Super Robot Wars/T/Mech Abilities

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Name Name (JP) Effect Morale EN Cost Units
I-Field Reduces 1,500 damage from ranged beam attacks. 110 5 Queen Mansa, ν Gundam, Hi-ν Gundam, XB Gundam X-1 Full Cloth
Psycho Field Cancels damage below 2,000 from any type of attack. Requires the Bio-Sensor ability to be active. 130 10 Zeta Gundam, Waverider, ZZ Gundam, G-Fortress, Full Armor ZZ Gundam
Beam Coat Reduces 1,000 damage from ranged beam attacks. - 5 Hyaku Shiki, ZZ Gundam, G-Fortress, Full Armor ZZ Gundam
Aura Barrier Reduces 1,000 damage from ranged attacks. Damage reduction increases with Aura Power skill level. 105 5 Dunbine, Billbine, Wing Calibur, Vierres, Sirbine, Bellvine
EM Shield Cancels damage below 2,000 from ranged beam attacks. 100 10 Dann of Thursday
Protect Shade Cancels damage below 1,500 from ranged attacks. 100 10 GaoGaiGar
Protect Wall Cancels damage below 2,000 from ranged attacks. 100 10 Star GaoGaiGar
Generating Armor Reduces 1,500 damage from any type of attack. - 10 King J-Der
Inertial Canceler Cancels damage below 2,000 from any type of attack. - 10 Gunbuster, Sizzler Black
Distortion Field Cancels damage below 3,000 from ranged beam and gravity attacks. Reduces 1,000 damage for other attacks. - 10 Nadesico B, Nadesico C, Black Sarena, Aestivalis Custom, Super Aestivalis
Jamming You and your adjacent ally increase 10% final accuracy and final evasion. - - Big Volfogg, New Arhan
Offshoot 30% chance to evade all enemy attacks. 130 - Dunbine, Billbine, Wing Calibur, Vierres, Sirbine, Bellvine
Shin Getter Vision 30% chance to evade all enemy attacks. 130 - Shin Getter 2
Shield Equipment Decreases 60% damage taken when choosing Defend against enemy attacks. Somolar effect may apply by choosing other options because of the SKL difference. - - Too many to list
Anti-Spirit Attack Cancels enemy weapon special effects Immobile, Status Down, Morale Down, SP Down. - - Flame God Rayearth, Sea God Selece, Sky God Windam
Repair Device Restores some HP to one adjacent ally or self. - - Methuss, Noble Gundam, Guard Diver, Gespenst
GS-Ride As Morale rises, unit's Sight, Mobility, Armor, and damage dealt increase. 130 - GaoGaiGar, Star GaoGaiGar, ChoRyuJin, GekiRyuJin, Big Volfogg
Melting Siren Cancels enemy barriers for 1 turn. - - Big Volfogg
Mazin Power Increases damage dealt by 20%. 130 - Mazinger Z, Great Mazinger
Bio-Sensor Requires Newtype LV5 or higher. Enhances unit. 130 - Zeta Gundam, Waverider, ZZ Gundam, G-Fortress, Full Armor ZZ Gundam
Psycho Frame Requires Newtype LV5 or higher. Enhances unit. 130 - ν Gundam, Hi-ν Gundam
Hyper Mode Movement +1, Armor +200, Mobility +10, +200 weapon damage. 120 - Burning Gundam
Super Mode Movement +1, Armor +200, Mobility +10, +200 weapon damage. 120 - Gundam Maxter, Dragon Gundam, Gundam Rose, Bolt Gundam
Berserker System Movement +1, CQB, RNG, SKL, DEF, EVD and HIT +10. 120 - Noble Gundam
System Seizure Applies Spirit Commands Analyze and Disrupt on all enemies. Can only be used once per map. - - Nadesico C
Gravity Wave Beam Units with Gravity Wave Antenna fully recover EN at the start of the Player Phase. - - Nadesico B, Nadesico C
Gravity Wave Antenna Fully recover EN at the start of the Player Phase if a unit with Gravity Wave Beam is on the field. - - Aestivalis Custom, Super Aestivalis
Resupply Device Fully restores EN and ammo to one adjacent ally or self. Resupplied unit loses 10 morale. Cannot be used after moving. - - Shuttle, Ra Cailum, Brownie
HP Regen (S/M/L) Recovers 10%/20%/30% of your max HP at the start of the Player Phase. - - Shin Getter Dragon (S), Flame God Rayearth (S), Sea God Selece (S), Sky God Windam (S)
EN Regen (S/M/L) Recovers 10%/20%/30% of your max EN at the start of the Player Phase. - - GaoGaiGar (S), Star GaoGaiGar (S), ChoRyuJin (S), GekiRyuJin (S), Big Volfogg (S), King J-Der (S), Nadesico B (S), Nadesico C (S/M), Shin Getter Dragon (S), Flame God Rayearth (S/M), Sea God Selece (S/M), Sky God Windam (S/M), Tyranado Rex (S)
Wish Applies Spirit Commands Soul and Drive and Extra Actions Direct Attack and Smash Hit to one ally. Can only be used once per map. - - Flame God Rayearth
Magic Sky God Windam can cast 3 Magical Wind spell. See "Sky God Windam's Magic" below. - - Sky God Windam
Pirate Strategy Spirit Command Charge is used on all allies. All allies gain +20 HIT and DEF for 1 turn. Can only be used once per map. - - Arcadia


GS-Ride Bonuses

Regular Enhanced
Morale Armor Sight/Mobility Damage Armor Sight/Mobility Damage
130-139 +100 +10 x1.05 +150 +15 x1.1
140-149 +150 +15 x1.05 +200 +20 x1.1
150-159 +200 +20 x1.1 +250 +25 x1.15
160-169 +250 +25 x1.1 +300 +30 x1.15
170+ +300 +30 x1.15 +350 +35 x1.2


Bio Sensor and Psycho Frame

When active Bio Sensor enhances the unit with the following bonuses :

  • Mobility and Sight +10
  • Movement +1
  • Grants the "Psycho Field" Barrier ability (replaces "Beam Coat" for ZZ Gundam, G-Fortress and Full Armor ZZ Gundam)
  • Zeta Gundam : Unlocks "Beam Saber (Hyper)" and "Waverider Charge" attacks
  • ZZ Gundam :
    • "Hyper Beam Saber" attack Dmg +1,000
    • Unlocks "High Mega Cannon Full Power" attack
  • Full Armor ZZ Gundam :
    • "Hyper Beam Saber" attack Dmg +1,000 and EN cost +5
    • Unlocks "High Mega Cannon Full Power" attack


When active Psycho Frame enhances the unit with the following bonuses :

  • Mobility +15
  • Sight +10
  • "Funnels" attack Dmg +200 & CRT +10
  • Unlocks "All Range Attack"
  • Nu-Gundam : Unlocks "Full All-Range Attack"


Sky God Windam's Magic

Sky God Windam can cast a choice of 3 spells. The spells can be cast only once per map and multiple spells may be cast on the same turn.

  • Winds of Healing : Recovers 3,000 HP to all ally units within 2 spaces (excludes self)
  • Winds of Protection : Armor +200 to all ally units within 2 spaces (excludes self) for 1 turn
  • Winds of Astonishment : Targets 1 enemy unit within 5 spaces. Enemy has movement reduced to 1 and all stats (CQB, RNG, HIT, SKL, EVD, DEF) lowered by 10