Super Robot Wars/Z2.2/Mech Abilities
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|Ability||Japanese name of the ability||Description||Unique To|
|I Field||Iフィールド||Received damage from beam attacks is reduced by 1000 damage. Costs 10 EN per use.||∀ Gundam|
SUMO (Gold Type)
|I Field Δ||IフィールドΔ||Received damage from beam attacks is reduced by 1500 damage. Activates at 110 Will. Costs 10 EN per use.||Nu Gundam|
|Psycho-Field||サイコフィールド||Cancels damage below 2000. Requires Biosensor ability activated. Costs 5 EN per use.||Zeta Gundam|
|Photon Mat||フォトンマット||Received damage is reduced by 1000 plus 100 times pilot's Oversense level. Activates at 110 Will, consumes 5 EN per use.||King Gainer|
|GN Field||GNフィールド||Cancels Damage below 2000. Consumes 10 EN on use.||Seravee Gundam|
|Radiation Barrier||輻射障壁||Received damage is reduced by 1500. Activates at 110 Will, consumes 10 EN per use.||Guren Type KMF|
Akatsuki Type KMF
|Blaze Luminous||ブレイズ・ルミナス||Cancels non-beam damage below 2000. Activates at 105 Will. Costs 10 EN per use.||Lancelot Type KMF|
|GN Shield Bit||GNシールドビット||Received damage is reduced by 2500. Activates at 110 Will. Costs 20 EN per use.||Cherudim Gundam|
|Active Cloak||アクティブクローク||Cancels damage below 2000. Costs 5 EN per use.||Gundam Deathscythe Hell|
|Pin Point Barrier||ピンポイントバリア||Received damage is reduced by 1000. Costs 5 EN per use.||VF-19 Custom Fire Valkyrie|
VF-22S Strumvogel II
|Absolute Defense System||絶対守護領域||Cancels damage below 4000. Activates at 110 Will. Costs 30 EN per use.||Shinkirou|
|VPS Armor||VPS装甲||Received damage from non-beam attacks is reduced by 2000. Consumes 10 EN per use.||Strike Freedom Gundam|
Infinite Justice Gundam
|Repair Equipment||修理装置||Can repair some HP to self and adjacent units. (Available after movement)||Methuss|
|Supply Equipment||補給装置||Can fully restore EN to self and adjacent units. (Not available after movement)||Gran Trooper|
Akatsuki Retainer Type (C.C.)
Custom bonus for Methuss and Gundam Sandrock Kai.
|Sword Equipped||剣装備||Chance to negate certain incoming melee and missile attacks. Activation chance = (Your Skill - Enemy's Skill + 10)%|
|Shield Equipped||盾装備||Chance to reduce incoming damage by 60%. Activation chance = (Your Skill - Enemy's Skill + 10)%|
|Transform||変形||Transform into alternate form.||All Macross units (except for Queadluun-Rhea)|
Wing Gundam Zero
|Six God Combination||六神合体||At 130 Will, permits transformation into Godmars.||Gaia|
|Afterimage||分身||At 130 Will, unit may spontaneously avoid enemy attack. (50% chance)||Destiny Gundam|
Alto's Ace Bonus
Custom bonus for Vincent
|Shin Getter Vision||真・ゲッタービジョン||At 130 Will, unit may spontaneously avoid enemy attack. (50% chance)||Shin Getter 2|
|Hyper Jammer||ハイパージャマー||At 130 Will, unit may spontaneously avoid enemy attack. (30% chance)||Gundam Deathscythe|
Gundam Deathscythe Hell
|Overskill||オーバースキル||Different for each unit. See Special Systems for a full explanation.||King Gainer|
|Subspace Rush||亜空間突入||At 130 Will, unit disregards terrain when moving and may spontaneously avoid enemy attack. (25% chance)||Baldios|
|Jamming Function||ジャミング機能||+10% to Accuracy and Evade for allied units within 2 squares range.||Cosmo Crusher|
Gundam Deathscythe Hell
Can be chosen as a full upgrade bonus for any unit.
|Trinity Charge||トリニティチャージ||Once per map, unit can use the command "Trinity C" to completely recover its EN.||God Sigma|
|Underground||地中||Unit can burrow and move underground, cannot attack or be attacked in this state.||Shin Getter 2|
|Spiral Power Activation||螺旋力発動||At 130 Will, unit gains HP Regen (Small) and damage dealt is increased based on the pilot's Will and Spiral Power level.
Damage bonus starts out at 10% at 130 Will and increases by 5% for every 10 Will thereafter.
Maximum damage bonus = (5x the pilot's Spiral Power level)%.
At less than 100 Will, damage dealt is reduced to 80%.
At less than 80 Will, damage dealt is reduced to 50%.
|Psychoframe||サイコフレーム||+10 Mobility and Accuracy. [Continuous Attack] attack power +200, +10 Hit and +10 Critical. [Fin Funnel] attack power +400, +1 Range, +10 Hit and +20 Critical. Activates at 130 Will and requires Newtype Lv5 and above.||Nu Gundam|
|Biosensor||バイオセンサー||+10 Mobility and Accuracy, gains [Psycho Field] ability and [Wave Rider Crash] attack. Activates at 130 Will and requires Newtype Lv5 and above.||Zeta Gundam (Gained on stage 29)|
|Element System||エレメントシステム||At 130 Will, if any of the sub-pilots' stats are higher than the main pilot's, the main pilot will use the sub-pilot's value instead of his or her own.||Aquarion (All Forms)|
|KLF||KLF||Air movement does not consume EN.||Nirvash|
|Spiritual Defense||対精神攻撃||P-type (pilot-affecting) status effects are nullified.||Aquarion Luna|
|Satellite System||サテライトシステム||When the moon is out and after charging for 3 turns, the unit's ammo for Satellite Cannon type weapons will be fully replenished. The MAP version of the weapon shares ammo with the regular version.||Gundam X|
Gundam Double X
Gundam Double X+G-Falcon
|V-Con System||Vコンシステム||Unit is unaffected by pilot affecting status effects, placement penalty and continuous targeting penalty.||Tetsujin #28|
|Raises all of the pilot's stats. Improves as the pilot's will increases. Activates at 130 Will.||Wing Gundam Zero|
|Trans-Am||トランザム||When activated, +3 Movement, +25 Mobility, +10 Accuracy, +400 Weapon Damage and all weapons become post-movement. Lasts 2 turns. Can only be used once per map.||Ptolemaios II|
|HP Regen (small, medium, large)||HP回復(小,中,大)||Unit regains 10%, 20%, or 30% of its max HP every turn.||∀ Gundam [S]|
Nirvash specV [S]
Custom bonus [M] for Aquarion.
|EN Regen (small, medium, large)||EN回復(小,中,大)||Unit regains 10%, 20%, or 30% of its max EN every turn.||Strike Freedom Gundam [S]|
Infinite Justice Gundam [S]
Destiny Gundam [S]
All Gundam 00 mobile suits [S]
Turn A Gundam [S, changes to L with custom bonus]
SUMO (Gold Type) [S]
Mazinger Z [S]
Nirvash specV [S]
Custom bonus [S] for Brasta, Virgola Glory and Gunleon.