Super Robot Wars/D/Gameplay Strategies
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< Super Robot Wars | D
- Consumable items, particularly repair kits and propellant tanks, are incredibly useful in D and should not be sold off for cash. D's early game is very dangerous and having access to immediate full restores can be lifesaving. Battleships can use consumables on any friendly unit within 3 squares, which can be used to resupply a unit with no morale penalty.
- Prioritize upgrading EN before any other stat. It's the cheapest stat to upgrade and energy is a very valuable resource in D, as units run out of it fast without investment.
- Prioritize setting up support attacks and keeping units in formation for support attacks. Support attacks can potentially double the damage output of a single round of combat or damage enemies that are supporting each other. Units with long range attacks and the support attack skill, like the Stilva, are very strong in this game. In addition, D is one of the few strategy RPG titles where enemies consistently use the Defend command when the next attack might kill them, but they usually won't defend if the support attack is the finishing blow.
- Make use of spirit abilities. Strike is at its best in D with the amount of high evade units in the mid-late game. While Guard is expensive, it can effectively act as a turn-long version of Wall for the unit using it. Keep in mind that SP restores to full at the end of maps, so any SP left over may as well be wasted.
- Make use of terrain bonuses. Damage in D is high but can be reduced heavily by terrain.
- Use the prebattle deployment menu. This game has a habit of adding pilots and mechs to the roster immediately before battle, so take the chance to assign pilots or make any last-minute upgrades before committing your forces. This can even be done between two parts of the same mission, which gives you a chance to replenish consumables and distribute loot.