Super Robot Wars/L/Mech Abilities
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|Sword Equip||剣装備||Enables the Sword Cut pilot skill.|
|Gun Equip||銃装備||Enables the Shoot Down pilot skill.|
|Shield Equip||シールド装備||Enables the Shield Defense pilot skill.|
|Anti-Beam Shield Equip||アンチビームシールド装備||Enables the Shield Defense pilot skill. Reduces beam-type damage by an additional amount.|
|Beam Shield Equip||ビームシールド装備||Enables the Shield Defense pilot skill. Beam Shields are more effective than normal shields, and just as effective as Anti-Beam Shields against beams.|
|Transform||変形||Allows the mech to transform into a different form.|
|Combine||合体||Multiple units combine into a single unit. Combined units cannot be separated during battle. 110 Will required.|
|God Combination||合神||Dancouga Nova and R-Daigun combine into Dancouga Nova Max God. Cannot be separated during battle. 110 Will required.|
|Repair Equipment||修理装置||Allows the unit to restore the HP of damaged units. Repair units grant a 10% HP regeneration effect to themselves and their partner, which can stack up to 20% with two repair units. Does not stack with a mech's own HP regeneration effect.|
|Resupply Equipment||補給装置||Allows the unit to fully restore the EN and ammo of other units, with the recipient losing 10 Will in the process. Cannot be used after moving. Resupply units grant a 10% EN regeneration effect to themselves and their partner, which can stack up to 20% with two resupply units. Does not stack with a mech's own EN regeneration effect.|
|Load||搭載||A battleship-exclusive ability that allows the ship to load an adjacent unit onto itself during its turn.|
|Dragoon Barrier||ドラグーンバリア||Nullifies all damage below 2000.||100|
|Pinpoint Barrier||ピンポイントバリア||Reduces all damage by 1000.||N/A|
|AT Field||A.T.フィールド||Nullifies all damage below 3000. Once the pilot's Synchro rate climbs above 50%, it has an influence on the AT Field's damage threshold.
61-65: +300, etc.
The maximum bonus is +1000 at 96% Synchro.
|AT Field (Strong)||A.T.フィールド（強）||Nullifies all damage below 4000.||100|
|Angel Wall||エンジェルウォール||Nullifies all damage below 2300.||100|
|Laplace Wall||ラプラスウォール||Reduces damage from beams and other kinds of energy weapons by 2000. If Laplace Wall reduces the damage to 0, Rushbird will regenerate 15 EN.||100|
|Barrier Field||バリアフィールド||L1: Reduces all damage by 1000.
L2: Reduces all damage by 1500.
L3: Reduces all damage by 2000.
|Beam Nullification||ビーム無効化||Reduces all beam damage to 0.||N/A|
|Spherical Barrier||球状バリヤー||Reduces all damage by 1500.||N/A|
|Positron Reflector||陽電子リフレクター||Nullifies all damage below 2500.||N/A|
|Dimensional Fault||次元断層||Reduces all damage by 2500.||N/A|
|Active Cloak||アクティブクローク||Reduces beam damage by 1000.|
|Beam-Resistant Coating Mantle||耐ビームコーティングマント||Reduces beam damage by 1000.|
|Laminate Armor||ラミネート装甲||Nullifies beam damage under 2500.|
|Yata's Mirror||ヤタノカガミ||Reduces all beam damage to 0.|
|Phase Shift Armor||PS装甲||Reduces non-beam / non-energy damage by 1500.|
|Variable Phase Shift Armor||VPS装甲||Reduces non-beam / non-energy damage by 2000.|
All evasive maneuvers are active at 130 Will. Their activation rate is determined by the Skill difference between the two pilots. The maximum activation rate is different for each ability.
|Ability||Japanese||Max Success Rate|
Allows teleportation movement on the field.
Allows teleportation movement on the field.
When successful, Straybird regenerates 5 EN.
Once Imaginary Road is active, it will also occur whenever Straybird would have dodged an attack normally, thus restoring 5 EN on every successful evasion.
|Special Evasion||特殊回避||L1: 15%|
|HP Regen L1||HP回復L1||HP regenerates by 10% each turn.|
|HP Regen L2||HP回復L2||HP regenerates by 20% each turn.|
|HP Regen L3||HP回復L3||HP regenerates by 30% each turn.|
|EN Regen L1||EN回復L1||EN regenerates by 10% each turn.|
|EN Regen L2||EN回復L2||EN regenerates by 20% each turn.|
|EN Regen L3||EN回復L3||EN regenerates by 30% each turn.|
|Neutron Jammer Canceler||Nジャマーキャンセラー||EN regenerates by 15% each turn.|
|Hyper Deuterion||ハイパーデュートリオン||EN regenerates by 25% each turn.|
|Umbilical Cable||アンビリカルケーブル||EN fully regenerates each turn.|
|Zero System||ゼロシステム||Heero's Accuracy and Evasion increase by 20. Melee, Ranged, Defense, and Skill increase by 10. Activates at 130 Will.|
|Rampage||暴走||When Eva-01 is shot down, it will reawaken and go berserk, attacking enemies and allies indiscriminately.|
|Mode C||mode-C||D-Soil becomes infinite (set at 150). Activates at 140 Will.|
|Mazin Power||マジンパワー||Damage dealt increases by 25%; damage taken decreases by 25%. Activates at 130 Will.|
|Bronze Bell Power||銅鐸パワー||Damage dealt increases by 25%; damage taken decreases by 25%; accuracy and evasion increase by 25%. Activates at 130 Will.|