Super Robot Wars/V/ExC System
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Extra Commands are a new system introduced in this game, that grant special abilities upon usage
ExC
ExC are points used on the player phase for special abilites. They are pilot specific and there is a maximum limit of 10 that be acquired on any single pilot.
- You gain 1 ExC for shooting down an enemy
- You gain 1 ExC for gaining a level
- If multiple enemies are destroyed in a MAP attack, you gain 2 ExC
- Battleships gain 1 ExC for every 10 enemy units destroyed
Extra Action
Extra Action are abilities that can be used by pilots by spending the required ExC points. They do not count as an action on a turn.
Extra Action Name JP | Extra Action Name EN | Cost | Effect |
---|---|---|---|
ブーストダッシュ | Boost Dash | 2 | Movement range increased by 2, movement will also ignore any obstacles and terrain penalties |
ダイレクトアタック | Direct Attack | 2 | Nullifies Size Difference damage penalties as well as Pilot and Mech defensive skills |
スマッシュヒット | Smash Hit | 3 | Damage dealt on this turn is increased by 1.25x, guarantees a Critical hit, the effect can stack with Hot Blood or Soul |
マルチアクション | Multi Action | 3 | If an enemy unit is destroyed while active, the unit can act again |
Extra Orders
Extra Orders are battleship specific abilities that be used by spending ExC points.
- All Extra Orders are range based from the user's current location
Extra Order JP | Extra Order EN | Cost | Effect |
---|---|---|---|
緊急回収 | Emergency Recovery | 1 | Moves 1 Ally within 8 square range to inside user's battleship |
気力上昇 | Will Gain | 2 | Increase 1 Ally's Will by +10 within 4 squares of user |
ExC上昇 | ExC Gain | 3 | Grants 1 Ally 2 ExC points within 4 squares of user |
行動回復 | Action Recovery | 5 | Allows 1 Ally to act again with 5 square of user |