Super Robot Wars/A Portable/Pilot Skills
Pilot Skills
Japanese | Skill | Description |
---|---|---|
底力 | Prevail | As current HP decreases, Hit, Evasion, Armor, and Critical rate increase. The effect increases with the skill's level. |
援護攻撃 | Support Attack | Can provide offensive support to an adjacent ally unit. Can be used as many times per turn as the Skill's level. |
援護防御 | Support Defense | Can provide defensive support to an adjacent ally unit. Can be used as many times per turn as the Skill's level. |
カウンター | Counter | When triggered, the Unit attacks before the enemy. (Note: Due to a bug, this skill only works on characters who possess it innately.) |
インファイト | Infight | Increases the unit's movement and melee weapons' power. The effect increases with the skill's level. |
ガンファイト | Gunfight | Increases ranged weapons' power and the range of every weapon (except MAP and 1-range). The effect increases with the skill's level. |
切り払い | Parry | When triggered, negates damage from physical weapons. The chance to trigger increases with the skill's level. |
シールド防御 | Shield Defense | Receive 60% less damage from the enemy's attack. The chance to trigger increases with the skill's level. Always triggers when you choose to "Defend". |
SP消費ダウン | SP Use Down | Reduces SP cost to 80% of the original value. |
ヒット&アウェイ | Hit & Away | If the unit didn't move before attacking, it can move afterwards. |
闘争心 | Resolve | Will increased by 5 at the start of each episode. |
ニュータイプ | Newtype | Increases Hit and Evasion rates. Increases the range of Psycommu weapons if level > 7. |
強化人間 | Cyber NT | Increases Hit and Evasion rates. Increases the range of Psycommu weapons if level > 7. |
Skill Items
Japanese | Skill Part | Description |
---|---|---|
SP+ | SP + | Increases SP by (+5, +10, +15)* |
格闘値+ | Melee + | Increases Melee by (+5, +10, +15) |
射撃値+ | Range + | Increases Range by (+5, +10, +15) |
回避値+ | Evasion + | Increases Evasion by (+5, +10, +15) |
命中値+ | Hit + | Increases Hit by (+5, +10, +15) |
防御値+ | Defense + | Increases Defense by (+5, +10, +15) |
技量値+ | Skill + | Increases Skill by (+5, +10, +15) |
インファイト+1 | Infight +1 | Increases Infight level by 1 (maximum 9) |
ガンファイト+1 | Gunfight +1 | Increases Gunfight level by 1 (maximum 9) |
底力+1 | Prevail +1 | Increases Prevail level by 1 (maximum 9) |
切り払い+1 | Parry +1 | Increases Parry level by 1 (maximum 9) |
シールド防御+1 | Shield Defense +1 | Increases Shield Defense level by 1 (maximum 9) |
援護攻撃+1 | Support Attack +1 | Increase the number of support attacks by 1 (maximum 4) |
援護防御+1 | Support Defense +1 | Increase the number of support defenses by 1 (maximum 4) |
闘争心 | Resolve | Grants the Resolve skill |
カウンター | Counter | Grants the Counter skill (note: due to a bug, it doesn't work) |
ヒット&アウェイ | Hit & Away | Grants the Hit & Away skill |
SP消費ダウン | SP Use Down | Grants the SP Use Down skill* |
*Can be used by sub-pilots.
Terrain Rankings
There are two types of terrain rankings: one for the unit and one for its weapons. The terrain rankings function the same but are upgraded separately from each other.
Unit terrain rankings are calculated by both the pilot and machine's terrain stat. Unit terrain ranking influences the hit and evade rates of a unit based on the terrain it is standing on.
Weapon terrain rankings affect the percentage of damage its attacks do.
Below are the percentage changes that occur based on the final terrain ranking.
- S: 110%
- A: 100%
- B: 90%
- C: 80%
- D: 40%
The table is how terrain ranking is calculated.
An example of how the calculation works: Quattro has an A ranking in Space while the Sazabi has an S ranking in Space. The calculation will go A + S = S according to the table below.
+ | D | C | B | A | S |
---|---|---|---|---|---|
D | D | D | C | C | B |
C | D | C | C | B | B |
B | C | C | B | B | A |
A | C | B | B | A | S |
S | B | B | A | S | S |
Prevail Calculations
Bonus to Accuracy and Evade Rates | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | 10% HP | 20% HP | 30% HP | 40% HP | 50% HP | 60% HP | 70% HP | 80% HP | 90% HP |
1 | 5% | — | — | — | — | — | — | — | — |
2 | 10% | 5% | — | — | — | — | — | — | — |
3 | 15% | 10% | 5% | — | — | — | — | — | — |
4 | 20% | 15% | 10% | 5% | — | — | — | — | — |
5 | 25% | 20% | 15% | 10% | 5% | — | — | — | — |
6 | 30% | 25% | 20% | 15% | 10% | 5% | — | — | — |
7 | 35% | 30% | 25% | 20% | 15% | 10% | 5% | — | — |
8 | 40% | 35% | 30% | 25% | 20% | 15% | 10% | 5% | — |
9 | 45% | 40% | 35% | 30% | 25% | 20% | 15% | 10% | 5% |
Bonus to Critical Hit Rate | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | 10% HP | 20% HP | 30% HP | 40% HP | 50% HP | 60% HP | 70% HP | 80% HP | 90% HP |
1 | 8% | — | — | — | — | — | — | — | — |
2 | 16% | 8% | — | — | — | — | — | — | — |
3 | 24% | 16% | 8% | — | — | — | — | — | — |
4 | 32% | 24% | 16% | 8% | — | — | — | — | — |
5 | 40% | 32% | 24% | 16% | 8% | — | — | — | — |
6 | 48% | 40% | 32% | 15% | 16% | 8% | — | — | — |
7 | 56% | 48% | 40% | 32% | 24% | 16% | 8% | — | — |
8 | 64% | 56% | 48% | 40% | 32% | 24% | 16% | 8% | — |
9 | 72% | 64% | 56% | 48% | 40% | 32% | 24% | 16% | 8% |
Bonus to Armor | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | 10% HP | 20% HP | 30% HP | 40% HP | 50% HP | 60% HP | 70% HP | 80% HP | 90% HP |
1 | 10% | — | — | — | — | — | — | — | — |
2 | 20% | 10% | — | — | — | — | — | — | — |
3 | 30% | 20% | 10% | — | — | — | — | — | — |
4 | 40% | 30% | 20% | 10% | — | — | — | — | — |
5 | 50% | 40% | 30% | 20% | 10% | — | — | — | — |
6 | 60% | 50% | 40% | 30% | 20% | 10% | — | — | — |
7 | 70% | 60% | 50% | 40% | 30% | 20% | 10% | — | — |
8 | 80% | 70% | 60% | 50% | 40% | 30% | 20% | 10% | — |
9 | 90% | 80% | 70% | 60% | 50% | 40% | 30% | 20% | 10% |