Super Robot Wars/Y/Shop

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Introduction

The A.Advent will open the shop at the start of Chapter 3, with new parts unlocking at as you raise your rank. Prices listed are for Normal difficulty; Hard increases prices by 10% and Expert increases prices by 50%.

Parts Store

Part Part (JP) Effect Cost Rank
High-Performance Radar 高性能レーダー Non-MAP and non-Range-1 weapons gain +1 40,000 F
Sniper Kit スナイパーキット All weapons gain +10 CRT 40,000 F
Solar Panel ソーラーパネル Restores 10% of max EN at the start of own phase 40,000 F
Dynamometer ダイナモメーター At the end of turn, restores EN equal to spaces moved times 5. 40,000 F
Pep Boost テンション・ターボ +5 starting Morale 40,000 F
SP Aid SPエイド The main pilot gains 5 more SP at the start of own phase. 40,000 F
Life-Size Chum Doll 1/1チャム人形 At the end of turn, restores SP to main pilot equal to spaces move. 40,000 F
Booster ブースター +1 Move. 40,000 F
Magnet Coating マグネットコーティング +10 Mobility. 30,000 F
Sub FCS サブFCS +10 Sight. 30,000 F
Sniper's Sight スナイパーサイト +5 Sight. All weapons gain +5 CRT 30,000 F
Chobham Armor チョバムアーマー +500 HP and +100 Armor. 30,000 F
Thruster Module スラスターモジュール Unit and weapon Space adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. 30,000 F
Land Module ランドモジュール Unit and weapon Land adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. 30,000 F
Aqua Module アクアモジュール Unit and weapon Water adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. 30,000 F
Repair Kit リペアキット Use with the Parts command to restore 6,000 HP to the unit. 1 use per map. 50,000 F
Propellant Tank プロペラントタンク Use with the Parts command to restore 60 EN to the unit. 1 use per map. 50,000 F
Cartridge カートリッジ Use with the Parts command to fully restore the unit's Ammo. 1 use per map. 50,000 F
SP Supplement SPサプリメント Use with the Parts command to give 40 SP to one of the unit's pilots.1 use per map. 30,000 F
Assist Cheer アシストエール Use with the Parts command to gain 2 Assist Charges. 1 use per map. 30,000 F
Saionji Stomach Medicine 西園寺製薬の胃薬 Use with the Parts command to cure any status ailment on the main pilot and give them 10 Morale. 1 use per map. 20,000 F
Apogee Motor アポジモーター +1 Move and +10 Mobility. 50,000 E
Aura Mulsce オーラ・マルス +10 Sight and Mobility. 50,000 E
Hybrid Armor ハイブリッドアーマー +1500 HP and +200 Armor. 50,000 E
Energy Tank エネルギータンク +50 EN. 50,000 E
Trajectory Predictor 行動予測システム Equipped unit always dodges attacks with a hit rate of 30% or less 50,000 E
Motion Predictor 弾道予測システム Equipped unit always hits when its hit rate is 70% or more. 50,000 E
Hype Boost ハイテンション・ターボ +10 starting Morale 50,000 E
External Repair Device 外付け修理装置 Unit gains the Repair Device Ability. 60,000 E
External Resupply Device 外付け補給装置 Unit gains the Resupply Device Ability. 60,000 E
Mega Booster メガブースター +2 Move. 80,000 D
Servo Motor サーボモーター +20 Mobility. 60,000 D
Auto FCS オートFCS +20 Sight. 60,000 D
Aim Assist エイミングアシスト +10 Sight. Non-MAP weapons and weapons unavailable until after movement gain +1 Range. All weapons gain +5 CRT. 60,000 D
Yggdrasil Drive ユグドラシルドライブ +30 EN and +15 Mobility. 70,000 D
Energy Resistor エナジーレジスタ Reduces all EN costs by 20%(to min of 1). Does not stack with other EN cost-reducing parts. 70,000 D
Flight Module フライトモジュール Unit and weapon Air adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity 80,000 D
Infight Supporter インファイトサポーター CQB weapons gain +100 Attack Power. +1 Move. 70,000 C
Gunfight Supporter ガンファイトサポーター RNG weapons gain +100 Attack Power. Non-MAP and non-Range 1 weapons gain +1 Range. 70,000 C
Outrange Assist アウトレンジアシスト +15 Sight. Weapons with 6+ Range gain +200 Attack Power. 70,000 C
Close Range Assist クロスレンジアシスト +15 Mobility. Weapons with 3 Range or less gain +200 Attack Power. 70,000 C
Long Range Impact ロングレンジインパクト +10% damage dealt to units 7+ spaces away. Does not affect MAP weapons. 70,000 C
Auxiliary Psycho-frame 補助サイコ・フレーム +15 Sight and Mobility and +1 Move. 60,000 B
Strengthened Aura Mulsce 強化オーラ・マルス +20 Sight and Mobility. 60,000 B
Defender Arm ディフェンダーアーム +1.500 HP, +350 Armor, +60 EN, and +15 Mobility. 60,000 B
Causality Manipulator 因果律操作装置 Equipped unit always hits when it's hit rate is 70% or more and always dodge attacks with hit rate of 30% or less. 75,000 A
A-Adapter A-アダプター All unit and weapon terrain adaptivities are set to A. If equipped to battleship, this affect weapon terrain adaptivities but not unit adaptivity. 75,000 A
Super Repair Kit スーパーリペアキット Use with the Parts command to fully restore the unit's HP, EN, and Ammo. 1 use per map. 75,000 A
Haro ハロ +2 Move and +25 Sight and Mobility. Non-MAP and non-Range 1 weapons gain +1 Range. 225,000 S
Turbo Penetrator ターボペネトレイター +3 Move. Unit ignores EN costs and terrain effects on movement. 225,000 S
Maxwell Motor マクスウェルモーター +25 Mobility. Non-MAP and non-Range 1 weapons gain +1 Range. All weapons' terrain adaptivities are set to A. 225,000 S
Hyper Reloader ハイパーリローダー Fully restores Ammo at the start of own phase. 225,000 S
Hyper Generator ハイパージェネレーター Fully restores EN at the start of own phase. 225,000 S
Spiral Effecter スパイラルエフェクター All weapons gain +300 Attack Power, Ignore Size, and Barrier Buster. 225,000 S
Range Extender レンジエクステンダー Non-MAP weapons gain +2 Range. This includes Range 1 weapons. 150,000 S

Skill Programs

Part Part (JP) Effect Cost Rank
Break Morale Limit Program PG:気力限界突破 Increases max Morale from the base of 150. L1: +5 L2: +10 L3: +20 Stacks with Power Parts and other effects that increase maximum Morale. 15,000 F
Hit & Run Program PG:ヒット&アウェイ If you attack without moving, you can move after attacking. 50,000 F
Proud Ace Program PG:エースプラウド Earn the Ace Pilot title (from achieving a total score of 70) and the Super Ace title (from a total score of 100) at 60 (Ace) and 90 (Super Ace) instead. 20,000 F
Spirit Endurance Program PG:精神耐性 Negates incoming weapon effects Stats Halved, Immobilized, Morale Down, and SP Down. When under 100 Morale, also negates the Daunt Spirit. 15,000 F
Morale+ (ATK) Program PG:気力+(ATK) When attacking, counterattacking, or using Support Attack, gain an extra 1 Morale on top of base Morale gain. 15,000 F
Morale+ (DEF) Program PG:気力+(DEF) When taking damage, dodging, or avoiding damage with a barrier or ability, Morale increases by 1 in addition to the pilot's normal Morale gains. 15,000 F
Potential Program PG:底力 Lost HP increases hit/dodge rates, critical rate, and Defense. Maxes at L9 while also below 10% of max HP. +45 hit/dodge rates / +54% critical rate / -70% damage taken. 6,000 F
Fighter's Spirit Program PG:闘争心 Increases starting Morale. L1: +2 L2: +5 L3: +10 10,000 F
SP Up Program PG:SPアップ +5 max SP per skill level. 10,000 F
CQB Up Program PG:格闘アップ 50,000 F
RNG Up Program PG:射撃アップ 50,000 F
DEF Up Program PG:防御アップ 50,000 F
SKL Up Program PG:技量アップ 50,000 F
EVD Up Program PG:回避アップ 50,000 F
ACC Up Program PG:命中アップ 50,000 F
Save E Program PG:Eセーブ Reduces the EN cost of weapons. L1: -10% L2: -20% 15,000 E
Save B Program PG:Bセーブ Increases all weapons' Ammo. L1: +20% L2: +50% Decimal values are rounded up. 15,000 E
Instinct Program PG:見切り At 130+ Morale, increases final hit/dodge rates. -50% damage from attacks with a hit rate of 30% or less. L1: +5% L3: +10% L3: +15% 15,000 E
Guard Program PG:ガード Reduces damage taken at 130+ Morale. L1: -10% L2: -15% L3: -20% 15,000 E
Ignore Size Program PG:サイズ差補正無視 With larger enemies, units usually deal -10% damage per size difference. Ignores this for a size per skill level. Example: At L2, a size 1S unit would deal damage as if it were 1L. 15,000 E
Supply Parts Program PG:パーツ供給 Use consumable Power Parts on adjacent allies. Excludes Power Parts which can affect multiple units. 30,000 E
Apply Terrain Program PG:地形利用 Doubles the benefit from spaces with defense rate and dodge rate terrain effects. 20,000 D
Lucky Star Program PG:ラッキースター L1: Activates the Fortune Spirit on sortie. L2: Also activates it at the start of own phase at 130+ Morale. 20,000 D
Infight Program PG:インファイト Unit's CQB weapons gain +50 Attack Power per skill level. From L4, also grants +1 Move, increasing to +2 at L9. 10,000 D
Gunfight Program PG:ガンファイト Unit's RNG weapons gain +50 Attack Power per skill level. From L4, non-MAP RNG weapons with 5+ Range also gain +1 Range, increasing to +2 at L9. 10,000 D
Support Attack Program PG:援護攻撃 Makes an extra attack after an adjacent ally's. Skill level determines uses per turn and damage dealt. 25,000 D
Support Defend Program PG:援護防御 Takes an attack for an adjacent ally. Skill level determines uses per turn and damage taken. 25,000 D