Super Robot Wars/Y/Spirit Commands
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< Super Robot Wars | Y
Search Layout
熱血/Valor | 魂/Soul | 閃き/Flash | 不屈/Persist | 鉄壁/Wall |
集中/Focus | 必中/Bullseye | 感応/Attune | 直感/Intuition | 加速/Accel |
覚醒/Zeal | 根性/Vigor | 共感/Unity | 信頼/Trust | 友情/Faith |
補給/Resupply | 気合/Spirit | 気迫/Drive | 激励/Rouse | てかげん/Mercy |
狙撃/Snipe | 突撃/Charge | 脱力/Daunt | かく乱/Disrupt | 愛/Love |
勇気/Bravery | 幸運/Fortune | 祝福/Bless | 努力/Gain | 応援/Cheer |
分析/Analyze | 絆/Bonds | 期待/Prospect | 先見/Foresee | 希望/Wish |
闘志/Smash | 直撃/Pierce | 連撃/Press | 巧手/Trick | 重撃/Crush |
威圧/Intimidate |
精神/Spirit List
English | 日本語 | Abbrivation | Targets | Duration | Description |
---|---|---|---|---|---|
Valor | 熱血 | 熱/Va | Self | Attack | Deal double damage with your next attack. If used along with Soul, Valor will be used up first. |
Soul | 魂 | 魂/Sl | Self | Attack | Deal +120% damage with your next attack. If used along with Valor, Valor will be used up first. |
Flash | 閃き | 閃/Fl | Self | Defense | Dodge all attacks in the next round of combat. |
Persist | 不屈 | 不/Pe | Self | Defense | Take 1/8th damage for one round of combat. |
Wall | 鉄壁 | 鉄/Wa | Self | Start of Turn | Take 1/4th damage for one turn. |
Focus | 集中 | 集/Fc | Self | Start of Turn | +30% final hit/dodge rates for one turn. |
Bullseye | 必中 | 必/BE | Self | Start of Turn | Hit rate becomes 100% for one turn. |
Attune | 感応 | 必/BE | Single Ally | Start of Turn | Target ally's hit rate becomes 100% for one turn. |
Intuition | 直感 | Self | Instant | Activates the Bullseye and Flash Spirits. | |
Accel | 加速 | 加/Ac | Self | Move | +3 Move once. The effect lasts until the unit moves. |
Zeal | 覚醒 | 覚/Ze | Self | Instant | Gain an extra action. Does not stack multiple times. |
Vigor | 根性 | Self | Instant | Restores 50% HP to the user's unit. | |
Unity | 共感 | Self | Instant | Grants 3 Assist Charges. | |
Trust | 信頼 | Single Ally | Instant | Restores 3,000 HP to target ally. | |
Faith | 友情 | Single Ally | Instant | Restores 6,000 HP to target ally. | |
Resupply | 補給 | Single Ally | Instant | Fully restores target ally's Ammo and EN. Their Morale will not be reduced. | |
Spirit | 気合 | Self | Instant | Gain 10 Morale. | |
Drive | 気迫 | Self | Instant | Gain 30 Morale. | |
Rouse | 激励 | Around Self | Instant | Main pilots of adjacent allied units gain 10 Morale. | |
Mercy | てかげん | 手/Me | Self | Attack | For the next combat, leave an enemy at 10 HP instead of destroying it. |
Snipe | 狙撃 | 狙/Sn | Self | Attack | +2 Range to non-MAP, non-Range 1 weapons. This effect lasts for one round of combat. |
Charge | 突撃 | 突/Ch | Self | Attack | All non-MAP weapons are usable once after moving. |
Daunt | 脱力 | Single Enemy | Instant | Target enemy loses 10 Morale. | |
Disrupt | かく乱 | 乱/Di | All Enemies | Start of Turn | Halves the hit rate of all enemies for one turn. |
Love | 愛 | Self | Instant | Activates the Accel, Bullseye, Flash, Valor, Spirit, Gain, and Fortune Spirits. | |
Bravery | 勇気 | Self | Instant | Activates the Accel, Bullseye, Persist, Valor, Spirit, and Charge Spirits. | |
Fortune | 幸運 | 幸/Fo | Self | Destroy | Gain double Credits from the next enemy destroyed. |
Bless | 祝福 | 幸/Fo | Single Ally | Destroy | Activates the Fortune Spirit on target ally. |
Gain | 努力 | 努/Ga | Self | Destroy | Gain double experience from the next enemy destroyed. |
Cheer | 応援 | 努/Ga | Single Ally | Destroy | Activates the Gain Spirit on target ally. |
Analyze | 分析 | 分/An | Single Enemy | Start of Turn | Target enemy takes +10% damage and deals -10% damage for one turn. |
Bonds | 絆 | All Allies | Instant | Restores 5,000 HP to all allies. | |
Prospect | 期待 | Single Ally | Instant | Restores 30 SP to the main pilot of target allied unit. | |
Foresee | 先見 | 閃/Fl | Single Ally | Defense | Target ally will dodge all attacks in the next round of combat. |
Wish | 希望 | Single Ally | Instant | Heals 50% HP and statuses and activates Gain and Fortune on an ally. | |
Smash | 闘志 | 闘/Sm | Self | Attack | Your next attack will be a critical hit. This stacks with Valor and Soul. |
Pierce | 直撃 | 直/Pi | Self | Attack | Nullifies barriers, special armor/evasion, and Support Defense once, and ignores size penalties. |
Press | 連撃 | 連/Pr | Self | Attack | Gain an action if you destroy a target in the next round of combat. Effect is lost if a target isn't destroyed. |
Trick | 巧手 | 巧/Tr | Self | Attack | Fight once without using EN or Ammo. Morale/Skill/etc. still apply. |
Crush | 重撃 | 重/Cr | Self | Attack | Your next attack gains Armor Down and Mobility Down. |
Intimidate | 威圧 | 威/In | Single Enemy | Start of Turn | Reduces the target's stats by 20 for one turn. |