Name |
Range/Melee |
Attribute |
Power |
AP |
EN |
Morale |
Hit |
Critical |
Terrain |
Ability
|
17.5mm CIWS |
Range |
- |
900 |
4 |
10 |
- |
+30 |
-20 |
A/A/A/A |
If the enemy is flying and at =< 100 Will, a hit will lower their Targetting by 10 for one turn.
|
High Energy Beam Rifle |
Range |
B |
1900 |
17 |
20 |
- |
+20 |
±0 |
A/A/D/A |
If you are >= 100 Will and have used this attack consecutively 3 or more times, base attack power +300 and hitting will lower enemy Mobility by 5 for a turn.
|
High Energy Long Range Beam Cannon |
Range |
B |
3300 |
28 |
?? |
- |
+10 |
+30 |
A/A/D/A |
If you are >= 100 Will and have used this attack consecutively 3 or more times, base attack power +300 and hitting has a 20% chance of Heat status.
|
Arondight |
Melee |
- |
3700 |
37 |
40 |
100 |
+30 |
+30 |
A/A/B/A |
If in combat for 3 or more turns, this weapon's base power +500.
|
Full Weapon Combination |
Melee |
- |
4500 |
42 |
50 |
130 |
+30 |
±0 |
A/A/D/S |
If the enemy has 8000 or higher maximum HP, base attack power +1000
|