Super Robot Wars/30/Pilot Skills
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Buyable Skills
Normal Skills
Skill Name JP | Skill Name EN | PP | Max Lv | Effect | Unlock Conditions |
---|---|---|---|---|---|
援護攻撃 | Support Attack | 250 | 4 | Makes an extra attack after an adjacent ally (for half of normal damage). Can be used once per turn for each skill level. Activation requirements are explained in the tutorial menu. | - |
再攻撃 | Second Attack | 350 | 1 | If SKL is 30 or more above an enemy, after their counterattack, follows up as if using Support Attack (half normal damage). Second Attack weapons have no post-movement restrictions. | Clear K5-4B |
サポートアタック | Enhance Attack | 300 | 1 | Support attack will be critical hit. Does not apply to second attacks. | - |
援護防御 | Support Defend | 250 | 4 | Takes an attack instead of an adjacent ally (as if defending in combat). Can be used once per turn for each skill level. Activation requirements are explained in the tutorial menu. | - |
闘爭心 | Fighter's Spirit | 100 | 4 | Increases Morale on sortie. The higher the level, the greater the effect. L1: +2 / L2: +5 / L3: +10 / EX: +20 | - |
気力+ATK | Morale+ (ATK) | 250 | 1 | When attacking, counterattacking or using Support Attack, +1 Morale on top of base Morale gain. | - |
気力+DEF | Morale+ (DEF) | 250 | 1 | When taking damage, evading, or avoiding damage with a barrier ability, +1 Morale on top of base Morale gain. | - |
気力限界突破 | Break Morale Limit | 100 | 4 | Increases maximum Morale from the normal 150. The higher the level, the greater the effect. L1: +5 / L2: +10 / L3: +20 / EX: +30. Stacks with parts and effects that raise maximum Morale. | Obtain 300 total score |
底力 | Potential | 100 | 9 | Lost HP increases Accuracy, Evasion, Critical Rate, and Defense. The higher the level, the greater the effect. At L9 and below 10% HP, +45% final hit and evasion rates, +72% critical rate, and -90% damage taken. | - |
Eセーブ | Save E | 150 | 3 | Reduces the EN cost of weapons. The higher the level, the greater the effect. L1: -10% cost / L2: -20% cost / EX: Half cost | - |
Bセーブ | Save B | 150 | 3 | Increases Ammo capacity of weapons. The higher the level, the greater the effect. L1: +20% Ammo / L2: +50% Ammo / EX: Double Ammo (Rounds up at half an Ammo) | - |
見切り | Instinct | 100 | 4 | At 130+ Morale, increase final hit and evasion rates. If an enemy hits with a 30% or less chance, the unit takes half damage. The hit and evasion rate bonuses increase with skill level. L1: +5% / L2: +10% / L3: +15% / EX: +25% | - |
ガード | Guard | 100 | 4 | Reduces damage taken at 130+ Morale. The higher the level, the greater the effect. L1: -10% / L2: -15% / L3: -20% / EX: -30% | - |
先制攻撃 | Preemptive Strike | 300 | 1 | Activates the Persist and Accel Spirits on sortie. | Obtain a unit with 40,000 CP |
サイズ差補正無視 | Ignore Size | 100 | 4 | Normally, Units attacking larger ones deal -10% damage per size difference. Ignore one size per skill level for this purpose. (e.g. A 1S unit with skill lv. 2 would deal damage as if 1L.) | Obtain 1,000,000 total CP |
精神耐性 | Spirit Endurance | 200 | 1 | Negates the weapon effects Immobilize, Stats Halved, Morale Down, and SP Down, and the Daunt Spirit while under 100 Morale. | Use supporters 3 times |
ヒット&アウェイ | Hit & Run | 300 | 1 | If you attack without moving, you can move after attacking. | - |
レスキュー技能 | Maintenance Skill | 300 | 1 | +1 Range to the Repair command, and restores an additional 50% HP. The Individual Command Resupply becomes usable after moving. | - |
ラッキースター | Lucky Star | 350 | 3 | Grants the effects of the Fortune spirit command on sortie. Also, at L2, grants this spirit at start of own phase when at 130+ Morale, and at EX, gives 3,000 bonus credits when destroying an enemy. | Clear KE3-1 or KS3-1 |
パーツ供給 | Supply Parts | 150 | 1 | Use consumable Power Parts on adjacent allies. Excludes Power parts which can affect multiple units. | - |
SPアップ | SP Up | 100 | 9 | +5 max SP per skill level. | - |
エースプラウド | Proud Ace | 200 | 1 | Earn the Ace Pilot title (from achieving a total score of 60) and the Great Ace title (from a total score of 80) at 50 (Ace) and 70 (Great Ace) instead. | - |
アタッカー | Attacker | 2500 | 2 | At 130+ Morale, increase damage dealt. The higher the level, the greater the effect. L1: +20% / EX: +30% | Obtain 2000 total score |
フルカウンター | Full Counter | 2000 | 1 | When choosing Counterattack, always attack before the enemy. | Obtain 1,500,000 total CP |
ダッシュ | Dash | 1500 | 2 | Increases Movement. The higher the Skill level, the greater the effect. L1: +1 / EX: +2 | Obtain a unit with 30,000 CP |
SP回復 | SP Recovery | 2500 | 2 | Restores extra SP beyond base amount at the start of own phase. The higher the level, the greater the effect. L1: +10 SP / EX: +20 SP | Use supporters 50 times |
ExCボーナス | ExC Bonus | 2000 | 1 | +2 Extra Count (ExC) on sortie. | Clear K4-3 |
戦術待機 | Tactical Standby | 2500 | 1 | If this pilot has not taken an action at the end of own phase, activates the "Zeal" and "Accel" Spirits, and +5 SP to the main pilot over the base 5 SP regen | Clear KE3-2 or KS3-2 |
Parameter Skills
Skill Name JP | Skill Name EN | PP | Effect |
---|---|---|---|
格闘アップ | CQB Up | 250 | Increases CQB by 5. |
射撃アップ | RNG Up | 250 | Increases RNG by 5. |
技量アップ | SKL Up | 250 | Increases SKL by 5. |
防御アップ | DEF Up | 250 | Increases DEF by 5. |
回避アップ | EVD Up | 250 | Increases EVD by 5. |
命中アップ | HIT Up | 250 | Increases HIT by 5. |
Non-Buyable Skills
Unique Skills
These skills are exclusive to certain pilots, and some will level up in accordance to the pilots' level.
Skill Name JP | Skill Name EN | Max Lv | Effect | Pilots |
---|---|---|---|---|
指揮官 | Commander | 4 | Increases Final Accuracy and Evasion to allies, based on the distance from the skill holder, but provides no bonus to the skill holder themselves. | Bright, Lelouch, Suzukaze, Mitsuba, Ogami, Taiga |
反骨心 | Defiance | 1 | Against an enemy with a higher SKL, +10% damage dealt, -10% damage taken, +10% final Accuracy and Evasion | Hyoma, Gomez, Renais, Gridknight |
地形利用 | Apply Terrain | 1 | Doubles the benefit from spaces with terrain effect such as bonuses to Defense % and Evasion % | Oliver |
ニュータイプ | Newtype | 9 | Skill level increases Accuracy, Evasion, and Range of weapons that require the Newtype skill. | Kamille, Quattro, Fa, Amuro, Üso, Odello, Tomache, Jona, Banagher |
強化人間 | Cyber-Newtype | 9 | Skill level increases Accuracy, Evasion and Range of weapons that require the Newtype skill. | Katejina |
極 | Supreme | 1 | At 130+ Morale, +30% final Accuracy, final Evasion and Critical Rate | Suzaku, Lantis, McGillis |
勇者警察 | Brave Police | 9 | Skill level increases Accuracy, Evasion, pilot SKL, and SP recovery. | J-Decker, Duke Fire, Fire J-Decker, Build Tiger, Super Build Tiger, Shadow-Maru, Kagero |
勇者 | Brave | 9 | Skill rank increases Accuracy, Evasion, Critical Rate, and unit Armor. | Guy, Renais, Mamoru, Kaidoh, J |
デュアルカインド | Dual Kind | 9 | When piloting a unit with the Dual Kind System avility, skill level increases unit Sight, Mobility, Weapon Attack, and max EN. | Mamoru, Kaidoh, Keita, Hinoki |
戦術指揮 | Tactical Command | 1 | Enables the Tactical Cmd. command. Choose from Attack, Defend, and Special to grant bonuses to allies in an area for 1 turn. | Lelouch |
ギアスの呪縛 | Curse of Geass | 1 | At 120+ Morale, +10% final damage dealt, and receive the effects of Potenial L9. (Maxes at under 10% HP, up to +45 Accuracy and Evasion, 72% Critical Rate, -90% damage taken) | Suzaku |
魔法騎士 | Magic Knight | 1 | Morale increases final Accuracy, damage dealt and reduces damage taken. At Morale 151+, +15% final Accuracy, +15% damage dealt, and -15% damage taken. Enables Magic Command (Fuu only) | Hikaru, Umi, Fuu |
Wish | 1 | Enables the "Wish" command, which affects a single ally (anywhere on the map) and uses the following Spirits and ExC Commands on said ally: "Drive"; "Soul"; "Direct Attack" and "Smash Hit". Usable once per map. | Hikaru | |
YII | YII | 1 | Higher Morale increases CQB, RNG, SKL, DEF, EVD, and ACC. At 170+ Morale, +15 to all stats. | Van |
YII | YII (improved) | 1 | Higher Morale increases CQB, RNG, SKL, DEF, EVD, and ACC. At 170+ Morale, +15 to all stats. | Van |
オーバーフロウ | Overflow | 1 | At 150+ Morale, +10% damage dealt and -20% damage taken. | Van |
騎操士 | Knight Runner | 9 | Skill rank increase Accuracy, Evasion, Critical Rate, and damage dealt. | Ernie, Addy, Kid, Emrys |
高位演算能力 | Computer Genius | 1 | Against an enemy with a lower SKL, deal +10% damage and +15% final Accuracy and Evasion. | Ernie |
銀鳳騎士団長 | OSP Commander | 1 | +3 Morale at the start of own phase. Receive +20% PP from destroying enemies. | Ernie |
獅子のカリスマ | Leo's Charisma | 1 | Allies within 3 spaces +5 Morale at the start of own phase | Emrys |
HERO | Hero | 9 | Skill level increase Armor and Critical Rate, reduces weapon EN costs. | Gridman |
ハイパーエージェント | Hyper Agent | 1 | After defeating 5 units on map, +10% damage dealt and +10% Accuracy | Gridman |
??? | ??? | 1 | At 140+ Morale, +5 CQB, RNG, SKL, DEF, EVD, and ACC, +10% damage dealt | Edge, Az |
ギフト | Gift | 1 | Higher Morale increases CQB, RNG, SKL, DEF, EVD, and ACC, and damage dealt. At a maximum of 151+ Morale, +10 to the above stats and +15% damage dealt | Edge, Az |
念動力 | Telekinesis | 9 | Skill level increases Accuracy, Evasion, and damage blocked by the TK Field's barrier. | Ryusei, Kusuha, Bullet |
艦隊指揮 | Captain's Order | 1 | Effect of special skill Commander +10%. Units with the effective range gain maximum effect. | Bright |
霊力 | Spirit Power | 9 | Increases weapon attack, armor and SP recovery based on skill level | Ogami, Sakura, Erica, Taiga, Gemini |
かばう | Cover | 1 | -70% damage taken when support defending | Ogami, Taiga |
隊長コマンド | Captain Commands | 1 | Grants use of Captain Commands. The command you pick will alter stats of pilots with the effect radius until end of the map. Captain Commands do not stack; the last command used overwrites prior commands | Ogami, Taiga |
予知 | Precognition | 1 | +30% evasion rate during the enemy phase. | Gilliam |
Di-Ka'as | 1 | At 50% HP or below, +10% damage dealt and -10% damage taken. | Didarion | |
Di-Ka'as (improved) | 1 | At 50% HP or below, +20% damage dealt and -20% damage taken. | Didarion | |
Alaya-Vijnana System (+20) | 1 | When piloting a unit with the Alaya-Vijnana System, +20 to CQB, RNG, SKKL, DEF, ACC, and EVD | Mikazuki, McGillis | |
Alaya-Vijnana System (+10) | 1 | When piloting a unit with the Alaya-Vijnana System, +10 to CQB, RNG, SKKL, DEF, ACC, and EVD | Akihiro | |
Alaya-Vijnana System (+5) | 1 | When piloting a unit with the Alaya-Vijnana System, +5 to CQB, RNG, SKKL, DEF, ACC, and EVD | Shino | |
Strong Luck | 1 | Gain +20% credits from destroying an enemy. This effect stacks with other skills and parts. | Kyosuke | |
ULTRAMAN Factor | 1 | At under 50% HP, -20% damage taken. On the unit's third turn from launch, +15 CQB, RNG, SKL, DEF, ACC, EVD and +20% damage dealt. | ULTRAMAN | |
Abnormal Survivor | 1 | At under 10% HP, +20 ACC, EVD, CQB, RNG, DEF, SKL | Chirico | |
Abnormal Survivor (improved) | 1 | At under 30% HP, +20 ACC, EVD, CQB, RNG, DEF, SKL | Chirico | |
Precision Strike | 1 | Deal 150% damage on a critical hit. | Chirico | |
Wild Instinct | 1 | At 130+ Morale, +20% damage dealt, +20% to final accuracy. | Shinobu | |
Shinkalion Compatibility | 1 | Increases sight, mobility, and critical rate based on morale. At 130+ morale, -10% damage taken. At 150+ morlae, +10% damage dealt At 170+(max), +20 Sight/Mobility,+15 Critical Rate |
Hayato | |
Shinkalion Compatibility (improved) | 1 | Increases sight, mobility, and critical rate based on morale. At 130+ morale, -20% damage taken. At 150+ morlae, +20% damage dealt At 170+(max), +30 Sight/Mobility,+20 Critical Rate |
Hayato | |
Compatibility | 1 | +20% final accuracy and evasion at 120+ morale. | Asahi |
Commander
Newtype
Level | Hit and Evasion | Range |
---|---|---|
1 | +5% | |
2 | +10% | |
3 | +15% | |
4 | +20% | |
5 | +25% | |
6 | +25% | +1 |
7 | +30% | +1 |
8 | +30% | +2 |
9 | +35% | +2 |
Cyber-Newtype
Level | Hit and Evasion | Range |
---|---|---|
1 | ??? | |
2 | ??? | |
3 | ??? | |
4 | ??? | |
5 | +20% | |
6 | ??? | |
7 | ??? | |
8 | ??? | |
9 | +32% | +1 |
Brave Police
Level | Accuracy and Evasion | SKL | SP recovery |
---|---|---|---|
1 | +2% | +1 | |
2 | +4% | +2 | +1 |
3 | +6% | +4 | +2 |
4 | +8% | +6 | +2 |
5 | +10% | +8 | +3 |
6 | +12% | +10 | +3 |
7 | +14% | +12 | +4 |
8 | +16% | +14 | +4 |
9 | +18% | +16 | +5 |
Brave
Level | Accuracy and Evasion | Critical Rate | Armor |
---|---|---|---|
1 | +2% | ||
2 | +4% | +1% | |
3 | +6% | +3% | +100 |
4 | +8% | +5% | +100 |
5 | +10% | +7% | +100 |
6 | +12% | +9% | +200 |
7 | +14% | +11% | +200 |
8 | +16% | +13% | +200 |
9 | +18% | +15% | +300 |
Dual Kind
Level | Sight and Mobility | Weapon Attack | max EN |
---|---|---|---|
1 | +6 | +50 | +10 |
2 | +9 | +100 | +15 |
3 | +12 | +150 | +20 |
4 | +15 | +200 | +25 |
5 | +18 | +250 | +30 |
6 | +21 | +300 | +35 |
7 | +24 | +350 | +40 |
8 | +27 | +400 | +45 |
9 | +30 | +450 | +50 |
Knight Runner
Level | Accuracy and Evasion | Critical Rate | Damage dealt |
---|---|---|---|
1 | +2% | ||
2 | +3% | +1% | |
3 | +4% | +3% | +5% |
4 | +6% | +5% | +5% |
5 | +8% | +7% | +5% |
6 | +10% | +9% | +10% |
7 | +13% | +11% | +10% |
8 | +16% | +13% | +10% |
9 | +19% | +15% | +15% |
Hero
Level | Armor | Critical Rate | EN Cost |
---|---|---|---|
1 | +50 | +3% | |
2 | +50 | +4% | -5% |
3 | +100 | +5% | -5% |
4 | +100 | +6% | -7% |
5 | +150 | +8% | -7% |
6 | +150 | +10% | -10% |
7 | +200 | +13% | -10% |
8 | +200 | +15% | -15% |
9 | +250 | +20% | -20% |
Telekinesis
Level | Accuracy and Evasion | TK Field block value |
---|---|---|
1 | +4% | 200 |
2 | +8% | 400 |
3 | +12% | 600 |
4 | +16% | 800 |
5 | +20% | 1,000 |
6 | +24% | 1,200 |
7 | +28% | 1,400 |
8 | +32% | 1,600 |
9 | +36% | 1,800 |
Spirit Power
Level | Weapon damage and Armor | SP Recovery |
---|---|---|
1 | +100 | +1 |
2 | +150 | +1 |
3 | +200 | +2 |
4 | +250 | +2 |
5 | +300 | +3 |
6 | +350 | +3 |
7 | +400 | +4 |
8 | +450 | +4 |
9 | +500 | +5 |
Tactical Commands
Command Name | Stats Modified |
---|---|
Attack | CQB, RNG and ACC +15 |
Defend | DEF +20, EVD +15 |
Special | CQB and RNG +30, DEF -40, EVD -20 |
Captain Commands (Ogami)
Command Name | Stats Modified |
---|---|
Wind | EVD +30, ACC +20, DEF -30 |
Forest | ACC, EVD and SKL +10 |
Fire | CQB and RNG +25, DEF -30, EVD -20 |
Mountain | DEF +40, EVD and ACC -15, Restores 5 SP |
Captain Commands (Taiga)
Command Name | Stats Modified |
---|---|
Soul | CQB and RNG +15, Restores 5 SP |
Tech | ACC, EVD and SKL +10 |
Body | DEF +30 |