Super Robot Wars/T/Mech Abilities
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Name | Name (JP) | Effect | Morale | EN Cost | Units |
---|---|---|---|---|---|
I-Field | Reduces 1,500 damage from ranged beam attacks. | 110 | 5 | Queen Mansa, ν Gundam, Hi-ν Gundam, XB Gundam X-1 Full Cloth | |
Psycho Field | Cancels damage below 2,000 from any type of attack. Requires the Bio-Sensor ability to be active. | 130 | 10 | Zeta Gundam, Waverider, ZZ Gundam, G-Fortress, Full Armor ZZ Gundam | |
Beam Coat | Reduces 1,000 damage from ranged beam attacks. | - | 5 | Hyaku Shiki, ZZ Gundam, G-Fortress, Full Armor ZZ Gundam | |
Aura Barrier | Reduces 1,000 damage from ranged attacks. Damage reduction increases with Aura Power skill level. | 105 | 5 | Dunbine, Billbine, Wing Calibur, Vierres, Sirbine, Bellvine | |
EM Shield | Cancels damage below 2,000 from ranged beam attacks. | 100 | 10 | Dann of Thursday | |
Protect Shade | Cancels damage below 1,500 from ranged attacks. | 100 | 10 | GaoGaiGar | |
Protect Wall | Cancels damage below 2,000 from ranged attacks. | 100 | 10 | Star GaoGaiGar | |
Generating Armor | Reduces 1,500 damage from any type of attack. | - | 10 | King J-Der | |
Inertial Canceler | Cancels damage below 2,000 from any type of attack. | - | 10 | Gunbuster, Sizzler Black | |
Distortion Field | Cancels damage below 3,000 from ranged beam and gravity attacks. Reduces 1,000 damage for other attacks. | - | 10 | Nadesico B, Nadesico C, Black Sarena, Aestivalis Custom, Super Aestivalis | |
Jamming | You and your adjacent ally increase 10% final accuracy and final evasion. | - | - | Big Volfogg, New Arhan | |
Offshoot | 30% chance to evade all enemy attacks. | 130 | - | Dunbine, Billbine, Wing Calibur, Vierres, Sirbine, Bellvine | |
Shin Getter Vision | 30% chance to evade all enemy attacks. | 130 | - | Shin Getter 2 | |
Shield Equipment | Decreases 60% damage taken when choosing Defend against enemy attacks. Somolar effect may apply by choosing other options because of the SKL difference. | - | - | Too many to list | |
Anti-Spirit Attack | Cancels enemy weapon special effects Immobile, Status Down, Morale Down, SP Down. | - | - | Flame God Rayearth, Sea God Selece, Sky God Windam | |
Repair Device | Restores some HP to one adjacent ally or self. | - | - | Methuss, Noble Gundam, Guard Diver, Gespenst | |
GS-Ride | As Morale rises, unit's Sight, Mobility, Armor, and damage dealt increase. | 130 | - | GaoGaiGar, Star GaoGaiGar, ChoRyuJin, GekiRyuJin, Big Volfogg | |
Melting Siren | Cancels enemy barriers for 1 turn. | - | - | Big Volfogg | |
Mazin Power | Increases damage dealt by 20%. | 130 | - | Mazinger Z, Great Mazinger | |
Bio-Sensor | Requires Newtype LV5 or higher. Enhances unit. | 130 | - | Zeta Gundam, Waverider, ZZ Gundam, G-Fortress, Full Armor ZZ Gundam | |
Psycho Frame | Requires Newtype LV5 or higher. Enhances unit. | 130 | - | ν Gundam, Hi-ν Gundam | |
Hyper Mode | Movement +1, Armor +200, Mobility +10, +200 weapon damage. | 120 | - | Burning Gundam | |
Super Mode | Movement +1, Armor +200, Mobility +10, +200 weapon damage. | 120 | - | Gundam Maxter, Dragon Gundam, Gundam Rose, Bolt Gundam | |
Berserker System | Movement +1, CQB, RNG, SKL, DEF, EVD and HIT +10. | 120 | - | Noble Gundam | |
System Seizure | Applies Spirit Commands Analyze and Disrupt on all enemies. Can only be used once per map. | - | - | Nadesico C | |
Gravity Wave Beam | Units with Gravity Wave Antenna fully recover EN at the start of the Player Phase. | - | - | Nadesico B, Nadesico C | |
Gravity Wave Antenna | Fully recover EN at the start of the Player Phase if a unit with Gravity Wave Beam is on the field. | - | - | Aestivalis Custom, Super Aestivalis | |
Resupply Device | Fully restores EN and ammo to one adjacent ally or self. Resupplied unit loses 10 morale. Cannot be used after moving. | - | - | Shuttle, Ra Cailum, Brownie | |
HP Regen (S/M/L) | Recovers 10%/20%/30% of your max HP at the start of the Player Phase. | - | - | Shin Getter Dragon (S), Flame God Rayearth (S), Sea God Selece (S), Sky God Windam (S) | |
EN Regen (S/M/L) | Recovers 10%/20%/30% of your max EN at the start of the Player Phase. | - | - | GaoGaiGar (S), Star GaoGaiGar (S), ChoRyuJin (S), GekiRyuJin (S), Big Volfogg (S), King J-Der (S), Nadesico B (S), Nadesico C (S/M), Shin Getter Dragon (S), Flame God Rayearth (S/M), Sea God Selece (S/M), Sky God Windam (S/M), Tyranado Rex (S) | |
Wish | Applies Spirit Commands Soul and Drive and Extra Actions Direct Attack and Smash Hit to one ally. Can only be used once per map. | - | - | Flame God Rayearth | |
Magic | Sky God Windam can cast 3 Magical Wind spell. See "Sky God Windam's Magic" below. | - | - | Sky God Windam | |
Pirate Strategy | Spirit Command Charge is used on all allies. All allies gain +20 HIT and DEF for 1 turn. Can only be used once per map. | - | - | Arcadia |
GS-Ride Bonuses
Regular | Enhanced | |||||
---|---|---|---|---|---|---|
Morale | Armor | Sight/Mobility | Damage | Armor | Sight/Mobility | Damage |
130-139 | +100 | +10 | x1.05 | +150 | +15 | x1.1 |
140-149 | +150 | +15 | x1.05 | +200 | +20 | x1.1 |
150-159 | +200 | +20 | x1.1 | +250 | +25 | x1.15 |
160-169 | +250 | +25 | x1.1 | +300 | +30 | x1.15 |
170+ | +300 | +30 | x1.15 | +350 | +35 | x1.2 |
Bio Sensor and Psycho Frame
When active Bio Sensor enhances the unit with the following bonuses :
- Mobility and Sight +10
- Movement +1
- Grants the "Psycho Field" Barrier ability (replaces "Beam Coat" for ZZ Gundam, G-Fortress and Full Armor ZZ Gundam)
- Zeta Gundam : Unlocks "Beam Saber (Hyper)" and "Waverider Charge" attacks
- ZZ Gundam :
- "Hyper Beam Saber" attack Dmg +1,000
- Unlocks "High Mega Cannon Full Power" attack
- Full Armor ZZ Gundam :
- "Hyper Beam Saber" attack Dmg +1,000 and EN cost +5
- Unlocks "High Mega Cannon Full Power" attack
When active Psycho Frame enhances the unit with the following bonuses :
- Mobility +15
- Sight +10
- "Funnels" attack Dmg +200 & CRT +10
- Unlocks "All Range Attack"
- Nu-Gundam : Unlocks "Full All-Range Attack"
Sky God Windam's Magic
Sky God Windam can cast a choice of 3 spells. The spells can be cast only once per map and multiple spells may be cast on the same turn.
- Winds of Healing : Recovers 3,000 HP to all ally units within 2 spaces (excludes self)
- Winds of Protection : Armor +200 to all ally units within 2 spaces (excludes self) for 1 turn
- Winds of Astonishment : Targets 1 enemy unit within 5 spaces. Enemy has movement reduced to 1 and all stats (CQB, RNG, HIT, SKL, EVD, DEF) lowered by 10