Super Robot Wars/Z2.2/Spirits
From Akurasu Wiki
< Super Robot Wars | Z2.2
SP Commands
SP Commands as in the Search screen, check below for their effects:
Column 1 | Column 2 | Column 3 | Column 4 | Column 5 |
---|---|---|---|---|
Attune | Accel | Luck | Bless | Exhaust |
Focus | Valor | Gain | Cheer | Analyze |
Strike (Aim) | Soul | Mercy | Trust | Disturbance |
Instinct (Sense) | Snipe | Love | Friendship | Scan |
Flash (Alert) | Direct Hit (Fury) | Bravery | Resupply | Encouragement |
Persist (Invincible) | Assault | Spirit (Yell) | Guts | Enable |
Guard | Awaken | Drive | Super Guts | Hope |
Seishin List
Text in red indicate the spirit names in the menu only English translation patch
English | Japanese | Target | Description |
---|---|---|---|
Attune | 感応 | 1 Ally | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
Focus | 集中 | Self | For 1 turn, hit & evade rates increase by 30%. |
Strike (Aim) | 必中 | Self | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
Instinct (Sense) | 直感 | Self | Gain effects of Strike and Flash. |
Flash (Alert) | ひらめき | Self | 100% chance to evade the next attack. |
Persist (Invincible) | 不屈 | Self | The next attack that hits this unit will deal 10 damage. |
Guard | 鉄壁 | Self | For 1 turn, decrease damage received from enemy to 1/4. |
Accel (Accelerate) | 加速 | Self | +3 to movement, effect remains until unit moves. |
Valor | 熱血 | Self | Next attack deals double damage. |
Soul | 魂 | Self | Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood). |
Snipe | 狙撃 | Self | +2 to weapons range except for MAP and weapons with 1 range. |
Direct Hit (Fury) | 直撃 | Self | The next attack ignores enemy barriers, defensive skills and size modifiers. |
Assault | 突撃 | Self | Can attack with any non-MAPW after movement. |
Awaken (Zeal) | 覚醒 | Self | Unit can act again after moving/attacking. Does not stack. |
Luck | 幸運 | Self | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
Gain | 努力 | Self | Gain double experience after the next attack. |
Mercy | てかげん | Self | If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. |
Love | 愛 | Self | Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once. |
Bravery | 勇気 | Self | Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once. |
Spirit (Yell) | 気合 | Self | +10 to Will. |
Drive | 気迫 | Self | +30 to Will. |
Bless | 祝福 | 1 Ally | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
Cheer | 応援 | 1 Ally | Gain double experience after the next attack. |
Trust | 信頼 | 1 Ally | Recovers 2500 HP. |
Friendship | 友情 | 1 Ally | Fully recovers HP. |
Resupply | 補給 | 1 Ally | Recovers all Ammo/EN. |
Guts | 根性 | Self | Recovers 30% of MAX HP. |
Super Guts | ド根性 | Self | Fully recovers HP. |
Exhaust | 脱力 | 1 Enemy | -10 to target's Will. |
Analyze | 分析 | 1 Enemy | For 1 turn, deal 1.1x damage to target and take 0.9x damage from target. |
Disturbance | かく乱 | All Enemies | All enemy pilot's Hit rates halved for 1 full turn. |
Scan | 偵察 | 1 Enemy | View enemies stats. |
Encouragement | 激励 | Adjacent Allies | +5 to Will to adjacent allies. |
Enable | 再動 | 1 Ally | Allows targeted unit to act again. |
Hope | 期待 | 1 Ally | Restores 50 SP to the targeted unit. |