Super Robot Wars/Y/STG Memory
From Akurasu Wiki
< Super Robot Wars | Y
"Unlock STG Memory" is available in the Intermission Menu. There you can obtain benefits for your squad by spending MxP (Mission Experience Points).
The STG Memory is made up of 3 routes:
- RED provides bonuses that increase damage, EN, Sight, and Morale.
- BLUE provides bonuses that increase HP, Mobility, and SP.
- GREEN provides bonuses that increase experience, credits, and MxP earned, as well as ones that improve Assist Links.
Each route is expanded at Squad Rank levels E, C, and A. (Your Squad Rank increases as you acquire more units and upgrade them.) At Rank A, each route contains 49 nodes, with all 147 nodes having a combined value of 1,245,000 MxP.
Node (EN) | Node (JP) | Color | Rank | Effect | Cost | Unlock Requirements |
---|---|---|---|---|---|---|
Max EN Up | RED | 1 | +5 max EN to all allies. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
Max EN Up | RED | 2 | +5 max EN to all allies. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
CQB CRT Up | RED | 3 | +4 CRT to all allies' CQB weapons. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
RNG CRT Up | RED | 3 | +4 CRT to all allies' RNG weapons. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
Operational Time Up | RED | 3 | Allies within 4 spaces of the A. Advent regain 10% of their max EN at the start of the ally phase. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
Morale Boost Up | RED | 4 | All allied pilots gain 2 Morale at the start of the ally phase. | 5000 | Squad Rank E | |
Sight Up | RED | 4 | +3 Sight to all allies. | 5000 | Squad Rank E | |
CQB Attack Power Up | RED | 5 | +50 Attack Power to all allies' non-MAP CQB weapons. | 5000 | Squad Rank E | |
RNG Attack Power Up | RED | 5 | +50 Attack Power to all allies' non-MAP RNG weapons. | 5000 | Squad Rank E | |
Max EN Up | RED | 5 | +5 max EN to all allies. | 5000 | Squad Rank E | |
Max EN Up | RED | 5 | +5 max EN to all allies. | 5000 | Squad Rank E | |
Morale Boost Up | RED | 6 | All allied pilots gain 2 Morale at the start of the ally phase. | 5000 | Squad Rank E | |
Sight Up | RED | 6 | +3 Sight to all allies. | 5000 | Squad Rank E | |
CQB CRT Up | RED | 7 | +4 CRT to all allies' CQB weapons. | 5000 | Squad Rank E | |
RNG CRT Up | RED | 7 | +4 CRT to all allies' RNG weapons. | 5000 | Squad Rank E | |
Max EN Up | RED | 7 | +5 max EN to all allies. | 7500 | Squad Rank C | |
Max EN Up | RED | 7 | +5 max EN to all allies. | 7500 | Squad Rank C | |
Morale Boost Up | RED | 8 | All allied pilots gain 2 Morale at the start of the ally phase. | 7500 | Squad Rank C | |
CQB CRT Up | RED | 8 | +4 CRT to all allies' CQB weapons. | 7500 | Squad Rank C | |
RNG CRT Up | RED | 8 | +4 CRT to all allies' RNG weapons. | 7500 | Squad Rank C | |
Sight Up | RED | 8 | +3 Sight to all allies. | 7500 | Squad Rank C | |
Morale Boost Up | RED | 9 | All allied pilots gain 2 Morale at the start of the ally phase. | 7500 | Squad Rank C | |
MAP Attack Power Up | RED | 9 | All allies' MAP weapons gain +50 Attack Power. | 7500 | Squad Rank C | |
Improved Pierce/Smash | RED | 9 | -20% SP cost of the Pierce and Smash Spirits. | 7500 | Squad Rank C | |
Improved Snipe/Charge | RED | 9 | -20% SP cost of the Snipe and Charge Spirits. | 7500 | Squad Rank C | |
MAP Attack Power Up | RED | 9 | All allies' MAP weapons gain +50 Attack Power. | 7500 | Squad Rank C | |
Sight Up | RED | 9 | +3 Sight to all allies. | 7500 | Squad Rank C | |
CQB Attack Power Up | RED | 10 | +50 Attack Power to all allies' non-MAP CQB weapons. | 7500 | Squad Rank C | |
RNG Attack Power Up | RED | 10 | +50 Attack Power to all allies' non-MAP RNG weapons. | 7500 | Squad Rank C | |
Max EN Up | RED | 10 | +5 max EN to all allies. | 10000 | Squad Rank A | |
Max EN Up | RED | 10 | +5 max EN to all allies. | 10000 | Squad Rank A | |
Damage Up | RED | 11 | +5% final damage dealt. | 15000 | Squad Rank C | |
CQB Attack Power Up | RED | 11 | +50 Attack Power to all allies' non-MAP CQB weapons. | 10000 | Squad Rank A | |
Morale Boost Up | RED | 11 | All allied pilots gain 2 Morale at the start of the ally phase. | 10000 | Squad Rank A | |
Sight Up | RED | 11 | +3 Sight to all allies. | 10000 | Squad Rank A | |
RNG Attack Power Up | RED | 11 | +50 Attack Power to all allies' non-MAP RNG weapons. | 10000 | Squad Rank A | |
CQB Attack Power Up | RED | 12 | +50 Attack Power to all allies' non-MAP CQB weapons. | 10000 | Squad Rank A | |
CQB CRT Up | RED | 12 | +4 CRT to all allies' CQB weapons. | 10000 | Squad Rank A | |
RNG CRT Up | RED | 12 | +4 CRT to all allies' RNG weapons. | 10000 | Squad Rank A | |
RNG Attack Power Up | RED | 12 | +50 Attack Power to all allies' non-MAP RNG weapons. | 10000 | Squad Rank A | |
CQB Attack Power Up | RED | 13 | +50 Attack Power to all allies' non-MAP CQB weapons. | 10000 | Squad Rank A | |
Max EN Up | RED | 13 | +5 max EN to all allies. | 10000 | Squad Rank A | |
Max EN Up | RED | 13 | +5 max EN to all allies. | 10000 | Squad Rank A | |
RNG Attack Power Up | RED | 13 | +50 Attack Power to all allies' non-MAP RNG weapons. | 10000 | Squad Rank A | |
CQB Attack Power Up | RED | 14 | +50 Attack Power to all allies' non-MAP CQB weapons. | 10000 | Squad Rank A | |
MAP Attack Power Up | RED | 14 | All allies' MAP weapons gain +50 Attack Power. | 10000 | Squad Rank A | |
MAP Attack Power Up | RED | 14 | All allies' MAP weapons gain +50 Attack Power. | 10000 | Squad Rank A | |
RNG Attack Power Up | RED | 14 | +50 Attack Power to all allies' non-MAP RNG weapons. | 10000 | Squad Rank A | |
Sword | RED | 15 | -20% SP cost of the Valor and Soul Spirits. Valor increases damage by 120% and Soul by 150%. | 50000 | Squad Rank A | |
Max HP Up | BLUE | 1 | +50 max HP to all allies. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
Max HP Up | BLUE | 2 | +50 max HP to all allies. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
Armor Up | BLUE | 3 | +50 Armor to all allies. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
Mobility Up | BLUE | 3 | +3 Mobility to all allies. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
Endurance Up | BLUE | 3 | Allies within 4 spaces of the A. Advent regain 10% of their max HP at the start of the ally phase. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
Max HP Up | BLUE | 4 | +50 max HP to all allies. | 5000 | Squad Rank E | |
Max HP Up | BLUE | 4 | +50 max HP to all allies. | 5000 | Squad Rank E | |
Negate Flanking | BLUE | 5 | Negates enemy placement bonuses. | 5000 | Squad Rank E | |
Armor Up | BLUE | 5 | +50 Armor to all allies. | 5000 | Squad Rank E | |
SP Regen Up | BLUE | 5 | +2 SP regen at the start of the ally phase. | 5000 | Squad Rank E | |
Max HP Up | BLUE | 5 | +50 max HP to all allies. | 5000 | Squad Rank E | |
Barrier EN Efficiency | BLUE | 6 | Barrier EN costs halved. | 5000 | Squad Rank E | |
Starting SP Up | BLUE | 6 | All allies' starting SP increases to 60% of max. | 5000 | Squad Rank E | |
Max SP Up | BLUE | 7 | +5 max SP to all allied pilots. | 5000 | Squad Rank E | |
Mobility Up | BLUE | 7 | +3 Mobility to all allies. | 5000 | Squad Rank E | |
Max HP Up | BLUE | 7 | +50 max HP to all allies. | 7500 | Squad Rank C | |
Max HP Up | BLUE | 7 | +50 max HP to all allies. | 7500 | Squad Rank C | |
Armor Up | BLUE | 8 | +50 Armor to all allies. | 7500 | Squad Rank C | |
Max SP Up | BLUE | 8 | +5 max SP to all allied pilots. | 7500 | Squad Rank C | |
Max HP Up | BLUE | 8 | +50 max HP to all allies. | 7500 | Squad Rank C | |
Mobility Up | BLUE | 8 | +3 Mobility. | 7500 | Squad Rank C | |
MAP Countermeasures | BLUE | 9 | -10% damage from MAP weapons. | 7500 | Squad Rank C | |
Negate Repeated Targeting | BLUE | 9 | Negates penalty from being repeatedly targeted. | 7500 | Squad Rank C | |
Improved Persist/Wall | BLUE | 9 | -20% SP cost of the Persist and Wall Spirits. | 7500 | Squad Rank C | |
Improved Intuition/Focus | BLUE | 9 | -20% SP cost of the Intuition and Focus Spirits. | 7500 | Squad Rank C | |
Special Evasion Proc Up | BLUE | 9 | +5% to special evasion trigger rate. | 7500 | Squad Rank C | |
Return Attack | BLUE | 9 | +10% damage dealt by counterattacks after dodging an enemy attack. | 7500 | Squad Rank C | |
Max SP Up | BLUE | 10 | +10 max SP to all allied pilots. | 7500 | Squad Rank C | |
Starting SP Up | BLUE | 10 | All allies' starting SP increases to 70% of max. | 7500 | Squad Rank C | |
Max HP Up | BLUE | 10 | +50 max HP to all allies. | 10000 | Squad Rank A | |
Mobility Up | BLUE | 10 | +3 Mobility to all allies. | 10000 | Squad Rank A | |
Starting SP Up | BLUE | 11 | All allies' starting SP increases to 80% of max. | 15000 | Squad Rank C | |
Barrier EN Efficiency | BLUE | 11 | Barrier EN costs reduced to 0. | 10000 | Squad Rank A | |
Armor Up | BLUE | 11 | +50 Armor to all allies. | 10000 | Squad Rank A | |
Mobility Up | BLUE | 11 | +3 Mobility to all allies. | 10000 | Squad Rank A | |
Improved Evade Action | BLUE | 11 | +15% final dodge rate when selecting the Evade action against an enemy attack. | 10000 | Squad Rank A | |
MAP Countermeasures | BLUE | 12 | -20% damage from MAP weapons. | 10000 | Squad Rank A | |
Max SP Up | BLUE | 12 | +5 max SP to all allied pilots. | 10000 | Squad Rank A | |
Max HP Up | BLUE | 12 | +50 max HP to all allies. | 10000 | Squad Rank A | |
Special Evasion Morale Boost | BLUE | 12 | The main pilot of a unit gains 5 Morale when a special evasion effect activates. | 10000 | Squad Rank A | |
Max SP Up | BLUE | 13 | +10 max SP to all allied pilots. | 10000 | Squad Rank A | |
Max SP Up | BLUE | 13 | +5 max SP to all allied pilots. | 10000 | Squad Rank A | |
Improved Foresee/Flash | BLUE | 13 | -20% SP cost of the Foresee and Flash Spirits. | 10000 | Squad Rank A | |
SP Regen Up | BLUE | 13 | +3 SP regen at the start of the ally phase. | 10000 | Squad Rank A | |
Barrier Boost | BLUE | 14 | +500 to damage reduction and nullification of barriers. | 10000 | Squad Rank A | |
Catapult Deck Upgrade | BLUE | 14 | All allies, other than ships, gain +1 Move on the turn they first deploy. | 10000 | Squad Rank A | |
Return Attack | BLUE | 14 | +20% damage dealt by counterattacks after dodging an enemy attack. | 10000 | Squad Rank A | |
Negate Barrier Buster | BLUE | 14 | Negates enemy Barrier Buster effects. | 10000 | Squad Rank A | |
Magatama | BLUE | 15 | +10% final dodge rate and -10% damage taken to all allies, and they deploy with 100% of their max SP. | 50000 | Squad Rank A | |
Ship Maintenance Upgrade | GREEN | 1 | Units on board a ship regain 40% of their HP and EN at the start of the ally phase, up from 30%. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
Ship Maintenance Upgrade | GREEN | 2 | Units on board a ship regain 50% of their HP and EN at the start of the ally phase, up from 40%. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
Weapon Upgrade Efficiency | GREEN | 3 | -5% to weapon upgrade costs. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
Mech Upgrade Efficiency | GREEN | 3 | -5% to mech upgrade costs. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
Assist Charges Up | GREEN | 3 | Deploy with 1 extra Assist Charge. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
Pilot EXP Bonus | GREEN | 4 | +10% experience from combat. | 5000 | Squad Rank E | |
Ship Maintenance Upgrade | GREEN | 4 | Units on board a ship regain 70% of their HP and EN at the start of the ally phase, up from 50%. | 5000 | Squad Rank E | |
Mission MxP Bonus | GREEN | 5 | +100 MxP on completing an Area Mission. | 5000 | Squad Rank E | |
Morale Maintenance | GREEN | 5 | The -10 Morale penalty from receiving Resupply is reduced to 0. | 5000 | Squad Rank E | |
Mission MxP Bonus | GREEN | 5 | +100 MxP on completing an Area Mission. | 5000 | Squad Rank E | |
Destruction Credits Bonus | GREEN | 5 | +10% credits from destroying enemies. | 5000 | Squad Rank E | |
Skill Program Discount | GREEN | 6 | Prices of Skill Programs in the Shop are reduced by 5% of their base price. | 5000 | Squad Rank E | |
Power Parts Discount | GREEN | 6 | Prices of Parts in the Shop are reduced by 5% of their base price. | 5000 | Squad Rank E | |
Mission MxP Bonus | GREEN | 7 | +100 MxP on completing an Area Mission. | 5000 | Squad Rank E | |
Mission MxP Bonus | GREEN | 7 | +100 MxP on completing an Area Mission. | 5000 | Squad Rank E | |
Pilot EXP Bonus | GREEN | 7 | +20% experience from combat. | 7500 | Squad Rank C | |
Ship Maintenance Upgrade | GREEN | 7 | Units on board a ship regain 100% of their HP and EN at the start of the ally phase, up from 70%. All weapon ammo will also be refilled. | 7500 | Squad Rank C | |
Weapon Upgrade Efficiency | GREEN | 8 | -10% to weapon upgrade costs. | 7500 | Squad Rank C | |
Resupply EXP Bonus | GREEN | 8 | +20% experience from using Resupply. | 7500 | Squad Rank C | |
Repair EXP Bonus | GREEN | 8 | +20% experience from using Repair. | 7500 | Squad Rank C | |
Mech Upgrade Efficiency | GREEN | 8 | -10% to mech upgrade costs. | 7500 | Squad Rank C | |
Skill Program Discount | GREEN | 9 | Prices of Skill Programs in the Shop are reduced by 10% of their base price. | 7500 | Squad Rank C | |
Assist Charges Up | GREEN | 9 | Deploy with 1 extra Assist Charge. | 7500 | Squad Rank C | |
Mission MxP Bonus | GREEN | 9 | +100 MxP on completing an Area Mission. | 7500 | Squad Rank C | |
Mission MxP Bonus | GREEN | 9 | +100 MxP on completing an Area Mission. | 7500 | Squad Rank C | |
Assist Charges Up | GREEN | 9 | Deploy with 1 extra Assist Charge. | 7500 | Squad Rank C | |
Power Parts Discount | GREEN | 9 | Prices of Parts in the Shop are reduced by 10% of their base price. | 7500 | Squad Rank C | |
Pilot EXP Bonus | GREEN | 10 | +30% experience from combat. | 7500 | Squad Rank C | |
Destruction Credits Bonus | GREEN | 10 | +20% credits from destroying enemies. | 7500 | Squad Rank C | |
Weapon Upgrade Efficiency | GREEN | 10 | -15% to weapon upgrade costs. | 10000 | Squad Rank A | |
Mech Upgrade Efficiency | GREEN | 10 | -15% to mech upgrade costs. | 10000 | Squad Rank A | |
Destruction Credits Bonus | GREEN | 11 | +30% credits from destroying enemies. | 15000 | Squad Rank C | |
Weapon Upgrade Efficiency | GREEN | 11 | -25% to weapon upgrade costs. | 10000 | Squad Rank A | |
Skill Program Discount | GREEN | 11 | Prices of Skill Programs in the Shop are reduced by 15% of their base price. | 10000 | Squad Rank A | |
Power Parts Discount | GREEN | 11 | Prices of Parts in the Shop are reduced by 15% of their base price. | 10000 | Squad Rank A | |
Mech Upgrade Efficiency | GREEN | 11 | -25% to mech upgrade costs. | 10000 | Squad Rank A | |
Skill Program Discount | GREEN | 12 | Prices of Skill Programs in the Shop are reduced by 25% of their base price. | 10000 | Squad Rank A | |
Mission MxP Bonus | GREEN | 12 | +100 MxP on completing an Area Mission. | 10000 | Squad Rank A | |
Mission MxP Bonus | GREEN | 12 | +100 MxP on completing an Area Mission. | 10000 | Squad Rank A | |
Power Parts Discount | GREEN | 12 | Prices of Parts in the Shop are reduced by 25% of their base price. | 10000 | Squad Rank A | |
Improved Gain | GREEN | 13 | The Gain Spirit's experience bonus from destroying an enemy increases from double to +150%. | 10000 | Squad Rank A | |
Mission MxP Bonus | GREEN | 13 | +100 MxP on completing an Area Mission. | 10000 | Squad Rank A | |
Mission MxP Bonus | GREEN | 13 | +100 MxP on completing an Area Mission. | 10000 | Squad Rank A | |
Improved Resupply/Bonds | GREEN | 13 | -20% SP cost of the Resupply and Bonds Spirits. | 10000 | Squad Rank A | |
Assist Charges Up | GREEN | 14 | Deploy with 1 extra Assist Charge. | 10000 | Squad Rank A | |
Improved Rouse | GREEN | 14 | The effect of the Rouse Spirit is expanded to allies within 2 spaces. | 10000 | Squad Rank A | |
Improved Fortune | GREEN | 14 | The Fortune Spirit's credit bonus from destroying an enemy increases from double to +150%. | 10000 | Squad Rank A | |
Assist Charges Up | GREEN | 14 | Deploy with 1 extra Assist Charge. | 10000 | Squad Rank A | |
Mirror | GREEN | 15 | Once per map, when Echika reaches 150% Morale, activates the Fortune and Gain Spirits on all allies. | 50000 | Squad Rank A |