Skill |
Japanese |
Initial PP Cost |
Description
|
Support Attack |
援護攻撃 |
100 |
Allows the pilot to provide offensive support to an adjacent ally. Each level for this skill allows an additional support attack in a single turn.
|
Attack Again |
再攻撃 |
200 |
Allows the pilot to provide offensive support for themselves if Skill (技量) stat is 20 more than enemies
|
Support Defense |
援護防御 |
100 |
Allows the pilot to provide defensive support to an adjacent ally. Each level for this skill allows an additional support defense in a single turn.
|
Revenge |
リベンジ |
300 |
Counterattack damage +20%.
|
Mental (Focus) |
集中力 |
350 |
Reduces all SP costs by 20%, including twin spirits.
|
SP Up |
SPアップ |
60 |
Increase maximum SP by 6 per level.
|
Resolve |
闘争心 |
100 |
Will+5 at beginning of stage
|
Morale |
戦意高揚 |
100 |
Will+2 every turn
|
|
Will+ (Evade) |
気力+(回避) |
80 |
Will+1 when unit evades attack
|
Will+ (Hit) |
気力+(命中) |
80 |
Will+1 when unit hits enemy
|
Will+ (Damaged) |
気力+(ダメージ) |
80 |
Will+2 when unit is damaged by enemy
|
Will+ (Destroyed) |
気力+(撃破) |
100 |
Will+1 when enemy is destroyed
|
Will Limit Break |
気力限界突破 |
250 |
Increases the pilot's maximum will by 20. (Normal maximum is 150.)
|
Counter |
カウンター |
20 |
Allows the pilot to attack first when targeted by the enemy.
|
Continuous Attack |
連続攻撃 |
140 |
Increases number of enemies targeted with a combo attack by 1
|
Cooperative Attack |
連携攻撃 |
250 |
When doing a support attack, the attack will deal 100% damage.
|
|
Focused Attack |
集束攻撃 |
250 |
When attacking an enemy in a different Twin position from you (attacking a Main unit as a Sub, or attacking a Sub unit as a Main), the damage penalty is reduced by 20%.
|
Energy Save |
Eセーブ |
200 |
Reduces EN costs by 30%.
|
Bullet Save |
Bセーブ |
200 |
Increases ammo for all attacks by 50%.
|
EXP Up |
EXPアップ |
180 |
1.2 times EXP gain.
|
Learning |
ラーニング |
150 |
When in a pair as the rear unit, same EXP and PP gain as the front unit. If a main pilot has this skill, it will not affect subpilots. Subpilots must learn it separately.
|
Hit&Away |
ヒット&アウェイ |
200 |
Enables movement after attacking
|
Mechanic |
修理技能 |
100 |
When Repair command is used, the HP regenerated will be 1.2 times the normal amount.
|
Resupply |
補給技能 |
180 |
Can use the "Resupply" command after moving.
|
|
Predict |
見切り |
150 |
At 130 will, +10% to Hit and Evasion rates.
|
Guard |
ガード |
150 |
Take 80% Damage when Will is more then 130
|
Potential |
底力 |
20 |
Hit/Evade/Critical rates and armor increase as HP decreases. Each level for this skill improves the effect. Level*10=minimum percentage of HP required for it to work. Level*5=percentage bonus to Hit and Evade rates, and Armor. Level*8=maximum bonus to critical rate.
|
Continuous Action |
連続行動 |
380 |
At 120+ Will, this skill grants a pilot one additional action if he/she successfully makes a shot down. This can only be done once per turn per phase. Does not activate again if you change pilots. (Will is measured after the action, not before; if making a kill raises the pilot's Will to 120, Continuous Action will activate.)
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