on the same map. Increases unit movement range and allows GN Missles to be used after moving. |
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Satellite System | サテライトシステム | Allows for the use of the Twin Satellite Cannon attacks (Regular and MAP). The unit deploys with 1 charge that can be consumed to use either Satellite Cannon attack. After using up a charge, the unit must wait either wait 1 turn if the moon is present, or 2 turns if there is no moon to ready another charge. The charge turn requirement changes to 1 turn regardless of the moon's presence on scenario 33. |
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Moonlight Butterfly | 月光蝶 | At 130 Will, the "Moonlight Butterfly" menu command is made available. Selecting it ends this unit's turn and causes all enemy units within a 10-square radius of this unit to lose 300 EN. This unit's EN is also fully restored. | |
Umbilical Cable | アンビリカルケーブル | Unit regains 50 EN every turn. | |
Berserk | 暴走 | When shot down, the unit transforms into Berserk Eva-01, attacking the closest enemies or allies. | |
Spiral Power Activation | 螺旋力発動 | Activates at 130 Will. Grants HP Regen (S) and increases final damage output depending on the pilot's Spiral Power level. | |
ECS | ECS | Begin the stage with Flash, Fighting Spirit, and Assault spirit command effects | |
Lambda Driver | ラムダ・ドライバ | Activates at 130 Will. Increases unit accuracy, mobility, armor, and final damage output as Will increases. | |
Fairy's Eye | 妖精の目 | Activates at 130 Will. All attacks gains "Barrier Piercing" ability. Unit damage x1.1 and Critical Rate +30% |
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Element System | エレメントシステム | At 130 Will, the main pilot's stats are altered to match the highest values within each stat across all three current Aquarion pilots. | |
ESP Amplification | 超能力増幅 | +100 Weapon Attack Power for every ESP level. | |
V-Con System | Vコンシステム | Unit is unaffected by pilot-affecting status effects, placement penalties and the continuous targeting penalty. | |
Spiritual Defense | 対精神攻撃 | P-type (pilot-affecting) status effects are nullified. | |
GAI Mode Activation | GAIモード発動 | At 140 Will, transformation into GAI Mode is available. Reduced to 120 Will after stage 32 |
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Sphere Activation | スフィア発動 | At 140 Will, transformation into Geminion Ray is available | |
All-Canceler | オールキャンセラー | Negates all special effects of weapons. This ability cannot be negated with the spirit commands "Direct Hit" and "Fury". | |
HP Regen (Small~Large) | HP回復(小~大) | Unit regains 10%~30% of its max HP every turn. | |
EN Regen (Small~Ultra) | EN回復(小~超) | Unit regains 10%~100% of its max EN every turn. |
Enemy-only Abilities
Ability Name | Ability Name (Japanese) | Description | Unique To |
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Chain of Command Center | 指揮系統中枢 | Raises the accuracy of allied units by a percentage equal to the number of allied units on the map ÷ 5. Effect stacks with other allied instances of this ability. | |
Lambda Driver (Strong) | ラムダ・ドライバ(強) | Reduces all damage by 2000. Activates at 100 Will, damage threshold increases for every 10 Will gained thereafter. Consumes 10 EN per use. | |
Lambda Driver | ラムダ・ドライバ | All damage the unit takes is reduced to 1/10th. | |
A.T Field (Strong) | A.T.フィールド(強) | Cancels Damage below 3500. Activates at 100 Will. Immune to the "Barrier Pierce" weapon effect. Consumes 10 EN per use. Does not work against Evangelion Melee Attacks. | |
Power of cause and effect | 因果の力 | ||
Sphere Act (Quarrelling Twins) | スフィア・アクト(いがみあう双子) | Activates at 140 Will. -3 Will on all enemy units deployed every turn. | |
Sphere Act (????) | スフィア・アクト(????) | Activates at 140 Will. Negates enemy SP recovery within 10 range from unit. | ???? |