Super Robot Wars/K/Pre-Release Info
Japanese Wiki
Combo Attack stuff:
Koutetsushin Jeeg:
- Mach Drill (New Jeeg ver) ==> New Jeeg + Big Shooter (New)
- Mach Drill (Old jeeg ver) ==> Old Jeeg + Big Shooter (Old)
- Double Spin Storm ==> New Jeeg + Old Jeeg
- Koutestsushin Jeeg ==> New Jeeg + Old Jeeg, only New Jeeg can initiate.
Fafner:
- Twin Dock ==> Mark Sein + Sieben
- Triple Dock > Drei + Acht + Funf
- Cross Dock => Sein + Sieben + Drei + Acht
Gun x Sword:
- Dangan Eldora Dan ==> Eldora Soul + Dann
- Gun x Sword ==> Dann + Volkein Kai
Godannar:
- Dannar Combination (Neo) == > Godannar + Neo Okusaer
- Dannar Combination (Go) == > Godannar + Go Okusaer
- Godannar Triple Drive == > Godannar (TDM) + Celeblader
Will gains
- "Ultra Strong": +3 for miss, +3 when hit, +3 ally down
- "Strong": +2 for miss, +2 when hit, +2 ally down
- "Normal": +1 for miss, +1 when hit, +1 ally down
- "Bear": +1 for hit, +1 for miss, +3 for dodge, +1 when hit, -1 ally down
- Universal: +3 for kill, +2 for ally kill
- Paired units have will gains for missing, kill, and ally kill reduced by 1
"Ultra Strong": Cagalli, Shinn, Izaak, Yassaba, Adette, Cynthia, Ashuham, Sakura, Mamoru*, Temjin, Fei-Yen, Hatter, Re Mii, A Kan, Kouji, Kenji (Jeeg), Daiya, Puria, Dick, Nouza, Rol, Shizuru, Tetsuya Kouji, Ken, Van, Nero, Ray, Sheldia
"Strong": Kira, Athrun, Mwu, Bartfeld, Hilda, Murrue, Lacus, Lunamaria, Rey, Dearka, Heine, Stella, Selene, Sven, Gainer, Gain, Sara, Bello, Gauri, Kejinan, Enge, Jabori, Kazuki, Maya, Shoko, Kouyou, Canon, Michio, Vystein, Ruuji, Ra Kan, Kotona, Garaga, Seijurou, Tize, Zairin, Ferme, Souta, Sayaka, Boss, Kyo, Hiroshi, Yagyu, Lee, (Puria's henchman), Garris, Lulu, Rosa, Vestaanu, Go, Anna, Mira, Lou, Priscilla, Michael, Fasalina, Mist
"Normal": Kenji (Fafner), Ron, Miwa, Angelica
"Bear": Mamoru*, Caine
- Mamoru's listed twice on the JP wiki. Not sure what's going on with him.
- Maybe they're referring to Mamoru with and without his mask-thing? Can someone test that?
- Having watched the Fafner anime now, I'm 99.9% sure that's the case. "Bear" is probably a goofy machine translation for cowardly or similar, so that would be helmet-less Mamoru and the other one is him wearing the Goubine helmet.
Every time you complete the game, one of the items you get for having certain GBA cartridges in the GBA slot is unlocked so you can buy it in the store (Press Y where you sell items).
All main pilots get +10 to all stats per 100 kills, up to +100 at 999.
The game has level-scaling, and it's the average of your top 20 main pilots.
The earliest you can throw the level curve off-balance with resupplying is actually stage 3. One of the enemy types either can't hit flyers, or can only hit them at range 2+, so you can box it in with flyers and bounce resupplies with the Big Shooter and Serpent (both can fly), and then when they're a satisfactory level, have them get resupplied by the Borot and Crab Bunker. It helps if you have Jeeg, Mazinger, and Gaiking favorited already, so they get more exp.
All series will be favorited and have their exp and credit gain boosted to 1.5x on playthrough 4. From the second playthrough onward, you can customize the spirits of Mist, Angelica, and Cheldia.
The maximum amount of money the game can both display and store is 99,999,999.
Nuke and Mucha can only be Boss' subpilots and only if he's in the Borot.
The Dannar Base route split at the end of the game doesn't contain any pilots with Mercy, so the objective to reduce Godannar to 10% HP or less might be impossible if too many characters are too powerful, unless you planned in advance and gave Mist/his subpilot Mercy at the start of the playthrough. The Gaiking split has one of the Crab Bunker subpilots and Ra-Kan (Sword Wolf Crusher pilot) with Mercy, so the reduce-but-not-kill objectives will always be completable. However, if you do plan to take this route, it may help to give both of them a few Skill+10 skillparts each if their killcounts are sub-200.
