Super Robot Wars/OG Saga/Spirit

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Spirit List

Name Target Effect
Accel Self Increases SPD by 15% for 3 turns.
Alert Self All enemy attacks will miss you for 1 turn.
Assail Self Any enemy will be lifted very high by your attacks for 1 turn.
Attune One Ally An ally's attacks will not miss or be guarded for 1 turn.
Barrier All Allies Party will not suffer effects of status ailments for 3 turns.
Bond All Allies Restores 50% of the entire party's HP.
Cheer One Ally An ally earns 150% of the EXP given at the end of this battle.
Confuse All Enemies Lowers all enemies' TEC by 10% for 1 turn.
Dance All Allies Cures all status ailments on the entire party.
Daunt One Enemy Lowers an enemy's ATK and DEF by 5% for 2 turns.
Drive Self Adds 50% to your own COM.
Enchain All Enemies Lowers all enemies' SPD by 10% for 1 turn.
Essence All Enemies Lower all enemies' ATK by 5% for 2 turns.
Faith All Allies Restores 30% of the entire party's HP.
Focus Self Increases TEC by 15% for 3 turns.
Fury Self The enemy cannot block the first hit of your attack skills for 1 turn.
Gain Self You earn 150% of the EXP given at the end of the battle.
Gamble Self Casts a random Spirit on yourself.
Glare One Enemy Chance of paralyzing an enemy for 3 turns.
Guard Self Increases DEF by 20% for 3 turns.
Guts Self Restores 100% of your own HP.
Hakke Random Ally Restores 20 SP to a random ally.
Hope One Ally Restores 20 SP to an ally.
Inspire All Allies Adds 30% to all allies' COM.
Loner Self Increases your won COM maximum to 150% for 3 turns.
Love All Allies Restores 100% of the entire party's HP.
Luck All Allies You will receive 50% more money at the end of the battle.
Mercy* Self/One Ally Reduces ATK to 1 for 1 turn.
Miracle Self Casts Accel, Strike, Alert, Spirit, Soul, and Luck.
Morale All Allies Increases all allies' CRT by 20% for 3 turns.
Passion Self Your attacks will increase the Frontier Gauge 1.5x as fast.
Poison One Enemy Chance of poisoning an enemy for 5 turns.
Prayer One Ally Cures all status ailments on an ally.
Renew One Ally Restores 20 SP and adds 30% to an ally's COM.
Resolve Self You will not suffer the effects of status ailments for 3 turns.
Revive One Ally Revives a downed ally and restores 50% of their HP.
Rouse One Ally Adds 30% to an ally's COM.
Shackle One Enemy Lowers an enemy's SPD by 10% for 1 turn.
Snipe One Enemy Chance of stunning an enemy for 1 turn.
Soul Self Deal 2x damage for 1 turn, but cannot make critical hits.
Spirit Self Adds 30% to your own COM.
Stack Self Casts Accel, Fury, Zeal, Target, Valor, and Gain.
Steady Self Increases GRD by 50% and reduces damage taken from the next attack by 30%.
Strike Self Your attacks will not miss or be guarded for 1 turn.
Swift Self Act first when the next round starts. Any ties will be ruled by SPD.
Target Self Increases CRT by 20% for 3 turns.
Trust One Ally Restores 30% of an ally's HP.
Uplift Self Enemies will be lifted higher when you hit them for 3 turns.
Uranai One Ally Casts a random Spirit on an ally.
Valor Self Deal 1.5x damage for 1 turn, but cannot make critical hits.
Vigor Self Restores 50% of your own HP.
Zeal Self Increases your won COM maximum to 120% for 3 turns.
  • This Spirit can only be cast through use of Gamble or Uranai.