Super Robot Wars/Z/Will and Personality

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Personality Types

Each pilot has a personality type that affects how he gains Will.

Personality Hit Enemy Missed Enemy Destroyed Enemy Got Hit Evaded Allied Unit in Squad Destroyed Allied Unit Outside Squad Destroyed
Very Strong +1 +2 +4 +3 0 +5 +2
Strong +1 +1 +4 +2 0 +3 +1
Normal +1 0 +4 +1 0 +1 0
Weak +2 0 +4 0 +3 -2 -1

Miscellaneous Information regarding Will

  • Every time an enemy unit is destroyed, all allied units gain +1 Will
  • Attacks with "Lower Will" reduces Will by 5 if they hit (pilots with Spiritual Fortitude excluded)
  • Will is reduced by 10 every time that unit is resupplied
  • At the start of each Player Phase, all units loaded on battleships lose 10 Will
    • Units loaded on battleships will never go below 100 Will
  • Ace Pilots deploy with +5 Will
  • Pilot Abilities affecting Will
    • Resolve: +5 Will at beginning of stage
    • Battle Spirit: +3 Will per turn from turn 2 onwards
    • Will+ (Evade): +1 Will every time pilot dodges an enemy attack
    • Will+ (Hit): +1 Will every time pilot hits an enemy
    • Will+ (Damaged): +2 Will every time pilot gets damaged by an enemy
    • Will+ (Destroyed): +1 Will every time an ally destroys an enemy
    • Negotiator: -2 Will to any enemy you get into battle with.
  • Spirit Commands affecting Will
    • Spirit (Yell), Hope: +10 Will
    • Drive (Vigor): +30 Will
    • Rouse (Encourage): +5 Will to allies in the same platoon
    • Daunt (Exhaust): -10 to targeted enemy
  • Equipment parts affecting Will
    • Tin-plate Goldfish: +5 Will on deployment
    • FAITH Badge: +10 Will on deployment
    • Sleep-learning Device: +3 Will per turn from turn 2 onwards