| Abilities |
Description
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| Repair |
Restores HP to one adjacent ally. Can be used post move.
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| Resupply |
Completely restores EN and Ammo to one adjacent ally. Reduces Morale by 10.
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| Beam Coat |
Reduces Beam type damage by 1000. Consumes 5 EN when triggered.
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| I-Field |
Reduces Beam type damage by 2000. Consumes 10 EN when triggered.
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| Distortion Field |
Negate Beam type damage up to 3000 and Gravity type damage up to 5000. All other types of damage are reduced by 50%. Consumes 20 EN when triggered
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| Double Image |
50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill
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| Getter Vision |
50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill
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| Mach Special |
50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill
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| Shin Mach Special |
50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill
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| God Shadow |
50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill
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| Hyper Jammer |
50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill
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| Boson Jump |
50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill
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| Open Get |
25% chance to evade any enemy attack. Activates at 120 Will. *Double Image Skill
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| Jammer |
Missile weapons are guaranteed to miss.
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| EWAC (s-L) |
Allies within 8 adjacent tiles get a +15%-30% bonus in Evasion and Hit Rate.
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| Super Mode |
Grants the pilot +10 to all Attributes. +10 Mobility, +100 Armor, A terrain ratings (except "Air"). Unlocks new attacks. Activates at 120 Will.
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| Hyper Mode |
Grants the pilot +10 to all Attributes. +10 Mobility, +100 Armor, A terrain ratings (except "Air"). Unlocks new attacks. Activates at 120 Will.
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| Zero System |
Grants the pilot +10 to all Attributes. Activates at 130 Will
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| HP Regeneration (s,M,L) |
Max HP regenerates by 10%, 20%, and 30% respectively at the start of your turn
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| EN Regeneration (s,M,L) |
Max EN regenerates by 10%, 20%, and 30% respectively at the start of your turn
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| Transform |
This Unit can change forms.
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| Combine |
Multiple Units can combine into a single Unit.
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| Split |
Combined Units can separate into multiple units
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| Ditch Mod |
When this Unit is shot down. or when selecting the command, this Unit can change forms.
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| Equip Mod |
By equipping Parts, this Unit can change forms
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| Board |
Can let other Units board the vessel. *Battleship only
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