Super Robot Wars/Alpha 3/Info Dump
Relevant info goes here.
Info Dump
Difficulty
Starting from scenario 6, having less than 30% of the SR points will put you on easy difficulty, while having more than 80% will put you on hard. The effects are as follows.
| Easy | Normal | Hard |
|---|---|---|
| Fewer enemy units, weaker enemy types | Normal number of enemy units and types | More enemy units, stronger enemy types |
| All units gain 1 morale when an enemy unit is shot down | All units gain 1 morale when an enemy unit is shot down | All units gain 1 morale only when an enemy squad is fully shot down |
| Funds earned from defeating enemies increased by 50% | Funds earned from defeating enemies increased by 20% | Normal funds |
| Double the bonus funds when completing certain stages | Normal bonus funds when completing certain stages | No bonus funds when completing any stages |
| Player unit critical rate increased by 10% | Normal critical rate | Normal critical rate |
Ace Pilots
After getting a shot-down score of 50, pilots will gain an Ace mark. Being an ace grants +5 starting morale and increases funds earned by 20%. The top three aces, displayed on the intermission screen, receive and additional +5 starting morale.
Evangelion Syncro Rate
Shinji, Asuka and Rei have a unique synchro stat on their profiles. The base value for each is 50, 45 and 40 for Shinji, Asuka and Rei respectively, plus 10% of their pilot level. For example, at level 20, Shinji's synchro rate at deployment is 52.
Synchro is gained in the following ways.
| Action | Result |
|---|---|
| Damaged by an enemy attack | -1 |
| Targeted by an enemy attack | +1 |
| Damage negated by an AT Field | +1 |
| Damaged an enemy | +1 |
| Enemy dodged an attack, or blocked all damage with a barrier |
-2 |
| Destroyed an enemy unit | +3 |
Pilot accuracy, evasion and morale are modified by synchro rate, according to the following formula:
Modifier = (Synchro rate - 20) ÷ 4
Additionally, the strength of the AT Field is affected by the synchro rate. Ordinarily, it blocks all attacks below 3000 damage, though anything dealing more than that penetrates and does full damage. Bonuses to its strength are as follows.
| Synchro Rate | Bonus |
|---|---|
| ≤ 50% | No change |
| 51-55 | +100 |
| 56-60 | +200 |
| 61-65 | +300 |
| 66-70 | +400 |
| 71-75 | +500 |
| 76-80 | +600 |
| 81-85 | +700 |
| 86-90 | +800 |
| 91-95 | +900 |
| ≥96 | +1000 |
Ideon Gauge
Ideon has a unique Ideon Gauge mechanic. On deployment, it set to 100, and is modified by the following events:
| Action | Change |
|---|---|
| At the start of the player phase, Ideon has ≤ 30% HP | +10 |
| At the start of the player phase, Ideon has 31-60% HP | +7 |
| At the start of the player phase, Ideon has 61-99% HP | +5 |
| At the start of the player phase, Ideon has 100% HP | +3 |
| Ideon is attacked by an enemy | +4 |
| Ideon attacks an enemy (As squad leader or squad supporter) | +1 |
| Ideon shoots down an enemy | -3 |
| Ally unit in another squad is shot down | +5 |
| Ally unit in the same squad is shot down | +10 |
| Ideon enters a battleship | -10 |
The Ideon Gauge has the following effects.
| Level | Gauge Points | Effect |
|---|---|---|
| 1 | 0-119 | None |
| 2 | 120-139 | Gains 50 EN and 100 armor Gains the "Ide Barrier" ability (Active at ≤ 30% HP) |
| 3 | 140-159 | Gains 40 EN and 5 mobility Gains the "Omnidirectional Missile" attack |
| 4 | 160-219 | Gains 50 EN, 5 mobility, 300 armor, and A rank in water |
| 5 | 220-255 | Gains infinite EN, 5 mobility, 200 armor, and S rank in air, land and space Gains the "Ideon Sword" attack (Available at ≤ 60% HP) Gains the "Ideon Sword" MAP attack (Available at ≤ 30% HP) Gains the "Ideon Gun" attack (Available at ≤ 60% HP) (From scenario 38) Gains the "Ideon Gun" MAP attack (Available at ≤ 30% HP) (From scenario 38) |
Special Sub-Scenario Carryover Glitch
This glitch lets you have 1 save with all 4 main characters and their end-game mechas.
To access the Sub-Scenarios
- Select "Options" at the Main Menu
- Select the 2nd to last selection
- Click any yellow boxes with exclamations and confirm to start the scenario
To access the Special Sub-Scenario
- Complete the Scenario Chart 100%.
- Scroll down to the bottom of the Scenario tree
- Select the yellow box at the very bottom, below the final stages!
Once you clear out all the enemies, there will be some dialogue and when given the choice, choose the Top Option, the bottom spawns in more enemies.
Once at the main menu, start a new game, do not load a clear save!
After you finish the first level, in the intermission menu; you should see that all the parts carried over, all the units and pilots carried over at level 70 with 999PP each.
You'll also have 2 of the same main character, one at level 1 and one at level 70.
credit goes to BassGSothertype
Finding Aya on Scenario 54
During Scenario 54, victory conditions change for the SRX Team to find Aya; "SRXチームがアヤを救出する". 3 points are present where the objective could be, but the point is always fixed based on the 2nd digit of Ryusei's level at the time the victory conditions change.
- If 0-1: Southern location (N24-E16)
- If 2-5: Eastern location (N17-E07)
- if 6-9: Western location (N12-E22)
The stage itself has no time limit concerning this matter, however most players will be keeping their Skill Point requirements in mind, and the game's overall turn count for the ending.
Links
http://srw-alpha-3.seesaa.net/
https://suparobo3-alpha.kouryaku.red/
