Name |
|
Translation |
Target |
Duration |
SP |
Description
|
自爆 |
- |
Self-Destruct |
Self |
Immediate |
1 |
Kills current unit but causes damage equivelent to current units HP to all adjacent units.
|
偵察 |
- |
Scan |
Enemy |
Immediate |
1 |
One enemy units status can now be seen.
|
加速 |
加 |
Accel |
Self |
Turn |
10 |
Increase Movement by 3 for the next move.
|
集中 |
集 |
Focus |
Self |
Turn |
10 |
For 1 turn, Hit rate and Evasion are increased by 30%.
|
てかげん |
手 |
Mercy |
Self |
Attack |
10 |
If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed.
|
ひらめき |
閃 |
Alert |
Self |
Defense |
10 |
100% chance to dodge any single attack.
|
根性 |
- |
Vigor |
Self |
Immediate |
20 |
Current unit recovers 30% HP.
|
努力 |
努 |
Gain |
Self |
Battle End |
20 |
For next battle, gain double experience.
|
必中 |
必 |
Strike |
Self |
Turn |
20 |
100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority.
|
信頼 |
- |
Trust |
Ally |
Immediate |
30 |
An ally unit recovers 2000 HP.
|
狙撃 |
狙 |
Snipe |
Self |
Turn |
30 |
Increase the range of weapons by 2 for one turn, except for range 1 weapons and map weapons.
|
鉄壁 |
鉄 |
Guard |
Self |
Turn |
30 |
For 1 turn, Current unit's Armor value is doubled.
|
挑発 |
挑 |
Provoke |
Enemy |
Attack |
35 |
Specified enemy unit will aim at the current unit until combat ensues.
|
気合 |
- |
Spirit/Yell |
Self |
Immediate |
40 |
Current unit gains 10 morale.
|
幸運 |
幸 |
Luck |
Self |
Battle End |
40 |
For next battle, gain double money.
|
ド根性 |
- |
Guts |
Self |
Immediate |
40 |
Current unit's HP is recovered to maximum.
|
熱血 |
熱 |
Valor/Hot Blood |
Self |
Attack |
40 |
For one attack, deal double damage.
|
脱力 |
- |
Daunt |
Enemy |
Immediate |
50 |
Specified enemy unit loses 10 morale.
|
覚醒 |
覚 |
Zeal |
Self |
Immediate |
60 |
Current unit gains 1 more action.
|
隠れ身 |
隠 |
Cloak |
Self |
Turn |
60 |
For 1 turn, Current unit is not attacked by enemy.
|
奇襲 |
加必熱閃 |
Raid |
Self |
Immediate |
60 |
Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'.
|
激闘 |
激 |
Fighting Spirit |
Self |
Turn |
60 |
For 1 turn, increase damage by 1.2x.
|
魂 |
魂 |
Soul |
Self |
Attack |
60 |
For one attack, increase damage by 2.5
|
補給 |
- |
Renew |
Ally |
Immediate |
65 |
Specified units energy is recovered to maximum. Decreases unit's morale by 10.
|
かく乱 |
撹 |
Confuse |
All Enemy |
Enemy Turn |
70 |
For 1 turn, All enemies hit rate is halved. However priority is given to "必中/Sure hit" if used.
|
激励 |
- |
Rouse |
Adjacent Allies |
Immediate |
70 |
Adjacent allies within 1 tile, morale is increased by 10.
|
友情 |
- |
Faith |
Ally |
Immediate |
70 |
Specified units HP is recovered by half.
|
愛 |
! |
Love |
All Ally |
Immediate |
90 |
All ally units HP is recovered to maximum.
|
期待 |
- |
Hope |
Ally |
Immediate |
90 |
Gives 50 SP to target pilot.
|
再動 |
- |
Enable |
Ally |
Immediate |
90 |
Sepcified unit that has already moved, may move again.
|
奇跡 |
加幸必閃魂 |
Miracle |
Self |
Immediate |
100 |
Uses '気合/Concentrate'×3, '加速/Accelerate', '幸運/Fortune','魂/Soul', '必中/Sure Hit', and 'ひらめき/Flash'.
|
捨て身 |
捨 |
Sacrifice |
Self |
Turn |
100 |
Increases Damage by 2.5, 100% hit rate and critical, however evade rate drops to 0%.
|
戦慄 |
- |
Fear |
All Enemy |
Immediate |
120 |
All enemy unit lose 5 morale.
|
大激励 |
- |
Great Rouse |
All Ally |
Immediate |
120 |
All ally units morale is increased by 10.
|
復活 |
- |
Revive/Resurrect |
Destroyed Ally |
Immediate |
120 |
Fully revives one destroyed ally unit.
|