Super Robot Wars/OG Saga Exceed/Spirit

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Spirit List

Name Target Effect
Accel Self Increases SPD by 15% for 3 turns.
Alert Self The next enemy attack will miss.
Aspire All Allies Increases F. Gauge to 100%.
Assail Self Any enemy will be lifted very high by your attacks for 1 turn.
Attune One Ally An ally's attacks will not miss or be guarded for 1 turn.
Barrier All Allies Party will not suffer effects of status ailments for 3 turns.
Bisect Self All attacks will ignore enemy BLOCK for 3 turns. Overwrites Fury.
Bond All Allies Restores 50% of the entire party's HP.
Cheer One Ally An ally earns 1.2x EXP at the end of this battle.
Confuse* Self Inflicts SP Poison.
Control Self Casts Luck and Gain.
Co-op Self Adds an additional Support Point.
Dance All Allies Cures all status ailments on the entire party.
Daunt All enemies Lowers E. Gauge by 50%.
Disturb All enemies Lowers all enemies' TEC by 10% for 2 turns.
Drive Self Adds 50% to your own COM.
Enchain All Enemies Lowers all enemies' SPD by 10% for 2 turns.
Essence All Enemies Lower all enemies' ATK by 5% for 2 turns.
Faith All Allies Restores 30% of the entire party's HP.
Fear* Self Reduces 30% COM.
Focus Self Increases TEC by 15% for 3 turns.
Force Self Casts Guts, Loner, Fury, Valor, and Aspire.
Fury Self The enemy cannot block the first hit of your attack skills for 1 turn. Overwritten by Bisect.
Gain Self You earn 1.2x EXP at the end of the battle.
Gamble Self Casts a random Spirit on yourself.
Glare One Enemy Chance of paralyzing an enemy for 3 turns.
Guard Self Damage reduced by 30% for 3 turns.
Guts Self Restores 100% of your own HP.
Hakke Random Ally Restores 20 SP to a random ally.
Hope One Ally Restores 20 SP to an ally.
Inspire All Allies Adds 30% to all allies' COM.
Loner Self Increases your won COM maximum to 150% for 3 turns.
Love All Allies Restores 100% of the entire party's HP.
Luck All Allies You will receive 50% more money at the end of the battle.
Mercy* Self/One Ally Reduces ATK to 1 for 1 turn.
Miracle Self Casts Guts, Drive, Accel, Gain, Luck, Soul, and Predict.
Morale All Allies Increases all allies' CRT by 15% for 3 turns.
Order All allies Increases Support Points by 1.
Passion Self Your attacks will increase the Frontier Gauge 2x as fast.
Poison One Enemy Chance of poisoning an enemy for 5 turns.
Prayer One Ally Cures all status ailments on an ally.
Predict Self Casts Strike and Alert.
Raid Self Casts Accel, Strike, Alert, and Valor.
Renew One Ally Restores 20 SP and adds 30% to an ally's COM.
Resolve Self You will not suffer the effects of status ailments for 3 turns.
Revive One Ally Revives a downed ally and restores 50% of their HP.
Rouse One Ally Adds 30% to an ally's COM.
Shackle One Enemy Lowers an enemy's SPD by 10% for 1 turn.
Snipe One Enemy Chance of stunning an enemy for 1 turn.
Soul Self Deal 2x damage for 1 turn, but cannot make critical hits. Overwrites Valor.
Spirit Self Adds 30% to your own COM.
Steady Self The next attack will be guarded.
Strike Self Your attacks will not miss or be guarded for 1 turn.
Swift Self Act first when the next round starts. Any ties will be ruled by SPD.
Target Self Increases CRT by 15% for 3 turns.
Trump Self Casts Assail, Strike, Passion, Swift, Valor, and Bisect.
Trust One Ally Restores 30% of an ally's HP.
Uplift Self Enemies will be lifted higher when you hit them for 3 turns.
Uranai One Ally Casts a random Spirit on an ally.
Valor Self Deal 1.5x damage for 1 turn, but cannot make critical hits. Overwritten by Soul.
Vigor Self Restores 50% of your own HP.
Zeal Self Increases your own COM maximum to 120% for 3 turns.

-*This Spirit can only be cast through use of Gamble or Uranai, or through certain skills.

Enemy Only

These Spirits are only usable by enemies.

Name Target Effect
Boulder Self Increases weight class for one turn.
Enable Self Gain an extra turn. Cannot use any other Spirit Commands while active.
Feather Self Decreases weight class for one turn.
Renew Self Restores 10% of max HP.
Shudder Self Casts Enable, Swift, Valor, Strike, and Steady.