Super Robot Wars/OGG/Spirit Commands

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SP & Twin Commands

SP Commands as in the Search screen, check below for their effects:

Column 1 Column 2 Column 3 Column 4 Column 5 Column 6
Hotblood Sure-Hit Super Guts Drive Scan Great Effort
Flash Inspire Trust Encouragement Exhaust Cheer
Fortitude Accel Friendship Mercy Love Instinct
Iron Wall Awaken Resupply Snipe Luck Enable
Focus Guts Yell Direct Hit Bless Assault


Twin Commands as in the Search screen, check below for their effects:

Column 1 Column 2 Column 3 Column 4 Column 5 Column 6
Bonds Training Confusion Continuous Attack Fighting Spirit Prayer
Huge Encouragement Prediction Soul Alignment Expectation Shiver


SP Commands As in User Menu (Asian Version) Page 22

English Japanese Target Description
Hotblood 熱血 Self Next attack deals double damage.
Flash ひらめき Self 100% chance to evade the next attack.
Fortitude 不屈 Self The next attack that hits this unit will deal 10 damage.
Iron Wall 鉄壁 Self For 1 turn, decrease damage received from enemy to 1/4.
Focus 集中 Self For 1 turn, hit & evade rates increase by 30%.
Sure-Hit 必中 Self For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.
Inspire 感応 1 Ally For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.
Accel (Accelerate) 加速 Self/ Twin +3 to movement, effect remains until unit moves.
Awaken 覚醒 Self/ Twin Unit can act again after moving/attacking. Does not stack.
Guts 根性 Self Recovers 30% of MAX HP.
Super Guts ド根性 Self Fully recovers HP.
Trust 信頼 1 Ally Recovers 2000 HP.
Friendship 友情 1 Ally/ Twin Unit Fully recovers HP.
Resupply 補給 1 Unit Recover all EN and Ammo.
Yell 気合 Self +10 to Will.
Drive 気迫 Self +30 to Will.
Encouragement 激励 1 Ally +10 to Will.
Mercy てかげん Self If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
Snipe 狙撃 Self +2 to weapons range except for MAP and weapons with 1 range.
Direct Hit 直撃 Self The next attack ignores enemy barriers and defensive skills, including support defense. (Except for LUCKY and Afterimage.)
Scan 偵察 1 Enemy/ Twin View an enemy's stats.
Exhaust 脱力 1 Enemy -10 to Will.
Love Self Use Accelerate, Valor, Flash, Strike, Yell, Luck and Effort at once.
Luck 幸運 Self/ Twin Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Bless 祝福 1 Ally/ Twin Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Great Effort 努力 Self/ Twin Gain double experience after the next attack.
Cheer 応援 1 Ally/ Twin Gain double experience after the next attack.
Instinct 直感 Self Use Strike & Flash at once.
Enable (Move Again) 再動 1 Ally/ Twin Allow an ally that has already acted this turn to act again.
Assault 突撃 Self For one turn, use any weapon (except MAP weapons) after moving.


Twin Commands --Page 23

Note: For using Twin Command(s), user must be in a team and BOTH members have the required SP for the command(s). It takes full cost of the command SP on BOTH members.

English Japanese Target Description
Bonds ALL Ally units Recover 50% of MAX HP.
Huge Encouragement 大激励 ALL Ally units +5 to Will.
Training 修行 Self Twin Receive double PP after the unit's next attack.
Prediction 予測 All enemy units Decrease evasion chances.
Confusion かく乱 All enemy units Decrease to-hit chances.
Soul Self Twin Increase attack power of next attack by 150%.
Continuous Attack 連撃 Self Twin If the next attack destroys its target, this unit will be able to act again.
Alignment 同調 Self Twin For 1 turn, each stat of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evasion and 200 Defense, and the other has 150 Defense and 200 Evasion, Sympathy will set both stats to 200 for both pilots)
Fighting Spirit 闘志 Self Twin For 1 turn, all attacks have a 100% critical-hit chance.
Expectation 期待 1 Ally Recover 50 SP.
Prayer 祈り 1 Ally Remove bad status effects.
Shiver 慄戦 All enemy units -5 to Will. Only affects enemies with a Skill stat lower than the user's.