Super Robot Wars/Z2/Will and Personality

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Personality Types

Each pilot has a personality type that affects how he gains Will.

Personality Hit Enemy Missed Enemy Destroyed Enemy Destroyed Enemy (MAP weapon) Got Hit Evaded Allied Unit Destroyed Allied Unit Defeats Enemy
Very Strong +1 +2 +4 +2 +3 0 +2 +1
Strong +1 +1 +4 +2 +2 0 +1 +1
Normal +1 0 +4 +2 +1 0 0 +1
Weak +1 0 +4 +2 +1 +3 -1 +1

Miscellaneous Information regarding Will

  • Every time an enemy unit is destroyed, all allied units gain +1 Will
  • Barriers that fully negate damage is treated as evasion for the defending unit and a miss for the attacking unit.
  • Attacks with "Lower Will" reduces Will by 5 if they hit (pilots with Spiritual Fortitude excluded)
  • Will is reduced by 10 every time that unit is resupplied
    • Shuttle and Tamaki's Burai's Full Upgrade Bonuses remove this loss
  • At the start of each Player Phase, all units loaded on battleships lose 10 Will
    • Units loaded on battleships will never go below 100 Will
  • Ace Pilots deploy with +5 Will
  • The Top Ace deploys with an additional +5 Will
  • Pilot Abilities affecting Will
    • Resolve: +10 Will at beginning of stage
    • Battle Spirit: +3 Will per turn from turn 2 onwards
    • Will+ (Evade): +1 Will every time pilot dodges an enemy attack
    • Will+ (Hit): +1 Will every time pilot hits an enemy
    • Will+ (Damaged): +2 Will every time pilot gets damaged by an enemy
    • Will+ (Destroyed): +1 Will every time an ally destroys an enemy
    • Negotiator: -3 Will to any enemy you get into battle with. -5 Will with Ace Bonus.
  • Spirit Commands affecting Will
    • Spirit (Yell), Bravery, Love: +10 Will
    • Drive (Vigor): +30 Will
    • Rouse (Encourage): +5 Will to adjacent allies
    • Daunt (Exhaust): -10 to targeted enemy
  • Equipment parts affecting Will
    • Adrenaline Ampule: +5 Will on deployment
    • Psychic Reactor: +10 Will on deployment
    • Kamina's Sunglasses: +20 Will on deployment
    • Fire Bomber CD: +3 Will per turn from turn 2 onwards
  • Ace Bonuses affecting Will
    • Apollo: +20 Will on deployment
    • Simon: +30 Will on deployment
    • Klan: If Michel is deployed, +3 Will per turn
    • Zechs: At the start of his phase, +2 Will to all his allied units excluding himself
    • Johan: At the start of his phase, +3 Will to Mihael and Nena
    • Sergei: At the start of his phase, +2 Will to all his allied units excluding himself
    • Moon WILL: Any unit that gets into a battle with him loses 5 Will
    • Cornelia: At the start of her phase, +2 Will to all her allied units excluding herself
    • Jeremiah: If there are royals on the map, +10 Will per turn