Super Robot Wars/T/Pilot Skills
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Buyable Skills
Normal Skills
Skill Name JP | Skill Name EN | TacP | Max Lv | Effect |
---|---|---|---|---|
底力 | Potential | 100 | 9 | Increases accuracy, evasion, critical rate, and Armor as HP decreases. More effective at higher skill levels. (see Skill Details). |
サイズ差補正無視 | Ignore Size | 100 | 4 | Reduces the damage penalty incurred when attacking larger units. Each skill level removes one rank from the size penalty. For instance, an M-sized unit with Ignore Size L1 will deal normal damage to an L-sized target. The maximum skill level that can be obtained depends on the size of the pilot's unit. |
援護攻撃 | Support Attack | 250 | 4 | Allows the unit to support attack for adjacent allied units once per skill level each turn. Support Attack deals 50% of the normal damage. |
サポートアタック | Enhance Attack | 300 | 1 | Guarantees critical hits on Support Attack. Does not apply to the Second Attack skill. |
Eセーブ | Save E | 150 | 2 | Reduces the EN consumption of weapons. L1: -10% / L2: -20% / EX: -30% |
Bセーブ | Save B | 150 | 2 | Ammo is increased for all weapons (rounded up). L1: +20% / L2: +50% / EX: +100% |
再攻撃 | Second Attack | 350 | 1 | If the pilot's SKL is at least 30 higher than the target's, they can perform another attack after the opponent's counterattack. Second Attack deals 50% of the normal damage. |
援護防御 | Support Defend | 250 | 4 | Allows the unit to Support Defend for adjacent allied units once per skill level each turn. Damage taken by the defender is equivalent to guarding (60%) or guarding with a shield (40%), if applicable. |
見切り | Instinct | 100 | 3 | Activates at 130 Morale. Increases final accuracy and evasion. L1: +5% / L2: +10% / L3: +15% / EX: +25%. In addition, damage taken from attacks with less than 30% accuracy will be halved. |
ガード | Guard | 100 | 3 | Activates at 130 Morale. Reduces damage taken. L1: 10% / L2: 15% / L3: 20% / EX: 30% |
ヒット&アウェイ | Hit & Run | 300 | 1 | If the unit attacks before moving, they will be able to move after attacking. |
先制攻撃 | Preemptive Strike | 300 | 1 | Casts the Persist and Accel spirits on the pilot at the beginning of each mission. |
精神耐性 | Spirit Endurance | 200 | 1 | Prevents special effects such as Status Down, Immobile, Morale Down, and SP Down. Also prevents Daunt when Morale is 100 or lower. |
闘爭心 | Fighter's Spirit | 100 | 3 | Increases starting Morale. L1: +2 / L2: +5 / L3: +10 / EX: +20 |
気力+ATK | Morale+ (ATK) | 250 | 1 | The pilot gains 1 extra Morale when attacking, counterattacking, or providing a Support Attack. |
気力+DEF | Morale+ (DEF) | 250 | 1 | The pilot gains 1 extra Morale when taking damage, evading, or nullifying an attack with a barrier or special evasion ability. |
気力限界突破 | Break Morale Limit | 100 | 3 | Increases the pilot's maximum Morale. L1: +5 / L2: +10 / L3: +20 / EX: +30 |
パーツ供給 | Supply Parts | 150 | 1 | Allows the use of consumable parts on adjacent allies. Does not apply to parts that can affect multiple units. |
SPアップ | SP Up | 100 | 9 | Increases the pilot's maximum Spirit Points by 5 per skill level. |
レスキュー技能 | Maintenance Skill | 300 | 1 | Increases the Repair command's range by 1, and increases the amount of HP it restores by 50%. Allows the Resupply command to be used after moving. |
エースプラウド | Proud Ace | 200 | 1 | Lowers the kill requirements for Ace and Great Ace to 50 and 70, respectively. |
ラッキースター | Lucky Star | 350 | 2 | Casts the Fortune spirit on the pilot at the beginning of each mission. L2: Recasts the Fortune spirit on the pilot at the start of every player phase when Morale is 130 or higher. EX: +3,000 funds with each kill |
Special Skills
In order to purchase these skills, they must first be obtained during combat by shooting down certain bosses while Tyranado is deployed.
Skill Name JP | Skill Name EN | TacP | Effect |
---|---|---|---|
アタッカー | Attacker | 2500 | Activates at 130 Morale. Increases damage dealt. L1: 20% / EX: +30% |
フルカウンター | Full Counter | 2000 | All counterattacks will trigger Counter, causing the unit to attack first during the enemy phase. |
ダッシュ | Dash | 1500 | L1: Movement +1 / EX: Movement +2 |
SP回復 | SP Recovery | 2500 | Restores additional SP to the main pilot at the beginning of each player phase. L1: +10 SP / EX: +20 SP |
ExCボーナス | ExC Bonus | 2000 | Grants Extra Count (ExC) at the beginning of each mission. L1 : +2 ExC / EX: +3 ExC |
戦術待機 | Tactical Standby | 2500 | Ending the player phase while the unit can still act will cast the Zeal and Accel spirits on the pilot at the beginning of the next player phase. Restores 5 SP to the main pilot when activated. |
Parameter Skills
Skill Name JP | Skill Name EN | TacP | Effect |
---|---|---|---|
格闘アップ | CQB Up | 250 | Increases CQB by 5. |
射撃アップ | RNG Up | 250 | Increases RNG by 5. |
技量アップ | SKL Up | 250 | Increases SKL by 5. |
防御アップ | DEF Up | 250 | Increases DEF by 5. |
回避アップ | EVD Up | 250 | Increases EVD by 5. |
命中アップ | HIT Up | 250 | Increases HIT by 5. |
地形適応アップ-空 | Terrain Handling Up - Air | 250 | Increases the pilot's Air rank by 1. |
地形適応アップ-陸 | Terrain Handling Up - Grd | 250 | Increases the pilot's Ground rank by 1. |
地形適応アップ-海 | Terrain Handling Up - Wtr | 250 | Increases the pilot's Water rank by 1. |
地形適応アップ-宇 | Terrain Handling Up - Spc | 250 | Increases the pilot's Space rank by 1. |
Non-Buyable Skills
Unique Skills
These skills are exclusive to certain pilots, and some will level up in accordance to the pilots' level.
Skill Name JP | Skill Name EN | Max Lv | Effect | Pilots |
---|---|---|---|---|
地形利用 | Apply Terrain | 1 | Doubles the defense and evasion bonuses of terrain. | Sai Saici, Master Asia |
指揮官 | Commander | 4 | Increases Final Accuracy and Evasion to allies, based on the distance from the skill holder, but provides no bonus to the skill holder themselves. (see Skill Details). | Bright, Ruri |
艦隊指揮 | Captain's Order | 1 | Increases the accuracy and evasion bonuses of the Commander skill by 10%. All units within the effective range gain the maximum bonus. | Bright |
強運 | Strong Luck | 1 | Funds gained from shooting down enemy units are increased by 20%. | Judau |
反骨心 | Defiance | 1 | If the opponent's SKL is higher, damage dealt increases by 10%, damage taken is reduced by 10%, and final accuracy and evasion are increased by 10%. | Watta, Gyunei |
極 | Supreme | 1 | Activates at 130 Morale. Increases final accuracy, evasion, and critical rates by 30%. | Lantis, Master Asia |
プレッシャー | Pressure | 4 | Increases damage dealt to and reduces damage taken from opponents within range whose SKL stats are lower. Effective range is twice the skill level. More effective at higher skill levels. (see Skill Details). | Master Asia |
CEO | CEO | 1 | Awards 50 TacP when clearing a map. Multiple instances of this skill will stack. | Watta, Maito |
勇者 | Brave | 9 | Increases accuracy, evasion, critical rate, and Armor. More effective at higher skill levels. (see Skill Details). | Guy, ChoRyuJin, GekiRyuJin, Big Volfogg, J |
ヒーロー | Hero | 9 | Increases accuracy, evasion, critical rate, and Armor. More effective at higher skill levels. (see Skill Details). | Maito, Battle Bomber, Guard Diver, Black Mightgaine |
聖戦士 | Battler | 1 | Increases the pilot's Morale by 3 each turn. At 150 Morale and higher, damage dealt is increased by 10%. | Show, Shion, Marvel, Tod |
オーラ力 | Aura Power | 9 | Increases evasion, attack power for weapons requiring Aura Power, and Aura Barrier output. More effective at higher skill levels. (see Skill Details). | Show, Shion, Marvel, Tod |
魔法騎士 | Magic Knight | 1 | Increases final accuracy and damage dealt, and reduces damage taken as Morale increases. (see Skill Details). | Hikaru, Umi, Fuu |
ニュータイプ | Newtype | 9 | Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels. (see Skill Details). | Kamille, Fa, Judau, Roux, Beecha, Elle, Iino, Mondo, Haman, Ple, Amuro, Char, Quess, Kincade, Tobia |
強化人間 | Artificial Newtype | 9 | Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels. (see Skill Details). | Ple Two, Mashymre, Gyunei |
明鏡止水 | Meikyou-Shisui | 1 | Activates at 140 Morale. All counterattacks will trigger Counter. CQB, HIT, and SKL increase by 10. Restores an additional 5 SP at the beginning of each player phase. | Domon |
宇宙海賊 | Space Pirate | 1 | Funds and TacP gained from shooting down enemy units are increased by 20%. Increases damage dealt by 20% against targets with higher HP. | Captain Harlock |
ガッツ | Gutsy | 1 | CQB, RNG, SKL, DEF, EVD, and HIT are by one for every 5 Morale above 100, up to a maximum bonus of +10 at 150 Morale. | Noriko |
スーパーガッツ | Super Gutsy | 1 | CQB, RNG, SKL, DEF, EVD, and HIT are increased by one for every 5 Morale above 100, up to a maximum bonus of +10 at 150 Morale. In addition, the effect of the Morale+ Bonus skill is granted to the pilot. | Noriko |
カウボーイ | Cowboy | 1 | Funds gained from shooting down enemy units are increased as Morale increases. 100~119: +20% / 120~149: +30% / 150+: +40% In addition, Morale is increased by 3 when gaining more than 5000 funds from shooting down an enemy. |
Spike |
カウボーイ | Cowboy (Ace) | 1 | Funds gained from shooting down enemy units are increased as Morale increases. 100~109: +30% / 110~119: +40% / 120+: +50% In addition, Morale is increased by 5 when gaining more than 5000 funds from shooting down an enemy. |
Spike |
アクロバット | Acrobat | 1 | Increases the unit's Mobility and Sight as Morale increases. 110~129: +10 / 130~149: +15 / 150+: +20 | Spike |
YII | YII (1) | 1 | CQB, RNG, SKL, DEF, EVD, and HIT are increased as Morale increases. (see Skill Details). | Van |
YII | YII (2) | 1 | CQB, RNG, SKL, DEF, EVD, and HIT are increased as Morale increases. In addition, damage dealt is increased by 10% when Morale is 130 or higher. (see Skill Details). | Van |
オーバーフロウ | Overflow | 1 | Activates at 150 Morale. Damage dealt is increased by 10% and damage taken is reduced by 20%. | Van |
異能生存体 | Superhuman Abilities | 1 | Increases CQB, RNG, SKL, DEF, EVD, and HIT by 20 when HP is less than 10%. | Chirico |
精密攻撃 | Precision Attack | 1 | Critical hits deal 50% more damage rather than the usual 25% more. | Chirico |
電子の妖精 | Electron Fairy | 1 | Increases CQB, RNG, SKL, DEF, EVD, and HIT by 5 for all allied units within 3 spaces. | Ruri |
IFS | IFS | 1 | HIT, EVD, and SKL are increased as Morale increases. (see Skill Details). | Akito, Ruri, Saburouta, Ryoko |
Enemy-only Skills
Skill Name JP | Skill Name EN | Effect |
---|---|---|
戦闘プログラム | Combat Program | Increases final accuracy, evasion, and critical rates by 15%. |
気力+ボーナス | Morale+ Bonus | The pilot gains 1 extra Morale when landing an attack, evading, taking damage, or when an allied unit is shot down. Stacks with the Morale+ (ATK) and Morale+ (DEF) skills. |
2回行動 | Double Action | Allows the unit to take two turns per phase. |
3回行動 | Triple Action | Allows the unit to take three turns per phase. |
Pilot Skill Details
Potential
Potential Hit/Evade Bonuses
HP | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
90% | +5% | ||||||||
80% | +5% | +10% | |||||||
70% | +5% | +10% | +15% | ||||||
60% | +5% | +10% | +15% | +20% | |||||
50% | +5% | +10% | +15% | +20% | +25% | ||||
40% | +5% | +10% | +15% | +20% | +25% | +30% | |||
30% | +5% | +10% | +15% | +20% | +25% | +30% | +35% | ||
20% | - | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
10% | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% |
Potential Armor Bonus
HP | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
90% | +10% | ||||||||
80% | +10% | +20% | |||||||
70% | +10% | +20% | +30% | ||||||
60% | +10% | +20% | +30% | +40% | |||||
50% | +10% | +20% | +30% | +40% | +50% | ||||
40% | +10% | +20% | +30% | +40% | +50% | +60% | |||
30% | +10% | +20% | +30% | +40% | +50% | +60% | +70% | ||
20% | - | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% |
10% | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% |
Potential Critical Bonus
HP | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
90% | +8% | ||||||||
80% | +8% | +16% | |||||||
70% | +8% | +16% | +24% | ||||||
60% | +8% | +16% | +24% | +32% | |||||
50% | +8% | +16% | +24% | +32% | +40% | ||||
40% | +8% | +16% | +24% | +32% | +40% | +48% | |||
30% | +8% | +16% | +24% | +32% | +40% | +48% | +56% | ||
20% | - | +8% | +16% | +24% | +32% | +40% | +48% | +56% | +64% |
10% | +8% | +16% | +24% | +32% | +40% | +48% | +56% | +64% | +72% |
Commander Hit/Evade Bonuses
Skill | Range | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
LV1 | +10% | +8% | - | - | - |
LV2 | +15% | +12% | +8% | - | - |
LV3 | +20% | +16% | +12% | +8% | - |
LV4 | +25% | +20% | +15% | +10% | +5% |
Pressure Damage Bonuses
LV | Range | Damage Dealt | Damage Taken |
---|---|---|---|
LV1 | 2 | x1.05 | x0.95 |
LV2 | 4 | x1.1 | x0.9 |
LV3 | 6 | x1.15 | x0.85 |
LV4 | 8 | x1.2 | x0.8 |
Brave/Hero Stat Bonuses
LV | Hit/Evade | Critical | Armor |
---|---|---|---|
LV1 | - | - | - |
LV2 | +2% | +1% | - |
LV3 | +4% | +3% | +100 |
LV4 | +6% | +5% | +100 |
LV5 | +8% | +7% | +100 |
LV6 | +10% | +9% | +200 |
LV7 | +12% | +11% | +200 |
LV8 | +14% | +13% | +200 |
LV9 | +16% | +15% | +300 |
Aura Power Bonuses
LV | Evade | Weapon Power | Aura Barrier |
---|---|---|---|
LV1 | +5% | +100 | +100 |
LV2 | +8% | +150 | +200 |
LV3 | +10% | +200 | +300 |
LV4 | +13% | +250 | +400 |
LV5 | +15% | +300 | +500 |
LV6 | +18% | +350 | +600 |
LV7 | +20% | +400 | +700 |
LV8 | +23% | +450 | +800 |
LV9 | +25% | +500 | +900 |
Magic Knight Bonuses
Morale | Accuracy | Damage Dealt | Damage Taken |
---|---|---|---|
110-119 | +5% (+10%) | x1.05 (x1.1) | x0.95 (x0.9) |
120-139 | +10% (+15%) | x1.05 (x1.1) | x0.95 (x0.9) |
140-150 | +10% (+15%) | x1.1 (x1.15) | x0.9 (x0.85) |
151+ | +15% (+20%) | x1.15 (x1.2) | x0.85 (x0.8) |
Newtype/Artificial Newtype Stat Bonuses
Newtype | Artificial Newtype | |||
---|---|---|---|---|
LV | Hit/Evade | Newtype Weap Range | Hit/Evade | Newtype Weap Range |
LV1 | - | - | - | - |
LV2 | +5% | - | +4% | - |
LV3 | +10% | - | +8% | - |
LV4 | +15% | - | +12% | - |
LV5 | +20% | - | +16% | - |
LV6 | +25% | - | +20% | - |
LV7 | +25% | +1 | +20% | +1 |
LV8 | +30% | +1 | +24% | +1 |
LV9 | +30% | +2 | +24% | +1 |
YII Stat Bonuses
Morale | All Stats |
---|---|
110-119 | +2 |
120-129 | +4 |
130-139 | +6 |
140-149 | +8 |
150-159 | +10 |
160-169 | +12 |
170+ | +15 |
IFS Stat Bonuses
Morale | SKL | HIT/EVD |
---|---|---|
110-119 | +2 | +2 |
120-129 | +4 | +5 |
130-139 | +6 | +8 |
140-149 | +8 | +11 |
150-159 | +10 | +14 |
160-169 | +12 | +17 |
170+ | +14 | +20 |