Skill |
Japanese |
PP Cost |
Description
|
|
Support Attack |
援護攻撃 |
100 (+20) PP |
Allows the pilot to provide offensive support to an adjacent ally on the user's turn. Maximum level 4.
|
Attack Again |
再攻撃 |
200 PP |
Allows the pilot to provide offensive support for themselves, if their Skill stat is at least 20 points higher than the enemy.
|
Cooperative Attack |
連携攻撃 |
200 PP |
When doing a support attack, a critical hit is guaranteed. Does not apply to Attack Again.
|
Support Defend |
援護防御 |
100 (+20) PP |
Allows the pilot to provide defensive support to an adjacent ally on the enemy's turn. Maximum level 4.
|
SP Recovery |
SP回復 |
320 PP |
Recover 10 Spirit Points every turn.
|
SP Up |
SPアップ |
60 (+10) PP |
Increases the pilot's maximum Spirit Points by 5 per level. Maximum Level 9.
|
SP Get |
SPゲット |
250 PP |
Recover 10 SP every time you shoot down an enemy. Can activate multiple times per turn but only once per combat action (e.g., MAP attacks).
|
|
Resolve |
闘爭心 |
100 PP |
Increases Will on sortie by 10.
|
Battle Spirit |
戦意高揚 |
100 PP |
From the second turn onwards, the pilot gains 3 Will every turn.
|
Will+ Bonus |
気力+ボーナス |
200 PP |
The pilot gains 1 Will when their when unit is damaged, evades, hits or when any ally kills an enemy.
|
Will Limit Break |
気力限界突破 |
150 PP |
Will limit is raised from 150 to 170.
|
Potential |
底力 |
20 (+10) PP |
Depending on how low the unit's HP is and the skill level, Hit, Evasion, and Critical rates are increased. The unit will receive a bonus to Armor as well. Maximum level 9.
|
Counter |
カウンター |
20 (+10) PP |
Allows the pilot a chance to attack first when targeted by the enemy. Activation rate depends on Counter level and difference in Skill. Maximum level 9.
|
E Save |
Eセーブ |
180 PP |
EN usage for weapons decreased to 80%. Cannot be learned if pilot cannot use a unit that has EN-consuming attacks.
|
|
B Save |
Bセーブ |
180 PP |
All weapon ammo is increased by 1.5x (rounded down). Cannot be learned if pilot cannot use a unit that has ammo-consuming attacks. Has no effect on weapons that only have 1 max ammo.
|
Predict |
見切リ |
150 PP |
Starting at 130 Will, Hit, Evade and Critical rates are increased by 10%.
|
Guard |
ガード |
150 PP |
Starting at 130 Will, damage received is reduced to 80%.
|
Ignore Size Penalty |
サイズ差無視 |
200 PP |
When attacking a larger enemy, penalties to damage dealt are ignored. (Certain weapons already have the Ignore Size property built-in.)
|
Spiritual Fortitude |
精神耐性 |
100 PP |
Status effects that effect the pilot (SP Drain, Will Drain, Stats Halved, and Stun) are nullified, and the pilot's Will cannot fall below 100. Does not work when the skill is on a sub-pilot.
|
Hit & Away |
ヒット&アウエイ |
200 PP |
If unit attacks first without moving, it can move after attacking.
|
Dash |
ダッシュ |
220 PP |
Grants +1 movement to the pilot's unit. When the pilot reaches 130 morale, the bonus is enhanced to +2.
|
|
Continuous Action |
連続行動 |
330 PP |
At 120+ Will, this skill grants a pilot one additional action if they successfully make a kill. This can only be done once per turn per phase. Does not activate again if you change pilots. (Will is measured after the action, not before; if making a kill raises the pilot's Will to 120, Continuous Action will activate.)
|
Repair Skill |
修理スキル |
100 PP |
When Repair command is used, the HP regenerated will be 1.5 times the normal amount, and increases the command's range by 1. Cannot be learned if pilot cannot use a unit that can repair.
|
Refuel Skill |
補給スキル |
180 PP |
Allows the pilot to use the Resupply command after moving. Cannot be learned if pilot cannot use a unit that can resupply.
|
Parts Supply |
パーツ供給 |
120 PP |
Allows the unit to use consumable parts on any ally within 1-2 spaces.
|
|