Super Robot Wars/Y/STG Memory

From Akurasu Wiki
Jump to navigationJump to search

"Unlock STG Memory" is available in the Intermission Menu. There you can obtain benefits for your squad by spending MxP (Mission Experience Points).

The STG Memory is made up of 3 routes:

  • RED provides bonuses that increase damage, EN, Sight, and Morale.
  • BLUE provides bonuses that increase HP, Mobility, and SP.
  • GREEN provides bonuses that increase experience, credits, and MxP earned, as well as ones that improve Assist Links.

Each route is expanded at Squad Rank levels E, C, and A. (Your Squad Rank increases as you acquire more units and upgrade them.) At Rank A, each route contains 49 nodes, with all 147 nodes having a combined value of 1,245,000 MxP.

Node (EN) Node (JP) Color Rank Effect Cost Unlock Requirements
Max EN Up RED 1 +5 max EN to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Max EN Up RED 2 +5 max EN to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
CQB CRT Up RED 3 +4 CRT to all allies' CQB weapons. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
RNG CRT Up RED 3 +4 CRT to all allies' RNG weapons. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Operational Time Up RED 3 Allies within 4 spaces of the A. Advent regain 10% of their max EN at the start of the ally phase. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Morale Boost Up RED 4 All allied pilots gain 2 Morale at the start of the ally phase. 5000 Squad Rank E
Sight Up RED 4 +3 Sight to all allies. 5000 Squad Rank E
CQB Attack Power Up RED 5 +50 Attack Power to all allies' non-MAP CQB weapons. 5000 Squad Rank E
RNG Attack Power Up RED 5 +50 Attack Power to all allies' non-MAP RNG weapons. 5000 Squad Rank E
Max EN Up RED 5 +5 max EN to all allies. 5000 Squad Rank E
Max EN Up RED 5 +5 max EN to all allies. 5000 Squad Rank E
Morale Boost Up RED 6 All allied pilots gain 2 Morale at the start of the ally phase. 5000 Squad Rank E
Sight Up RED 6 +3 Sight to all allies. 5000 Squad Rank E
CQB CRT Up RED 7 +4 CRT to all allies' CQB weapons. 5000 Squad Rank E
RNG CRT Up RED 7 +4 CRT to all allies' RNG weapons. 5000 Squad Rank E
Max EN Up RED 7 +5 max EN to all allies. 7500 Squad Rank C
Max EN Up RED 7 +5 max EN to all allies. 7500 Squad Rank C
Morale Boost Up RED 8 All allied pilots gain 2 Morale at the start of the ally phase. 7500 Squad Rank C
CQB CRT Up RED 8 +4 CRT to all allies' CQB weapons. 7500 Squad Rank C
RNG CRT Up RED 8 +4 CRT to all allies' RNG weapons. 7500 Squad Rank C
Sight Up RED 8 +3 Sight to all allies. 7500 Squad Rank C
Morale Boost Up RED 9 All allied pilots gain 2 Morale at the start of the ally phase. 7500 Squad Rank C
MAP Attack Power Up RED 9 All allies' MAP weapons gain +50 Attack Power. 7500 Squad Rank C
Improved Pierce/Smash RED 9 -20% SP cost of the Pierce and Smash Spirits. 7500 Squad Rank C
Improved Snipe/Charge RED 9 -20% SP cost of the Snipe and Charge Spirits. 7500 Squad Rank C
MAP Attack Power Up RED 9 All allies' MAP weapons gain +50 Attack Power. 7500 Squad Rank C
Sight Up RED 9 +3 Sight to all allies. 7500 Squad Rank C
CQB Attack Power Up RED 10 +50 Attack Power to all allies' non-MAP CQB weapons. 7500 Squad Rank C
RNG Attack Power Up RED 10 +50 Attack Power to all allies' non-MAP RNG weapons. 7500 Squad Rank C
Max EN Up RED 10 +5 max EN to all allies. 10000 Squad Rank A
Max EN Up RED 10 +5 max EN to all allies. 10000 Squad Rank A
Damage Up RED 11 +5% final damage dealt. 15000 Squad Rank C
CQB Attack Power Up RED 11 +50 Attack Power to all allies' non-MAP CQB weapons. 10000 Squad Rank A
Morale Boost Up RED 11 All allied pilots gain 2 Morale at the start of the ally phase. 10000 Squad Rank A
Sight Up RED 11 +3 Sight to all allies. 10000 Squad Rank A
RNG Attack Power Up RED 11 +50 Attack Power to all allies' non-MAP RNG weapons. 10000 Squad Rank A
CQB Attack Power Up RED 12 +50 Attack Power to all allies' non-MAP CQB weapons. 10000 Squad Rank A
CQB CRT Up RED 12 +4 CRT to all allies' CQB weapons. 10000 Squad Rank A
RNG CRT Up RED 12 +4 CRT to all allies' RNG weapons. 10000 Squad Rank A
RNG Attack Power Up RED 12 +50 Attack Power to all allies' non-MAP RNG weapons. 10000 Squad Rank A
CQB Attack Power Up RED 13 +50 Attack Power to all allies' non-MAP CQB weapons. 10000 Squad Rank A
Max EN Up RED 13 +5 max EN to all allies. 10000 Squad Rank A
Max EN Up RED 13 +5 max EN to all allies. 10000 Squad Rank A
RNG Attack Power Up RED 13 +50 Attack Power to all allies' non-MAP RNG weapons. 10000 Squad Rank A
CQB Attack Power Up RED 14 +50 Attack Power to all allies' non-MAP CQB weapons. 10000 Squad Rank A
MAP Attack Power Up RED 14 All allies' MAP weapons gain +50 Attack Power. 10000 Squad Rank A
MAP Attack Power Up RED 14 All allies' MAP weapons gain +50 Attack Power. 10000 Squad Rank A
RNG Attack Power Up RED 14 +50 Attack Power to all allies' non-MAP RNG weapons. 10000 Squad Rank A
Sword RED 15 -20% SP cost of the Valor and Soul Spirits. Valor increases damage by 120% and Soul by 150%. 50000 Squad Rank A
Max HP Up BLUE 1 +50 max HP to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Max HP Up BLUE 2 +50 max HP to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Armor Up BLUE 3 +50 Armor to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Mobility Up BLUE 3 +3 Mobility to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Endurance Up BLUE 3 Allies within 4 spaces of the A. Advent regain 10% of their max HP at the start of the ally phase. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Max HP Up BLUE 4 +50 max HP to all allies. 5000 Squad Rank E
Max HP Up BLUE 4 +50 max HP to all allies. 5000 Squad Rank E
Negate Flanking BLUE 5 Negates enemy placement bonuses. 5000 Squad Rank E
Armor Up BLUE 5 +50 Armor to all allies. 5000 Squad Rank E
SP Regen Up BLUE 5 +2 SP regen at the start of the ally phase. 5000 Squad Rank E
Max HP Up BLUE 5 +50 max HP to all allies. 5000 Squad Rank E
Barrier EN Efficiency BLUE 6 Barrier EN costs halved. 5000 Squad Rank E
Starting SP Up BLUE 6 All allies' starting SP increases to 60% of max. 5000 Squad Rank E
Max SP Up BLUE 7 +5 max SP to all allied pilots. 5000 Squad Rank E
Mobility Up BLUE 7 +3 Mobility to all allies. 5000 Squad Rank E
Max HP Up BLUE 7 +50 max HP to all allies. 7500 Squad Rank C
Max HP Up BLUE 7 +50 max HP to all allies. 7500 Squad Rank C
Armor Up BLUE 8 +50 Armor to all allies. 7500 Squad Rank C
Max SP Up BLUE 8 +5 max SP to all allied pilots. 7500 Squad Rank C
Max HP Up BLUE 8 +50 max HP to all allies. 7500 Squad Rank C
Mobility Up BLUE 8 +3 Mobility. 7500 Squad Rank C
MAP Countermeasures BLUE 9 -10% damage from MAP weapons. 7500 Squad Rank C
Negate Repeated Targeting BLUE 9 Negates penalty from being repeatedly targeted. 7500 Squad Rank C
Improved Persist/Wall BLUE 9 -20% SP cost of the Persist and Wall Spirits. 7500 Squad Rank C
Improved Intuition/Focus BLUE 9 -20% SP cost of the Intuition and Focus Spirits. 7500 Squad Rank C
Special Evasion Proc Up BLUE 9 +5% to special evasion trigger rate. 7500 Squad Rank C
Return Attack BLUE 9 +10% damage dealt by counterattacks after dodging an enemy attack. 7500 Squad Rank C
Max SP Up BLUE 10 +10 max SP to all allied pilots. 7500 Squad Rank C
Starting SP Up BLUE 10 All allies' starting SP increases to 70% of max. 7500 Squad Rank C
Max HP Up BLUE 10 +50 max HP to all allies. 10000 Squad Rank A
Mobility Up BLUE 10 +3 Mobility to all allies. 10000 Squad Rank A
Starting SP Up BLUE 11 All allies' starting SP increases to 80% of max. 15000 Squad Rank C
Barrier EN Efficiency BLUE 11 Barrier EN costs reduced to 0. 10000 Squad Rank A
Armor Up BLUE 11 +50 Armor to all allies. 10000 Squad Rank A
Mobility Up BLUE 11 +3 Mobility to all allies. 10000 Squad Rank A
Improved Evade Action BLUE 11 +15% final dodge rate when selecting the Evade action against an enemy attack. 10000 Squad Rank A
MAP Countermeasures BLUE 12 -20% damage from MAP weapons. 10000 Squad Rank A
Max SP Up BLUE 12 +5 max SP to all allied pilots. 10000 Squad Rank A
Max HP Up BLUE 12 +50 max HP to all allies. 10000 Squad Rank A
Special Evasion Morale Boost BLUE 12 The main pilot of a unit gains 5 Morale when a special evasion effect activates. 10000 Squad Rank A
Max SP Up BLUE 13 +10 max SP to all allied pilots. 10000 Squad Rank A
Max SP Up BLUE 13 +5 max SP to all allied pilots. 10000 Squad Rank A
Improved Foresee/Flash BLUE 13 -20% SP cost of the Foresee and Flash Spirits. 10000 Squad Rank A
SP Regen Up BLUE 13 +3 SP regen at the start of the ally phase. 10000 Squad Rank A
Barrier Boost BLUE 14 +500 to damage reduction and nullification of barriers. 10000 Squad Rank A
Catapult Deck Upgrade BLUE 14 All allies, other than ships, gain +1 Move on the turn they first deploy. 10000 Squad Rank A
Return Attack BLUE 14 +20% damage dealt by counterattacks after dodging an enemy attack. 10000 Squad Rank A
Negate Barrier Buster BLUE 14 Negates enemy Barrier Buster effects. 10000 Squad Rank A
Magatama BLUE 15 +10% final dodge rate and -10% damage taken to all allies, and they deploy with 100% of their max SP. 50000 Squad Rank A
Ship Maintenance Upgrade GREEN 1 Units on board a ship regain 40% of their HP and EN at the start of the ally phase, up from 30%. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Ship Maintenance Upgrade GREEN 2 Units on board a ship regain 50% of their HP and EN at the start of the ally phase, up from 40%. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Weapon Upgrade Efficiency GREEN 3 -5% to weapon upgrade costs. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Mech Upgrade Efficiency GREEN 3 -5% to mech upgrade costs. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Assist Charges Up GREEN 3 Deploy with 1 extra Assist Charge. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Pilot EXP Bonus GREEN 4 +10% experience from combat. 5000 Squad Rank E
Ship Maintenance Upgrade GREEN 4 Units on board a ship regain 70% of their HP and EN at the start of the ally phase, up from 50%. 5000 Squad Rank E
Mission MxP Bonus GREEN 5 +100 MxP on completing an Area Mission. 5000 Squad Rank E
Morale Maintenance GREEN 5 The -10 Morale penalty from receiving Resupply is reduced to 0. 5000 Squad Rank E
Mission MxP Bonus GREEN 5 +100 MxP on completing an Area Mission. 5000 Squad Rank E
Destruction Credits Bonus GREEN 5 +10% credits from destroying enemies. 5000 Squad Rank E
Skill Program Discount GREEN 6 Prices of Skill Programs in the Shop are reduced by 5% of their base price. 5000 Squad Rank E
Power Parts Discount GREEN 6 Prices of Parts in the Shop are reduced by 5% of their base price. 5000 Squad Rank E
Mission MxP Bonus GREEN 7 +100 MxP on completing an Area Mission. 5000 Squad Rank E
Mission MxP Bonus GREEN 7 +100 MxP on completing an Area Mission. 5000 Squad Rank E
Pilot EXP Bonus GREEN 7 +20% experience from combat. 7500 Squad Rank C
Ship Maintenance Upgrade GREEN 7 Units on board a ship regain 100% of their HP and EN at the start of the ally phase, up from 70%. All weapon ammo will also be refilled. 7500 Squad Rank C
Weapon Upgrade Efficiency GREEN 8 -10% to weapon upgrade costs. 7500 Squad Rank C
Resupply EXP Bonus GREEN 8 +20% experience from using Resupply. 7500 Squad Rank C
Repair EXP Bonus GREEN 8 +20% experience from using Repair. 7500 Squad Rank C
Mech Upgrade Efficiency GREEN 8 -10% to mech upgrade costs. 7500 Squad Rank C
Skill Program Discount GREEN 9 Prices of Skill Programs in the Shop are reduced by 10% of their base price. 7500 Squad Rank C
Assist Charges Up GREEN 9 Deploy with 1 extra Assist Charge. 7500 Squad Rank C
Mission MxP Bonus GREEN 9 +100 MxP on completing an Area Mission. 7500 Squad Rank C
Mission MxP Bonus GREEN 9 +100 MxP on completing an Area Mission. 7500 Squad Rank C
Assist Charges Up GREEN 9 Deploy with 1 extra Assist Charge. 7500 Squad Rank C
Power Parts Discount GREEN 9 Prices of Parts in the Shop are reduced by 10% of their base price. 7500 Squad Rank C
Pilot EXP Bonus GREEN 10 +30% experience from combat. 7500 Squad Rank C
Destruction Credits Bonus GREEN 10 +20% credits from destroying enemies. 7500 Squad Rank C
Weapon Upgrade Efficiency GREEN 10 -15% to weapon upgrade costs. 10000 Squad Rank A
Mech Upgrade Efficiency GREEN 10 -15% to mech upgrade costs. 10000 Squad Rank A
Destruction Credits Bonus GREEN 11 +30% credits from destroying enemies. 15000 Squad Rank C
Weapon Upgrade Efficiency GREEN 11 -25% to weapon upgrade costs. 10000 Squad Rank A
Skill Program Discount GREEN 11 Prices of Skill Programs in the Shop are reduced by 15% of their base price. 10000 Squad Rank A
Power Parts Discount GREEN 11 Prices of Parts in the Shop are reduced by 15% of their base price. 10000 Squad Rank A
Mech Upgrade Efficiency GREEN 11 -25% to mech upgrade costs. 10000 Squad Rank A
Skill Program Discount GREEN 12 Prices of Skill Programs in the Shop are reduced by 25% of their base price. 10000 Squad Rank A
Mission MxP Bonus GREEN 12 +100 MxP on completing an Area Mission. 10000 Squad Rank A
Mission MxP Bonus GREEN 12 +100 MxP on completing an Area Mission. 10000 Squad Rank A
Power Parts Discount GREEN 12 Prices of Parts in the Shop are reduced by 25% of their base price. 10000 Squad Rank A
Improved Gain GREEN 13 The Gain Spirit's experience bonus from destroying an enemy increases from double to +150%. 10000 Squad Rank A
Mission MxP Bonus GREEN 13 +100 MxP on completing an Area Mission. 10000 Squad Rank A
Mission MxP Bonus GREEN 13 +100 MxP on completing an Area Mission. 10000 Squad Rank A
Improved Resupply/Bonds GREEN 13 -20% SP cost of the Resupply and Bonds Spirits. 10000 Squad Rank A
Assist Charges Up GREEN 14 Deploy with 1 extra Assist Charge. 10000 Squad Rank A
Improved Rouse GREEN 14 The effect of the Rouse Spirit is expanded to allies within 2 spaces. 10000 Squad Rank A
Improved Fortune GREEN 14 The Fortune Spirit's credit bonus from destroying an enemy increases from double to +150%. 10000 Squad Rank A
Assist Charges Up GREEN 14 Deploy with 1 extra Assist Charge. 10000 Squad Rank A
Mirror GREEN 15 Once per map, when Echika reaches 150% Morale, activates the Fortune and Gain Spirits on all allies. 50000 Squad Rank A