Super Robot Wars/Z2/Mech Abilities

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Mech Abilities

Ability Japanese Description
I Field Iフィールド Beam attacks do 1000 less damage. Costs 10 EN per use.
I Field Δ IフィールドΔ Beam attacks do 1500 less damage. Activates at 110 Will. Costs 10 EN per use.
Psycho-Field サイコフィールド Cancels Damage below 2000. Activates at 130 Will. Costs 5 EN per use.
Photon Mat フォトンマット Received damage is reduced by 1000 plus 100 times pilot's Oversense level. Activates at 110 Will, consumes 5 EN per use.
GN Field GNフィールド Cancels Damage below 2000. Consumes 10 EN on use. ???
Radiation Wave Surger 輻射波動 Reduces damage by 1500. Activates at 110 Will, consumes 10 EN per use.
VPS Armor VPS装甲 Non-beam attacks do 2000 less damage. Consumes 10 EN per use.
Repair Equipment 修理装置 Can repair some HP to self and adjacent units. (Available after movement)
Supply Equipment 補給装置 Can fully restore EN to self and adjacent units. (Not available after movement)
Sword Equipped 剣装備 Chance to negate melee and missile attacks. (requires Blocking skill)
Shield Equipped 盾装備 Chance to halve damage from attacks. (requires Blocking skill)
Transform 変形 Transform into alternate form.
Super Beast God Combination 超獣合神 At 130 Will, permits transformation into Dancougar Nova.
Six God Combination 六神合体 At 130 Will, permits transformation into Godmars.
Afterimage 分身  At 130 Will, unit may spontaneously avoid enemy attack. (50% chance)
Getter Vision ゲッタービジョン At 130 Will, unit may spontaneously avoid enemy attack. (50% chance)
Hyper Jammer ハイパージャマー At 130 Will, unit may spontaneously avoid enemy attack. (30% chance)
Jamming Function ジャミング機能 Allied units within 2 squares range will gain Accuracy +10 and Evasion +10.
Subspace Rush 亜空間突入 At 130 Will, unit disregards terrain when moving and may spontaneously avoid enemy attack. (25% chance)
Overskill オーバースキル Different for each unit. See Special Systems for a full explanation.
Psychoframe サイコフレーム +10 Mobility and Accuracy, [Fin Funnel] attack power +300, +1 Range, +10 Hit and +20 Critical. Activates at 130 Will and requires Newtype Lv5 and above.
Biosensor バイオセンサー +10 Mobility and Accuracy, gains [Psycho Field] ability, [Beam Saber (Hyper)] attack power +200. Activates at 130 Will and requires Newtype Lv5 and above.
Unstable Operation 機関暴走 After 5 turns, Dancougar Nova will revert to Nova Eagle. Furthermore, transformation to Dancougar Nova will be disabled for the remainder of the scenario.
Anti-Proton Bomb 反陽子爆弾 Destruction of this unit results in an instant Game Over.
Pilot Management 操縦者交代 Using the special command option swaps main and sub pilots.
Spiral Power Activation 螺旋力発動 At 130 Will, unit gains HP Regen (Small) and higher Will increases damage done (See Spiral Power on Pilot Abilities page).
Element System エレメントシステム At 130 Will, if any of the sub-pilots' stats are higher than the main pilot's, the main pilot will use the sub-pilot's value instead of his or her own.
KLF KLF Air movement does not consume EN.
Spiritual Defense 対精神攻撃 P-type (pilot-affecting) status effects are nullified.
HP Regen (small, medium, large) HP回復(小,中,大) Unit regains 10%, 20%, or 30% of its max HP every turn.
EN Regen (small, medium, large) EN回復(小,中,大) Unit regains 10%, 20%, or 30% of its max EN every turn.