Super Robot Wars/Z2/Will and Personality

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Personality Types

Each pilot has a personality type that affects how he gains Will.

Personality Hit Enemy Missed Enemy Destroyed Enemy Got Hit Evaded Allied Unit Destroyed
Very Strong +1 +2 +4 +3 0 +2
Strong +1 +4 +2 0 +1
Normal +1 0 +4 +1 0 0
Weak +1 0 +4 +1 +3 -1

Miscellaneous Information regarding Will

  • Every time an enemy unit is destroyed, all allied units gain +1 Will
  • Attacks with "Lower Will" reduces Will by 5 if they hit (pilots with Spiritual Fortitude excluded)
  • Will is reduced by 10 every time that unit is resupplied
    • Shuttle and Tamaki's Burai's Full Upgrade Bonuses remove this loss
  • At the start of each Player Phase, all units loaded on battleships lose 10 Will
    • Units loaded on battleships will never go below 100 Will
  • Ace Pilots deploy with +5 Will
  • The Top Ace deploys with an additional +5 Will
  • Pilot Abilities affecting Will
    • Resolve: +10 Will at beginning of stage
    • Battle Spirit: +3 Will per turn from turn 2 onwards
    • Will+ (Evade): +1 Will every time pilot dodges an enemy attack
    • Will+ (Hit): +1 Will every time pilot hits an enemy
    • Will+ (Damaged): +2 Will every time pilot gets damaged by an enemy
    • Will+ (Destroyed): +1 Will every time an ally destroys an enemy
    • Negotiator: -3 Will to any enemy you get into battle with. -5 Will with Ace Bonus.
  • Spirit Commands affecting Will
    • Spirit (Yell), Bravery, Love: +10 Will
    • Drive (Vigor): +30 Will
    • Rouse (Encourage): +5 Will to adjacent allies
    • Daunt (Exhaust): -10 to targeted enemy
  • Equipment parts affecting Will
    • Adrenaline Ampule: +5 Will on deployment
    • Psychic Reactor: +10 Will on deployment
    • Kamina's Sunglasses: +20 Will on deployment
    • Fire Bomber CD: +3 Will per turn from turn 2 onwards
  • Ace Bonuses affecting Will
    • Apollo: +20 Will on deployment
    • Simon: +30 Will on deployment
    • Klan: If Michel is deployed, +3 Will per turn
    • Zechs: At the start of his phase, +2 Will to all his allied units excluding himself
    • Johan: At the start of his phase, +3 Will to Mihael and Nena
    • Sergei: At the start of his phase, +2 Will to all his allied units excluding himself
    • Moon WILL: Any unit that gets into a battle with him loses 5 Will
    • Cornelia: At the start of her phase, +2 Will to all her allied units excluding herself
    • Jeremiah: If there are royals on the map, +10 Will per turn