Super Robot Wars/Y/Shop
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< Super Robot Wars | Y
Introduction
The A.Advent will open the shop at the start of Chapter 3, with new parts unlocking at as you raise your rank. Prices listed are for Normal difficulty; Hard increases prices by 10% and Expert increases prices by 50%.
Parts Store
Part | Part (JP) | Effect | Cost | Rank |
---|---|---|---|---|
High-Performance Radar | 高性能レーダー | Non-MAP and non-Range-1 weapons gain +1 | 40,000 | F |
Sniper Kit | スナイパーキット | All weapons gain +10 CRT | 40,000 | F |
Solar Panel | ソーラーパネル | Restores 10% of max EN at the start of own phase | 40,000 | F |
Dynamometer | ダイナモメーター | At the end of turn, restores EN equal to spaces moved times 5. | 40,000 | F |
Pep Boost | テンション・ターボ | +5 starting Morale | 40,000 | F |
SP Aid | SPエイド | The main pilot gains 5 more SP at the start of own phase. | 40,000 | F |
Life-Size Chum Doll | 1/1チャム人形 | At the end of turn, restores SP to main pilot equal to spaces move. | 40,000 | F |
Booster | ブースター | +1 Move. | 40,000 | F |
Magnet Coating | マグネットコーティング | +10 Mobility. | 30,000 | F |
Sub FCS | サブFCS | +10 Sight. | 30,000 | F |
Sniper's Sight | スナイパーサイト | +5 Sight. All weapons gain +5 CRT | 30,000 | F |
Chobham Armor | チョバムアーマー | +500 HP and +100 Armor. | 30,000 | F |
Thruster Module | スラスターモジュール | Unit and weapon Space adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. | 30,000 | F |
Land Module | ランドモジュール | Unit and weapon Land adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. | 30,000 | F |
Aqua Module | アクアモジュール | Unit and weapon Water adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. | 30,000 | F |
Repair Kit | リペアキット | Use with the Parts command to restore 6,000 HP to the unit. 1 use per map. | 50,000 | F |
Propellant Tank | プロペラントタンク | Use with the Parts command to restore 60 EN to the unit. 1 use per map. | 50,000 | F |
Cartridge | カートリッジ | Use with the Parts command to fully restore the unit's Ammo. 1 use per map. | 50,000 | F |
SP Supplement | SPサプリメント | Use with the Parts command to give 40 SP to one of the unit's pilots.1 use per map. | 30,000 | F |
Assist Cheer | アシストエール | Use with the Parts command to gain 2 Assist Charges. 1 use per map. | 30,000 | F |
Saionji Stomach Medicine | 西園寺製薬の胃薬 | Use with the Parts command to cure any status ailment on the main pilot and give them 10 Morale. 1 use per map. | 20,000 | F |
Apogee Motor | アポジモーター | +1 Move and +10 Mobility. | 50,000 | E |
Aura Mulsce | オーラ・マルス | +10 Sight and Mobility. | 50,000 | E |
Hybrid Armor | ハイブリッドアーマー | +1500 HP and +200 Armor. | 50,000 | E |
Energy Tank | エネルギータンク | +50 EN. | 50,000 | E |
Trajectory Predictor | 行動予測システム | Equipped unit always dodges attacks with a hit rate of 30% or less | 50,000 | E |
Motion Predictor | 弾道予測システム | Equipped unit always hits when its hit rate is 70% or more. | 50,000 | E |
Hype Boost | ハイテンション・ターボ | +10 starting Morale | 50,000 | E |
External Repair Device | 外付け修理装置 | Unit gains the Repair Device Ability. | 60,000 | E |
External Resupply Device | 外付け補給装置 | Unit gains the Resupply Device Ability. | 60,000 | E |
Mega Booster | メガブースター | +2 Move. | 80,000 | D |
Servo Motor | サーボモーター | +20 Mobility. | 60,000 | D |
Auto FCS | オートFCS | +20 Sight. | 60,000 | D |
Aim Assist | エイミングアシスト | +10 Sight. Non-MAP weapons and weapons unavailable until after movement gain +1 Range. All weapons gain +5 CRT. | 60,000 | D |
Yggdrasil Drive | ユグドラシルドライブ | +30 EN and +15 Mobility. | 70,000 | D |
Energy Resistor | エナジーレジスタ | Reduces all EN costs by 20%(to min of 1). Does not stack with other EN cost-reducing parts. | 70,000 | D |
Flight Module | フライトモジュール | Unit and weapon Air adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity | 80,000 | D |
Infight Supporter | インファイトサポーター | CQB weapons gain +100 Attack Power. +1 Move. | 70,000 | C |
Gunfight Supporter | ガンファイトサポーター | RNG weapons gain +100 Attack Power. Non-MAP and non-Range 1 weapons gain +1 Range. | 70,000 | C |
Outrange Assist | アウトレンジアシスト | +15 Sight. Weapons with 6+ Range gain +200 Attack Power. | 70,000 | C |
Close Range Assist | クロスレンジアシスト | +15 Mobility. Weapons with 3 Range or less gain +200 Attack Power. | 70,000 | C |
Long Range Impact | ロングレンジインパクト | +10% damage dealt to units 7+ spaces away. Does not affect MAP weapons. | 70,000 | C |
Auxiliary Psycho-frame | 補助サイコ・フレーム | +15 Sight and Mobility and +1 Move. | 60,000 | B |
Strengthened Aura Mulsce | 強化オーラ・マルス | +20 Sight and Mobility. | 60,000 | B |
Defender Arm | ディフェンダーアーム | +1.500 HP, +350 Armor, +60 EN, and +15 Mobility. | 60,000 | B |
Causality Manipulator | 因果律操作装置 | Equipped unit always hits when it's hit rate is 70% or more and always dodge attacks with hit rate of 30% or less. | 75,000 | A |
A-Adapter | A-アダプター | All unit and weapon terrain adaptivities are set to A. If equipped to battleship, this affect weapon terrain adaptivities but not unit adaptivity. | 75,000 | A |
Super Repair Kit | スーパーリペアキット | Use with the Parts command to fully restore the unit's HP, EN, and Ammo. 1 use per map. | 75,000 | A |
Haro | ハロ | +2 Move and +25 Sight and Mobility. Non-MAP and non-Range 1 weapons gain +1 Range. | 225,000 | S |
Turbo Penetrator | ターボペネトレイター | +3 Move. Unit ignores EN costs and terrain effects on movement. | 225,000 | S |
Maxwell Motor | マクスウェルモーター | +25 Mobility. Non-MAP and non-Range 1 weapons gain +1 Range. All weapons' terrain adaptivities are set to A. | 225,000 | S |
Hyper Reloader | ハイパーリローダー | Fully restores Ammo at the start of own phase. | 225,000 | S |
Hyper Generator | ハイパージェネレーター | Fully restores EN at the start of own phase. | 225,000 | S |
Spiral Effecter | スパイラルエフェクター | All weapons gain +300 Attack Power, Ignore Size, and Barrier Buster. | 225,000 | S |
Range Extender | レンジエクステンダー | Non-MAP weapons gain +2 Range. This includes Range 1 weapons. | 150,000 | S |
Skill Programs
Part | Part (JP) | Effect | Cost | Rank |
---|---|---|---|---|
Break Morale Limit Program | PG:気力限界突破 | Increases max Morale from the base of 150. L1: +5 L2: +10 L3: +20 Stacks with Power Parts and other effects that increase maximum Morale. | 15,000 | F |
Hit & Run Program | PG:ヒット&アウェイ | If you attack without moving, you can move after attacking. | 50,000 | F |
Proud Ace Program | PG:エースプラウド | Earn the Ace Pilot title (from achieving a total score of 70) and the Super Ace title (from a total score of 100) at 60 (Ace) and 90 (Super Ace) instead. | 20,000 | F |
Spirit Endurance Program | PG:精神耐性 | Negates incoming weapon effects Stats Halved, Immobilized, Morale Down, and SP Down. When under 100 Morale, also negates the Daunt Spirit. | 15,000 | F |
Morale+ (ATK) Program | PG:気力+(ATK) | When attacking, counterattacking, or using Support Attack, gain an extra 1 Morale on top of base Morale gain. | 15,000 | F |
Morale+ (DEF) Program | PG:気力+(DEF) | When taking damage, dodging, or avoiding damage with a barrier or ability, Morale increases by 1 in addition to the pilot's normal Morale gains. | 15,000 | F |
Potential Program | PG:底力 | Lost HP increases hit/dodge rates, critical rate, and Defense. Maxes at L9 while also below 10% of max HP. +45 hit/dodge rates / +54% critical rate / -70% damage taken. | 6,000 | F |
Fighter's Spirit Program | PG:闘争心 | Increases starting Morale. L1: +2 L2: +5 L3: +10 | 10,000 | F |
SP Up Program | PG:SPアップ | +5 max SP per skill level. | 10,000 | F |
CQB Up Program | PG:格闘アップ | 50,000 | F | |
RNG Up Program | PG:射撃アップ | 50,000 | F | |
DEF Up Program | PG:防御アップ | 50,000 | F | |
SKL Up Program | PG:技量アップ | 50,000 | F | |
EVD Up Program | PG:回避アップ | 50,000 | F | |
ACC Up Program | PG:命中アップ | 50,000 | F | |
Save E Program | PG:Eセーブ | Reduces the EN cost of weapons. L1: -10% L2: -20% | 15,000 | E |
Save B Program | PG:Bセーブ | Increases all weapons' Ammo. L1: +20% L2: +50% Decimal values are rounded up. | 15,000 | E |
Instinct Program | PG:見切り | At 130+ Morale, increases final hit/dodge rates. -50% damage from attacks with a hit rate of 30% or less. L1: +5% L3: +10% L3: +15% | 15,000 | E |
Guard Program | PG:ガード | Reduces damage taken at 130+ Morale. L1: -10% L2: -15% L3: -20% | 15,000 | E |
Ignore Size Program | PG:サイズ差補正無視 | With larger enemies, units usually deal -10% damage per size difference. Ignores this for a size per skill level. Example: At L2, a size 1S unit would deal damage as if it were 1L. | 15,000 | E |
Supply Parts Program | PG:パーツ供給 | Use consumable Power Parts on adjacent allies. Excludes Power Parts which can affect multiple units. | 30,000 | E |
Apply Terrain Program | PG:地形利用 | Doubles the benefit from spaces with defense rate and dodge rate terrain effects. | 20,000 | D |
Lucky Star Program | PG:ラッキースター | L1: Activates the Fortune Spirit on sortie. L2: Also activates it at the start of own phase at 130+ Morale. | 20,000 | D |
Infight Program | PG:インファイト | Unit's CQB weapons gain +50 Attack Power per skill level. From L4, also grants +1 Move, increasing to +2 at L9. | 10,000 | D |
Gunfight Program | PG:ガンファイト | Unit's RNG weapons gain +50 Attack Power per skill level. From L4, non-MAP RNG weapons with 5+ Range also gain +1 Range, increasing to +2 at L9. | 10,000 | D |
Support Attack Program | PG:援護攻撃 | Makes an extra attack after an adjacent ally's. Skill level determines uses per turn and damage dealt. | 25,000 | D |
Support Defend Program | PG:援護防御 | Takes an attack for an adjacent ally. Skill level determines uses per turn and damage taken. | 25,000 | D |