Super Robot Wars/OG Saga Exceed/Spirit
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Spirit List
Name | Target | Effect |
---|---|---|
Accel | Self | Increases SPD by 15% for 3 turns. |
Alert | Self | The next enemy attack will miss. |
Aspire | All Allies | Increases F. Gauge to 100%. |
Assail | Self | Any enemy will be lifted very high by your attacks for 1 turn. |
Attune | One Ally | An ally's attacks will not miss or be guarded for 1 turn. |
Barrier | All Allies | Party will not suffer effects of status ailments for 3 turns. |
Bisect | Self | All attacks will ignore enemy BLOCK for 3 turns. Overwrites Fury. |
Bond | All Allies | Restores 50% of the entire party's HP. |
Cheer | One Ally | An ally earns 1.2x EXP at the end of this battle. |
Confuse* | Self | Inflicts SP Poison. |
Control | Self | Casts Luck and Gain. |
Co-op | Self | Adds an additional Support Point. |
Dance | All Allies | Cures all status ailments on the entire party. |
Daunt | All enemies | Lowers E. Gauge by 50%. |
Disturb | All enemies | Lowers all enemies' TEC by 10% for 2 turns. |
Drive | Self | Adds 50% to your own COM. |
Enchain | All Enemies | Lowers all enemies' SPD by 10% for 2 turns. |
Essence | All Enemies | Lower all enemies' ATK by 5% for 2 turns. |
Faith | All Allies | Restores 30% of the entire party's HP. |
Fear* | Self | Reduces 30% COM. |
Focus | Self | Increases TEC by 15% for 3 turns. |
Force | Self | Casts Guts, Loner, Fury, Valor, and Aspire. |
Fury | Self | The enemy cannot block the first hit of your attack skills for 1 turn. Overwritten by Bisect. |
Gain | Self | You earn 1.2x EXP at the end of the battle. |
Gamble | Self | Casts a random Spirit on yourself. |
Glare | One Enemy | Chance of paralyzing an enemy for 3 turns. |
Guard | Self | Damage reduced by 30% for 3 turns. |
Guts | Self | Restores 100% of your own HP. |
Hakke | Random Ally | Restores 20 SP to a random ally. |
Hope | One Ally | Restores 20 SP to an ally. |
Inspire | All Allies | Adds 30% to all allies' COM. |
Loner | Self | Increases your won COM maximum to 150% for 3 turns. |
Love | All Allies | Restores 100% of the entire party's HP. |
Luck | All Allies | You will receive 50% more money at the end of the battle. |
Mercy* | Self/One Ally | Reduces ATK to 1 for 1 turn. |
Miracle | Self | Casts Guts, Drive, Accel, Gain, Luck, Soul, and Predict. |
Morale | All Allies | Increases all allies' CRT by 15% for 3 turns. |
Order | All allies | Increases Support Points by 1. |
Passion | Self | Your attacks will increase the Frontier Gauge 2x as fast. |
Poison | One Enemy | Chance of poisoning an enemy for 5 turns. |
Prayer | One Ally | Cures all status ailments on an ally. |
Predict | Self | Casts Strike and Alert. |
Raid | Self | Casts Accel, Strike, Alert, and Valor. |
Renew | One Ally | Restores 20 SP and adds 30% to an ally's COM. |
Resolve | Self | You will not suffer the effects of status ailments for 3 turns. |
Revive | One Ally | Revives a downed ally and restores 50% of their HP. |
Rouse | One Ally | Adds 30% to an ally's COM. |
Shackle | One Enemy | Lowers an enemy's SPD by 10% for 1 turn. |
Snipe | One Enemy | Chance of stunning an enemy for 1 turn. |
Soul | Self | Deal 2x damage for 1 turn, but cannot make critical hits. Overwrites Valor. |
Spirit | Self | Adds 30% to your own COM. |
Steady | Self | The next attack will be guarded. |
Strike | Self | Your attacks will not miss or be guarded for 1 turn. |
Swift | Self | Act first when the next round starts. Any ties will be ruled by SPD. |
Target | Self | Increases CRT by 15% for 3 turns. |
Trump | Self | Casts Assail, Strike, Passion, Swift, Valor, and Bisect. |
Trust | One Ally | Restores 30% of an ally's HP. |
Uplift | Self | Enemies will be lifted higher when you hit them for 3 turns. |
Uranai | One Ally | Casts a random Spirit on an ally. |
Valor | Self | Deal 1.5x damage for 1 turn, but cannot make critical hits. Overwritten by Soul. |
Vigor | Self | Restores 50% of your own HP. |
Zeal | Self | Increases your own COM maximum to 120% for 3 turns. |
-*This Spirit can only be cast through use of Gamble or Uranai, or through certain skills.
Enemy Only
These Spirits are only usable by enemies.
Name | Target | Effect |
---|---|---|
Boulder | Self | Increases weight class for one turn. |
Enable | Self | Gain an extra turn. Cannot use any other Spirit Commands while active. |
Feather | Self | Decreases weight class for one turn. |
Renew | Self | Restores 10% of max HP. |
Shudder | Self | Casts Enable, Swift, Valor, Strike, and Steady. |