Super Robot Wars/Y/Pilot Skills
From Akurasu Wiki
< Super Robot Wars | Y
Buyable Skills
Normal Skills
Skill Name JP | Skill Name EN | Cost | Max Lv | Effect |
---|---|---|---|---|
底力 | Potential | 6,000 | 9 | Lost HP increases hit/dodge rates, critical rate, and Defense. Maxes at L9 while also below 10% of max HP. +45 hit/dodge rates / +54% critical rate / -70% damage taken. |
援護攻撃 | Support Attack | 25,000 | 4 | Makes an extra attack after an adjacent ally's. Skill level determines uses per turn and damage dealt. Check Help in the Database menu for a more detailed explanation. |
サポートアタック | Enhance Attack | 1 | Support attacks will always be critical hits. Does not apply to Second Attack. | |
再攻撃 | Second Attack | 4 | If SKL is high enough above the enemy's do a Support Attack for yourself. Skill level determines required SKL difference and damage dealt. Check Help in the Database menu for a more detailed explanation. | |
援護防御 | Support Defend | 25,000 | 4 | Takes an attack for an adjacent ally's. Skill level determines uses per turn and damage taken. Check Help in the Database menu for a more detailed explanation. |
闘争心 | Fighter's Spirit | 10,000 | 3 | Increases starting Morale. L1: +2 L2: +5 L3: +10 |
気力+(ATK) | Morale+ (ATK) | 15,000 | 1 | When attacking, counterattacking, or using Support Attack, gain an extra 1 Morale on top of base Morale gain. |
気力+(DEF) | Morale+ (DEF) | 15,000 | 1 | When taking damage, dodging, or avoiding damage with a barrier or ability, Morale increases by 1 in addition to the pilot's normal Morale gains. |
気力限界突破 | Break Morale Limit | 15,000 | 3 | Increases max Morale from the base of 150. L1: +5 L2: +10 L3: +20 Stacks with Power Parts and other effects that increase maximum Morale. |
Eセーブ | Save E | 15,000 | 2 | Reduces the EN cost of weapons. L1: -10% L2: -20% |
Bセーブ | Save B | 15,000 | 2 | Increases all weapons' Ammo. L1: +20% L2: +50% Decimal values are rounded up. |
見切り | Instinct | 15,000 | 3 | At 130+ Morale, increases final hit/dodge rates. -50% damage from attacks with a hit rate of 30% or less. L1: +5% L3: +10% L3: +15% |
ガード | Guard | 15,000 | 3 | Reduces damage taken at 130+ Morale. L1: -10% L2: -15% L3: -20% |
サイズ差補正無視 | Ignore Size | 15,000 | 3 | With larger enemies, units usually deal -10% damage per size difference. Ignores this for a size per skill level (eg., at L2, a size S unit would deal damage as if it were 1L). |
精神耐性 | Spirit Endurance | 15,000 | 1 | Negates incoming weapon effects Stats Halved, Immobilized, Morale Down, and SP Down. When under 100 Morale, also negates the Daunt Spirit. |
ヒット&アウェイ | Hit & Run | 50,000 | 1 | If you attack without moving, you can move after attacking. |
レスキュー技能 | Maintenance Skill | 1 | The Repair command gains +1 Range and +50% HP restored. Also, the Resupply command can be used after moving. | |
パーツ供給 | Supply Parts | 30,000 | 1 | Use consumable Power Parts on adjacent allies. Excludes Power Parts which can affect multiple units. |
エースプラウド | Proud Ace | 20,000 | 1 | Earn the Ace Pilot title (from achieving a total score of 70) and the Super Ace title (from a total score of 100) at 60 (Ace) and 90 (Super Ace) instead. |
ラッキースター | Lucky Star | 20,000 | 2 | L1: Activates the Fortune Spirit on sortie. L2: Also activates it at the start of your own phase at 130+ Morale. |
モラルブレイク | Morale Break | 1 | Dealing damage lowers the opposing main pilot's Morale. L1: -2 Morale L2: -5 Morale L3: -8 Morale Does not stack with Power Parts that lower Morale. | |
プレサポート:不屈 | Pre-Support: Persist | 1 | Activates the Persist Spirit on sortie. | |
プレサポート:加速 | Pre-Support: Accel | 1 | Activates the Accel Spirit on sortie. | |
プレサポート:努力 | Pre-Support: Gain | 1 | Activates the Gain Spirit on sortie. | |
インファイト | Infight | 10,000 | 9 | Unit's CQB weapons gain +50 Attack Power per skill level. From L4, also grants +1 Move, increasing to +2 at L9. |
ガンファイト | Gunfight | 10,000 | 9 | Unit's RNG weapons gain +50 Attack Power per skill level. From L4, non-MAP weapons with 5+ Range also gain +1 Range, increasing to +2 at L9. |
地形利用 | Apply Terrain | 20,000 | 1 | Doubles the benefit from spaces with defense rate and dodge rate |
SPアップ | SP Up | 10,000 | 9 | +5 max SP per skill level. |
SP回復 | SP Recovery | 1 | Regain 10 SP at the start of own phase in addition to the base 5 SP regen. | |
ダッシュ | Dash | 1 | +1 unit Move. | |
戦術待機 | Tactical Standby | 1 | If phase is ended with an unspent action, activates the Zeal and Accel Spirits at the start of the next, and the main pilot regains 10 extra SP in addition to the base 5 SP regen. | |
アタッカー | Attacker | 1 | At 130+ Morale, +20% damage dealt. |
Parameter Skills
Skill Name JP | Skill Name EN | Cost | Effect |
---|---|---|---|
格闘アップ | CQB Up | 50,000 | The pilot gains +5 CQB. |
射撃アップ | RNG Up | 50,000 | The pilot gains +5 RNG. |
技量アップ | SKL Up | 50,000 | The pilot gains +5 SKL. |
防御アップ | DEF Up | 50,000 | The pilot gains +5 DEF. |
回避アップ | EVD Up | 50,000 | The pilot gains +5 EVD. |
命中アップ | ACC Up | 50,000 | The pilot gains +5 ACC. |
Unique Skills
These skills are exclusive to certain pilots, and some will level up in accordance to the pilots' level.
Skill Name JP | Skill Name EN | Max Lv | Effect | Pilots |
---|---|---|---|---|
極 | Supreme | 1 | At 130+ Morale, +30% final hit/dodge rates and +30% critical rate. | Suzaku |
反骨心 | Defiance | 1 | Against enemies with a higher SKL, +10% damage dealt, -10% damage taken, and +10% final hit/dodge rates. | Hyoma, Gyunei, Hayate |
指揮官 | Commander | 4 | Grants final hit/dodge rate bonuses to own forces out to (skill level+1) spaces away, equal to (skill level+2) times (6-distance)%. If within range of multiple Commander effects, the higher value applies. |
Bright, Suzukaze, Ernest, Lelouch, Echika |
士気高揚 | Raise Spirits | 1 | Unit can use the Raise Spirits command. It grants 10 CQB, RNG, ACC, and EVD to all adjacent allied units for 1 turn. Spends an action. Stacks up to 10 times. | Ciela |
気力上昇 | Boost Morale | 1 | Unit can use the Boost Morale command. It gives 10 Morale to one allied unit within 3 spaces. Spends an action. | Suzukaze |
突撃戦法 | Rush Strategy | 1 | Unit can use the Rush Strategy command. It activate the Charge Spirit on self and all allied units within 8 turns. Doesn't spend an action, but usable only once per map. | Ernest |
念動力 | Psychic Power | 9 | Higher skill level increases final hit/dodge and critical rates (max +20%) and regenerates additional SP at the start of own phase (max +15). | Akira |
ニュータイプ | Newtype | 9 | Higher skill level increases final hit/dodge rates (max 25%) and Range and Attack Power of weapons that require Newtype (max +2 Range and +500 Attack Power). | Kamille, Fa, Amuro, Char, Quess |
強化人間 | Cyber-Newtype | 9 | Higher skill level increases final hit/dodge rates (max 20%) and Range and Attack Power of weapons that require Newtype (max +1 Range and +500 Attack Power). | Gyunei |
明鏡止水 | Meikyou-Shisui | 1 | Activates at 140+ Morale. +20 CQB, ACC, and SKL, and Counter always triggers. Regain 5 SP at the start of own phase in addition to the base 5 SP regen. | Domon |
エージェント | Agent | 1 | When unit is below 80% max HP, -20% damage taken, +20% final dodge rate, and 20% damage dealt by counterattacks. | Heero, Duo, Trowa, Quatre, Wufei |
SEED | SEED | 1 | Activates at 130+ Morale. +15% final hit/dodge rates, +15% critical rate, and regain 5 SP at the start of own phase in addition to the base 5 SP regen. | Shinn, Kira, Athrun, Lacus |
スーパーコーディネイター | Ultimate Coordinator | 1 | When SEED is active, +10% final hit/dodge rates, +10% critical rate, and +10% final damage dealt. | Kira |
オーラ力 | Aura Power | 9 | Higher skill level increases final dodge rate (max +20%), the effect of Aura Barrier (max +900), and Attack Power of weapons that require Aura Power (max +500). | Show, Marvel, Ciela, Tod, Shion |
聖戦士 | Battler | 1 | Gain 3 Morale at the start of own phase. At 150+ Morale, +10% damage dealt. | Show, Marvel, Tod, Shion |
ヘッドライナー | Headliner | 9 | Higher skill lever increases unit Sight and Mobility (max +20), Move (max +2), and the Range of non-MAP, non-Range 1 weapons (max +2). | Daba, Leccee |
ゲッターの申し子 | Chosen Child of Getter | 1 | Activates when all three pilots are present and at 140+ Morale. Gain 5 Morale at the start of own phase. When all three pilots are at 160+ Morale, +20% final damage dealt. | Takuma, Kamui, Baku |
インメルマン・ダンス | Immelmann Dance | 1 | Higher Morale increases final hit/dodge rates and unit Move. Maxes at 150+ Morale, granting +20% final hit/dodge rates and +2 Move. | Hayate |
戦術指揮 | Tactical Command | 1 | Can use Attack, Defend and Special Commands to grant bonuses to allied pilots (but not self) in range for 1 turn. Stacks up to 10 times, but spends an action. | Lelouch |
ギアスの呪縛 | Curse of Geass | 1 | Activates at 120+ Morale. +10% damage dealt, and while below 30% unit HP, +25% hit/dodge and critical rates and -50% damage taken. | Suzaku |
黒の騎士団 | Order of the Black Knights | 1 | +50% to stat bonuses from Tactical Command. Decimal values are rounded up. | Kallen |
NINJA | NINJA | 1 | Stats and damage dealt increase based on Morale. Maxes at 150+ Morale, granting +10 to all stats and +20% final damage dealt. | Cross, Forte |
NINJAマスター | NINJA Master | 1 | Stats and damage dealt increase based on Morale. Maxes at 150+ Morale, granting +15 to all stats, +30% final damage dealt, and +2 unit Move. | Cross (Ace), Forte (Ace) |
Commander
Distance | Skill Level | |||
---|---|---|---|---|
1 | 2 | 3 | 4 | |
5 | 6 | |||
4 | 10 | 12 | ||
3 | 12 | 15 | 18 | |
2 | 12 | 16 | 20 | 24 |
1 | 15 | 20 | 25 | 30 |
Psychic Power
Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Final Hit/Dodge/Critical (%) | ? | ? | ? | 8 | 12 | 14 | 20 | ||
SP Per Turn | ? | ? | ? | 6 | 8 | 10 | 15 |
Psychic Power (Ace Bonus)
Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Final Hit/Dodge/Critical (%) | ? | ? | ? | 10 | 15 | 17 | 25 | ||
SP Per Turn | ? | ? | ? | 8 | 10 | 12 | 19 |
Newtype
Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Final Hit/Dodge % | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 25 |
Newtype Weapon Range | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 2 |
Newtype Weapon Attack Power | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 500 |
Cyber-Newtype
Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Final Hit/Dodge % | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 |
Newtype Weapon Range | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 |
Newtype Weapon Attack Power | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 500 |
Aura Power
Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Final Dodge (%) | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 |
Aura Barrier Effect | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 |
Aura Power Weapon Power | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 500 |
Headliner
Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Mobility/Sight | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 |
Move | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 2 | 2 |
Weapon Range | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 2 | 2 |