Super Robot Wars/Y/Pilot Skills

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Buyable Skills

Normal Skills

Skill Name JP Skill Name EN Cost Max Lv Effect
底力 Potential 6,000 9 Lost HP increases hit/dodge rates, critical rate, and Defense. Maxes at L9 while also below 10% of max HP. +45 hit/dodge rates / +54% critical rate / -70% damage taken.
援護攻撃 Support Attack 25,000 4 Makes an extra attack after an adjacent ally's. Skill level determines uses per turn and damage dealt. Check Help in the Database menu for a more detailed explanation.
サポートアタック Enhance Attack 1 Support attacks will always be critical hits. Does not apply to Second Attack.
再攻撃 Second Attack 4 If SKL is high enough above the enemy's do a Support Attack for yourself. Skill level determines required SKL difference and damage dealt. Check Help in the Database menu for a more detailed explanation.
援護防御 Support Defend 25,000 4 Takes an attack for an adjacent ally's. Skill level determines uses per turn and damage taken. Check Help in the Database menu for a more detailed explanation.
闘争心 Fighter's Spirit 10,000 3 Increases starting Morale. L1: +2 L2: +5 L3: +10
気力+(ATK) Morale+ (ATK) 15,000 1 When attacking, counterattacking, or using Support Attack, gain an extra 1 Morale on top of base Morale gain.
気力+(DEF) Morale+ (DEF) 15,000 1 When taking damage, dodging, or avoiding damage with a barrier or ability, Morale increases by 1 in addition to the pilot's normal Morale gains.
気力限界突破 Break Morale Limit 15,000 3 Increases max Morale from the base of 150. L1: +5 L2: +10 L3: +20 Stacks with Power Parts and other effects that increase maximum Morale.
Eセーブ Save E 15,000 2 Reduces the EN cost of weapons. L1: -10% L2: -20%
Bセーブ Save B 15,000 2 Increases all weapons' Ammo. L1: +20% L2: +50% Decimal values are rounded up.
見切り Instinct 15,000 3 At 130+ Morale, increases final hit/dodge rates. -50% damage from attacks with a hit rate of 30% or less. L1: +5% L3: +10% L3: +15%
ガード Guard 15,000 3 Reduces damage taken at 130+ Morale. L1: -10% L2: -15% L3: -20%
サイズ差補正無視 Ignore Size 15,000 3 With larger enemies, units usually deal -10% damage per size difference. Ignores this for a size per skill level (eg., at L2, a size S unit would deal damage as if it were 1L).
精神耐性 Spirit Endurance 15,000 1 Negates incoming weapon effects Stats Halved, Immobilized, Morale Down, and SP Down. When under 100 Morale, also negates the Daunt Spirit.
ヒット&アウェイ Hit & Run 50,000 1 If you attack without moving, you can move after attacking.
レスキュー技能 Maintenance Skill 1 The Repair command gains +1 Range and +50% HP restored. Also, the Resupply command can be used after moving.
パーツ供給 Supply Parts 30,000 1 Use consumable Power Parts on adjacent allies. Excludes Power Parts which can affect multiple units.
エースプラウド Proud Ace 20,000 1 Earn the Ace Pilot title (from achieving a total score of 70) and the Super Ace title (from a total score of 100) at 60 (Ace) and 90 (Super Ace) instead.
ラッキースター Lucky Star 20,000 2 L1: Activates the Fortune Spirit on sortie. L2: Also activates it at the start of your own phase at 130+ Morale.
モラルブレイク Morale Break 1 Dealing damage lowers the opposing main pilot's Morale. L1: -2 Morale L2: -5 Morale L3: -8 Morale Does not stack with Power Parts that lower Morale.
プレサポート:不屈 Pre-Support: Persist 1 Activates the Persist Spirit on sortie.
プレサポート:加速 Pre-Support: Accel 1 Activates the Accel Spirit on sortie.
プレサポート:努力 Pre-Support: Gain 1 Activates the Gain Spirit on sortie.
インファイト Infight 10,000 9 Unit's CQB weapons gain +50 Attack Power per skill level. From L4, also grants +1 Move, increasing to +2 at L9.
ガンファイト Gunfight 10,000 9 Unit's RNG weapons gain +50 Attack Power per skill level. From L4, non-MAP weapons with 5+ Range also gain +1 Range, increasing to +2 at L9.
地形利用 Apply Terrain 20,000 1 Doubles the benefit from spaces with defense rate and dodge rate
SPアップ SP Up 10,000 9 +5 max SP per skill level.
SP回復 SP Recovery 1 Regain 10 SP at the start of own phase in addition to the base 5 SP regen.
ダッシュ Dash 1 +1 unit Move.
戦術待機 Tactical Standby 1 If phase is ended with an unspent action, activates the Zeal and Accel Spirits at the start of the next, and the main pilot regains 10 extra SP in addition to the base 5 SP regen.
アタッカー Attacker 1 At 130+ Morale, +20% damage dealt.

Parameter Skills

Skill Name JP Skill Name EN Cost Effect
格闘アップ CQB Up 50,000 The pilot gains +5 CQB.
射撃アップ RNG Up 50,000 The pilot gains +5 RNG.
技量アップ SKL Up 50,000 The pilot gains +5 SKL.
防御アップ DEF Up 50,000 The pilot gains +5 DEF.
回避アップ EVD Up 50,000 The pilot gains +5 EVD.
命中アップ ACC Up 50,000 The pilot gains +5 ACC.

Unique Skills

These skills are exclusive to certain pilots, and some will level up in accordance to the pilots' level.

Skill Name JP Skill Name EN Max Lv Effect Pilots
Supreme 1 At 130+ Morale, +30% final hit/dodge rates and +30% critical rate. Suzaku
反骨心 Defiance 1 Against enemies with a higher SKL, +10% damage dealt, -10% damage taken, and +10% final hit/dodge rates. Hyoma, Gyunei, Hayate
指揮官 Commander 4 Grants final hit/dodge rate bonuses to own forces out to (skill level+1) spaces away, equal to (skill level+2) times (6-distance)%.
If within range of multiple Commander effects, the higher value applies.
Bright, Suzukaze, Ernest, Lelouch, Echika
士気高揚 Raise Spirits 1 Unit can use the Raise Spirits command. It grants 10 CQB, RNG, ACC, and EVD to all adjacent allied units for 1 turn. Spends an action. Stacks up to 10 times. Ciela
気力上昇 Boost Morale 1 Unit can use the Boost Morale command. It gives 10 Morale to one allied unit within 3 spaces. Spends an action. Suzukaze
突撃戦法 Rush Strategy 1 Unit can use the Rush Strategy command. It activate the Charge Spirit on self and all allied units within 8 turns. Doesn't spend an action, but usable only once per map. Ernest
念動力 Psychic Power 9 Higher skill level increases final hit/dodge and critical rates (max +20%) and regenerates additional SP at the start of own phase (max +15). Akira
ニュータイプ Newtype 9 Higher skill level increases final hit/dodge rates (max 25%) and Range and Attack Power of weapons that require Newtype (max +2 Range and +500 Attack Power). Kamille, Fa, Amuro, Char, Quess
強化人間 Cyber-Newtype 9 Higher skill level increases final hit/dodge rates (max 20%) and Range and Attack Power of weapons that require Newtype (max +1 Range and +500 Attack Power). Gyunei
明鏡止水 Meikyou-Shisui 1 Activates at 140+ Morale. +20 CQB, ACC, and SKL, and Counter always triggers. Regain 5 SP at the start of own phase in addition to the base 5 SP regen. Domon
エージェント Agent 1 When unit is below 80% max HP, -20% damage taken, +20% final dodge rate, and 20% damage dealt by counterattacks. Heero, Duo, Trowa, Quatre, Wufei
SEED SEED 1 Activates at 130+ Morale. +15% final hit/dodge rates, +15% critical rate, and regain 5 SP at the start of own phase in addition to the base 5 SP regen. Shinn, Kira, Athrun, Lacus
スーパーコーディネイター Ultimate Coordinator 1 When SEED is active, +10% final hit/dodge rates, +10% critical rate, and +10% final damage dealt. Kira
オーラ力 Aura Power 9 Higher skill level increases final dodge rate (max +20%), the effect of Aura Barrier (max +900), and Attack Power of weapons that require Aura Power (max +500). Show, Marvel, Ciela, Tod, Shion
聖戦士 Battler 1 Gain 3 Morale at the start of own phase. At 150+ Morale, +10% damage dealt. Show, Marvel, Tod, Shion
ヘッドライナー Headliner 9 Higher skill lever increases unit Sight and Mobility (max +20), Move (max +2), and the Range of non-MAP, non-Range 1 weapons (max +2). Daba, Leccee
ゲッターの申し子 Chosen Child of Getter 1 Activates when all three pilots are present and at 140+ Morale. Gain 5 Morale at the start of own phase. When all three pilots are at 160+ Morale, +20% final damage dealt. Takuma, Kamui, Baku
インメルマン・ダンス Immelmann Dance 1 Higher Morale increases final hit/dodge rates and unit Move. Maxes at 150+ Morale, granting +20% final hit/dodge rates and +2 Move. Hayate
戦術指揮 Tactical Command 1 Can use Attack, Defend and Special Commands to grant bonuses to allied pilots (but not self) in range for 1 turn. Stacks up to 10 times, but spends an action. Lelouch
ギアスの呪縛 Curse of Geass 1 Activates at 120+ Morale. +10% damage dealt, and while below 30% unit HP, +25% hit/dodge and critical rates and -50% damage taken. Suzaku
黒の騎士団 Order of the Black Knights 1 +50% to stat bonuses from Tactical Command. Decimal values are rounded up. Kallen
NINJA NINJA 1 Stats and damage dealt increase based on Morale. Maxes at 150+ Morale, granting +10 to all stats and +20% final damage dealt. Cross, Forte
NINJAマスター NINJA Master 1 Stats and damage dealt increase based on Morale. Maxes at 150+ Morale, granting +15 to all stats, +30% final damage dealt, and +2 unit Move. Cross (Ace), Forte (Ace)

Commander

Distance Skill Level
1 2 3 4
5 6
4 10 12
3 12 15 18
2 12 16 20 24
1 15 20 25 30

Psychic Power

Skill Level
1 2 3 4 5 6 7 8 9
Final Hit/Dodge/Critical (%) ? ? ? 8 12 14 20
SP Per Turn ? ? ? 6 8 10 15

Psychic Power (Ace Bonus)

Skill Level
1 2 3 4 5 6 7 8 9
Final Hit/Dodge/Critical (%) ? ? ? 10 15 17 25
SP Per Turn ? ? ? 8 10 12 19

Newtype

Skill Level
1 2 3 4 5 6 7 8 9
Final Hit/Dodge % 6 8 10 12 14 16 18 20 25
Newtype Weapon Range 0 0 0 0 1 1 1 1 2
Newtype Weapon Attack Power 50 100 150 200 250 300 350 400 500

Cyber-Newtype

Skill Level
1 2 3 4 5 6 7 8 9
Final Hit/Dodge % 4 6 8 10 12 14 16 18 20
Newtype Weapon Range 0 0 0 0 1 1 1 1 1
Newtype Weapon Attack Power 50 100 150 200 250 300 350 400 500

Aura Power

Skill Level
1 2 3 4 5 6 7 8 9
Final Dodge (%) 4 6 8 10 12 14 16 18 20
Aura Barrier Effect 100 200 300 400 500 600 700 800 900
Aura Power Weapon Power 50 100 150 200 250 300 350 400 500

Headliner

Skill Level
1 2 3 4 5 6 7 8 9
Mobility/Sight 4 6 8 10 12 14 16 18 20
Move 0 0 0 1 1 1 1 2 2
Weapon Range 0 0 0 1 1 1 1 2 2