Super Robot Wars/OG2nd/Spirit Commands
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SP Commands
Note: Some pilots may have the following as a Twin Command.
English | Japanese | Target | Description |
---|---|---|---|
Hotblood | 熱血 | Self | Next attack deals double damage. |
Flash | ひらめき | Self | 100% chance to evade the next attack. |
Fortitude | 不屈 | Self | The next attack that hits this unit will deal 10 damage. |
Iron Wall | 鉄壁 | Self | For 1 turn, decrease damage received from enemy to 1/4. |
Focus | 集中 | Self | For 1 turn, hit & evade rates increase by 30%. |
Sure-Hit | 必中 | Self | For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert. |
Inspire | 感応 | 1 Ally | For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert. |
Accel (Accelerate) | 加速 | Self/ Twin | +3 to movement, effect remains until unit moves. |
Guts | 根性 | Self | Recovers 30% of MAX HP. |
Super Guts | ド根性 | Self | Fully recovers HP. |
Trust | 信頼 | 1 Ally | Recovers 2000 HP. |
Friendship | 友情 | 1 Ally/ Twin Unit | Fully recovers HP. |
Resupply | 補給 | 1 Unit | Recover all EN and Ammo. |
Yell | 気合 | Self | +10 to Will. |
Encouragement | 激励 | 1 Ally | +10 to Will. |
Mercy | てかげん | Self | If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. |
Snipe | 狙撃 | Self | +2 to weapons range except for MAP and weapons with 1 range. |
Direct Hit | 直撃 | Self | The next attack ignores enemy barriers and defensive skills, including support defense. (Except for LUCKY and Afterimage.) |
Scan | 偵察 | 1 Enemy/ Twin | View an enemy's stats. |
Love | 愛 | Self | Use Accelerate, Valor, Flash, Strike, Yell, Luck and Effort at once. |
Luck | 幸運 | Self/ Twin | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
Bless | 祝福 | 1 Ally/ Twin | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
Great Effort | 努力 | Self/ Twin | Gain double experience after the next attack. |
Cheer | 応援 | 1 Ally/ Twin | Gain double experience after the next attack. |
Instinct | 直感 | Self | Use Strike & Flash at once. |
Enable (Move Again) | 再動 | 1 Ally/ Twin | Allow an ally that has already acted this turn to act again. |
Assault | 突撃 | Self | For one turn, use any weapon (except MAP weapons) after moving. |
Soul | 魂 | Self | Increase attack power of next attack by 150%. |
Exhaust | 脱力 | 1 Enemy | -10 to Will. |
Expectation | 期待 | 1 Ally | Recover 50 SP. |
Awaken | 覚醒 | Self/ Twin | Unit can act again after moving/attacking. Does not stack. |
Drive | 気迫 | Self | +30 to Will. |
Prayer | 祈り | 1 Ally | Remove bad status effects. |
Twin Only Commands
Note: For using Twin Command(s), user must be in a team and BOTH members have the required SP for the command(s). It takes full cost of the command SP on BOTH members.
English | Japanese | Target | Description |
---|---|---|---|
Bonds | 絆 | ALL Ally units | Recover 50% of MAX HP. |
Huge Encouragement | 大激励 | ALL Ally units | +5 to Will. |
Training | 修行 | Self Twin | Receive double PP after the unit's next attack. |
Confusion | かく乱 | All enemy units | For one turn, accuracy of all enemies is halved. |
Violent Assault | 強襲 | Self Twin | Grants the effects of Accel, Assault, and Direct Hit. |
Continuous Attack | 連撃 | Self Twin | If the next attack destroys its target, this unit will be able to act again. |
Alignment | 同調 | Self Twin | For the duration of the map, each stat of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evasion and 200 Defense, and the other has 150 Defense and 200 Evasion, Sympathy will set both stats to 200 for both pilots) |
Fighting Spirit | 闘志 | Self Twin | For 1 turn, all attacks have a 100% critical-hit chance. |
Belief | 信念 | Self Twin | For 1 turn the user's squad takes 1/4th damage and is immune to status effects. |