Super Robot Wars/Z2.2/Spirits
From Akurasu Wiki
< Super Robot Wars | Z2.2
SP Commands
SP Commands as in the Search screen, check below for their effects:
| Column 1 | Column 2 | Column 3 | Column 4 | Column 5 |
|---|---|---|---|---|
| Attune | Accel | Luck | Bless | Exhaust |
| Focus | Valor | Gain | Cheer | Analyze |
| Strike (Aim) | Soul | Mercy | Trust | Disturbance |
| Instinct (Sense) | Snipe | Love | Friendship | Scan |
| Flash (Alert) | Direct Hit (Fury) | Bravery | Resupply | Encouragement |
| Persist (Invincible) | Assault | Spirit (Yell) | Guts | Enable |
| Guard | Awaken | Drive | Super Guts | Hope |
Seishin List
Text in red indicate the spirit names in the menu only English translation patch
| English | Japanese | Target | Description |
|---|---|---|---|
| Attune | ζεΏ | 1 Ally | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
| Focus | ιδΈ | Self | For 1 turn, hit & evade rates increase by 30%. |
| Strike (Aim) | εΏ δΈ | Self | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
| Instinct (Sense) | η΄ζ | Self | Gain effects of Strike and Flash. |
| Flash (Alert) | γ²γγγ | Self | 100% chance to evade the next attack. |
| Persist (Invincible) | δΈε± | Self | The next attack that hits this unit will deal 10 damage. |
| Guard | ιε£ | Self | For 1 turn, decrease damage received from enemy to 1/4. |
| Accel (Accelerate) | ε ι | Self | +3 to movement, effect remains until unit moves. |
| Valor | η±θ‘ | Self | Next attack deals double damage. |
| Soul | ι | Self | Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood). |
| Snipe | ηζ | Self | +2 to weapons range except for MAP and weapons with 1 range. |
| Direct Hit (Fury) | η΄ζ | Self | The next attack ignores enemy barriers, defensive skills and size modifiers. |
| Assault | ηͺζ | Self | Can attack with any non-MAPW after movement. |
| Awaken (Zeal) | θ¦ι | Self | Unit can act again after moving/attacking. Does not stack. |
| Luck | εΉΈι | Self | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Gain | εͺε | Self | Gain double experience after the next attack. |
| Mercy | γ¦γγγ | Self | If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. |
| Love | ζ | Self | Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once. |
| Bravery | εζ° | Self | Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once. |
| Spirit (Yell) | ζ°ε | Self | +10 to Will. |
| Drive | ζ°θΏ« | Self | +30 to Will. |
| Bless | η₯η¦ | 1 Ally | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Cheer | εΏζ΄ | 1 Ally | Gain double experience after the next attack. |
| Trust | δΏ‘ι Ό | 1 Ally | Recovers 2500 HP. |
| Friendship | εζ | 1 Ally | Fully recovers HP. |
| Resupply | θ£η΅¦ | 1 Ally | Recovers all Ammo/EN. |
| Guts | ζ Ήζ§ | Self | Recovers 30% of MAX HP. |
| Super Guts | γζ Ήζ§ | Self | Fully recovers HP. |
| Exhaust | θ±ε | 1 Enemy | -10 to target's Will. |
| Analyze | εζ | 1 Enemy | For 1 turn, deal 1.1x damage to target and take 0.9x damage from target. |
| Disturbance | γγδΉ± | All Enemies | All enemy pilot's Hit rates halved for 1 full turn. |
| Scan | ε΅ε― | 1 Enemy | View enemies stats. |
| Encouragement | ζΏε± | Adjacent Allies | +5 to Will to adjacent allies. |
| Enable | εε | 1 Ally | Allows targeted unit to act again. |
| Hope | ζεΎ | 1 Ally | Restores 50 SP to the targeted unit. |
