SD Gundam G Generation/Gather Beat/Flow Chart

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Units in Black join your team.
Units and Pilots in Orange are NPCs, or are only playable for that stage.
Units in Blue have special requirements. Check the Secrets page for more details.
Units in Red previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on.
Information in Green are upgrades for units already in your party.

All Extra Scenarios in this game are completely optional to play and can be skipped (aside from Extra Scenario 4 and Extra Scenario 6). Playing them will not force you to skip any other scenarios.

Main Scenario 1: Side 7
Victory Condition: Shoot down all enemies.
Defeat Condition: Gundam or White Base is shot down.
Unit Acquisition:
  • Gundam (Amuro)
  • Guncannon (Kai)
  • Guntank (Hayato)
  • Core Fighter (Ryuu)
  • White Base (Bright)
  • White Base cannot take action.

Unit Acquisition (Post-Stage):

  • Core Fighter
  • (Sayla)
  • Part: Bazooka
Main Scenario 2: Atmosphere
Victory Condition: Survive for 9 turns, or shoot down all enemies.
Defeat Condition: White Base is shot down.
Unit Acquisition:
  • Salamis (Reed)
  • White Base cannot move.

Unit Acquisition (Post-Stage):

  • Sayla (If communicated with Char).

Communication Events:

  • Amuro can communicate with Char.
  • After Sayla attacks Char, Sayla can communicate with Char.

Secret Requirements:

  • Keeping Sayla after Main Scenario 18 (1/2):
    • Let Sayla fight Char, then have her communicate with Char. This event will also cause Sayla to leave after this scenario and sortie in a Prototype GM as a temporary NPC in Main Scenario 3.
Main Scenario 3: North America Continent
Victory Condition: Shoot down all enemies.
Defeat Condition: White Base is shot down.
Unit Acquisition:
  • Prototype GM (Sayla)
    • Rejoins Player Team if communicated with.
  • GM Command (Yuu)
  • GM Ground Type (Phillip)
  • GM Ground Type (Samana)
  • Gunperry (Alph)
  • Core Fighter (Federation Soldier)
  • Core Fighter (Federation Soldier)
  • Gunperry (Matilda)
  • Zaku II J (Doan) (secret)

Unit Acquisition (Post-Stage):

  • Prototype GM (Sayla) (if hadn't been communicated with yet).
  • GM Command (Yuu)
  • GM Ground Type (Phillip)
  • GM Ground Type (Samana)
  • Gunperry (Alph)
  • Zaku II J (Doan)

Communication Events:

  • Amuro can communicate with Sayla from Turn 2 onwards. This will allow Sayla to be controllable again. She will still rejoin your team after the scenario even if Amuro doesn't communicate with her.
  • Sayla can communicate with Char
  • Let Amuro or Hayato fight Doan, then after Doan's hesitation event, either of them can communicate with Doan.
  • Anyone in the Player Team can communicate with Yuu, Phillip, Samana, and Alph.

Secret Requirements:

  • Zaku II J (Doan)
    • After Amuro or Hayato fights Doan, there will be an event where Doan refuses to fight the Player Team, causing Garma to order his troops to kill Doan as well. Have Amuro or Hayato communicate with Doan, and he will become an ally NPC. After the scenario, he will join your team.
  • Extra Scenario 1:
    • Clear this scenario within 16 turns.
Extra Scenario 1: North American Zeon Research Lab
Victory Condition: Any ally unit reaches the Zeon Research Lab, or all enemies are shot down.
Defeat Condition: White Base is shot down.
Unit Acquisition: None

Secret Requirements:

  • (Marion) (1/3) & Extra Scenario 6 (1/2):
    • Shoot down the Efreet Kai. You will receive the "EXAM System" part after Main Scenario 5, allowing you to build the Blue Destiny I.
Main Scenario 4: Mexico
Victory Condition: Shoot down all enemies.
Defeat Condition: White Base is shot down.
Unit Acquisition:
  • Amuro cannot use any ID Commands.
    • Remedied when Ryuu communicates with Amuro.

Communication Events:

  • Ryuu can communicate with Amuro.
  • Sayla can communicate with Ramba Ral.
  • Amuro can communicate with Ramba Ral.

Secret Requirements:

  • ID Command upgrade for Amuro:
    • Have Ryuu communicate with Amuro. This will allow Amuro use ID Commands again, while also granting him a new, enhanced set of ID Commands.
Main Scenario 5: Jaburo
Victory Condition: (1) Shoot down all enemies; (2) Move White Base to the southern edge of the map, or shoot down all enemies.
Defeat Condition: White Base is shot down.
Unit Acquisition:
  • Gundam Ground Type (Shiro)
  • Gundam Ground Type (Karen)
  • Gundam Ground Type (Terry)
  • Hover Truck (Eledore)
  • Mass-Production Guntank (Michel)

Unit Acquisition (Post-Stage):

  • White Base (Bright) => Grey Phantom (Bright)
  • Gundam => MC Gundam
  • Part: EXAM System
  • Part: Thermonuclear Hover

Communication Events:

  • Shiro can communicate with Aina. This will also cause Aina to immediately retreat.

Secret Requirements:

  • Gundam Ez8 (1):
    • Have Shiro fight Aina. You will receive the Ez8 after Main Scenario 6.
  • NPC ally Apsalus III (Aina) during Main Scenario 9 (1/2) / Gelgoog JG (Aina) (1/1):
    • Have Shiro communicate with Aina.
  • Extra Scenario 2:
    • Clear this scenario within 12 turns.
Extra Scenario 2: Murasame Research Lab
Victory Condition: Shoot down all enemies.
Defeat Condition: Grey Phantom is shot down.
Unit Acquisition:
  • RX-78 Murasame Lab Custom (Zero)
  • Gundam Mk-II (Garrod) (secret)

Unit Acquisition (Post-Stage):

  • RX-78 Murasame Lab Custom
  • (Zero)

Secret Requirements:

  • Gundam Mk-II (Garrod) (1/3):
    • Lure any of the Frost Brothers near the Research Lab (at least 1 square away). Garrod will then appear in the Gundam Mk-II as an NPC ally.
Main Scenario 6: Torrington Base
Victory Condition: Shoot down all enemies.
Defeat Condition: Grey Phantom is shot down.
Unit Acquisition:
  • GP01 Zephyranthes (Kou)
  • Zaku II F (Keith)
  • Powered GM (Burning)
  • RX-78NT1 Alex (Chris)
  • Powered GM (Monsha)
  • Powered GM (Alpha)
  • GM Cannon II (Chap)
  • Albion (Synapse)
  • Gundam Mk-II (Garrod) (secret)

Unit Acquisition (Post-Stage):

  • Albion (Synapse)
  • Gundam Ez8

Communication Events:

  • Kou can communicate with Gato.
  • Amuro can communicate with Gato.
  • Chris can communicate with Monsha.

Secret Requirements:

  • Gundam Mk-II (Garrod) (2/3):
    • Let Grey Phantom be damaged. Garrod will then appear in the Gundam Mk-II as an NPC ally.
  • (Bernie) (1/2):
    • Shoot down Bernie with Chris still alive on the map.
Main Scenario 7: Kimberlite
Victory Condition: Shoot down all enemies.
Defeat Condition: Grey Phantom is shot down.
Unit Acquisition:
  • Shining Gundam (Domon)
  • Kowloon Gundam (Master Asia)
  • Gundam Mk-II (Kamille)
  • Gundam Mk-II (Garrod)

Communication Events:

  • After Garrod appears, Bright can communicate with him.

Secret Requirements:

  • Gundam Mk-II (Garrod) (3/3):
    • Let Grey Phantom be damaged. Garrod will then appear in the Gundam Mk-II as an NPC ally. Have Bright communicate with Garrod, and he will join your team.
  • (Bernie) (2/2):
    • Reduce the enemy count on the map down to 17 units, but with Steiner, Garsia and Misha still alive. Their kamikaze attack event on the Grey Phantom will then play out. After the stage, Bernie will join your team.
Main Scenario 8: South America
Victory Condition: (1) Shoot down all enemies; (2) Move Grey Phantom to the northern edge of the map.
Defeat Condition: Grey Phantom is shot down.
Unit Acquisition:
  • None

Communication Events:

  • Amuro can communicate with Ramba Ral.
  • Amuro can communicate with Hamon.
  • Sayla can communicate with Ramba Ral thrice.
Main Scenario 9: Jaburo
Victory Condition: (1) Shoot down all enemies; (2) Move any ally unit to the designated point on the map, or shoot down all enemies.
Defeat Condition: (1) Grey Phantom is shot down; (2) 6 turns pass.
Unit Acquisition:
  • Medea (Woody)
  • Powered GM (Federation Soldier)
  • Powered GM (Federation Soldier)
  • Apsalus III (Aina) (secret)

Unit Acquisition (Post-Stage):

  • Grey Phantom (Bright) => Argama (Bright)
  • Gunperry (Alph) => Grey Phantom (Alph)

Communication Events:

  • Let Shiro fight Aina. She will turn into an NPC ally in the following event. Shiro can then communicate with her.

Secret Requirements:

  • NPC ally Apsalus III (Aina) (2/2):
    • Let Shiro fight Aina. She will turn into an NPC ally in the following event.
  • Extra Scenario 3:
    • Clear this scenario within 12 turns.
Extra Scenario 3: Kasarelia
Victory Condition: Shoot down all enemies.
Defeat Condition: Argama is shot down.
Unit Acquisition:
  • Kampfer (Uso)
    • Joins the Player Team when communicated with.

Communication Events:

  • Bright can communicate with Uso.

Secret Requirements:

  • Kampfer (Uso):
    • Uso will appear in the Kampfer as an NPC ally. Have Bright communicate with him, and he will join your team.
Main Scenario 10: Gibraltar
Victory Condition: Shoot down all enemies.
Defeat Condition: Argama is shot down.
Unit Acquisition:
  • Mobile FLAT (Loran)
  • Gelgoog JG (Aina)

Unit Acquisition (Post-Stage):

  • Grey Phantom (Alph) => Irish (Alph)
  • Gundam Ez8 => Gundam Ez8 Kai

Communication Events:

  • Shiro can communicate with Aina.

Secret Requirements:

  • Gelgoog JG (Aina):
    • After Aina's Apsalus III is shot down by Ginias' Apsalus III, she will reappear 2 turns later in a Gelgoog JG and join your team.
  • Keeping Shiro:
    • Do not have your allies shoot down Aina or Shiro will then permanently leave.
  • Mobile FLAT (Loran):
    • Lure any enemy unit near the base area (at least adjacent to it). Loran will then appear in a Mobile FLAT and join your team.
Main Scenario 11: Sweetwater
Victory Condition: Shoot down all enemies.
Defeat Condition: Argama is shot down.
Unit Acquisition (Post-Stage):
  • Part: Sturm Booster
  • (Amuro)
  • (Sayla)

Communication Events:

  • Sayla can communicate with Char.

Secret Requirements:

  • Keeping Sayla after Main Scenario 18 (2/2):
    • Have Sayla communicate with Char. If you miss this requirement, you will have one more chance to complete it in the following scenario.
Main Scenario 12: Texas Colony (en-route)
Victory Condition: (1) Shoot down all enemies; (2) Have the Argama escape to the left side of the map, or shoot down all enemies.
Defeat Condition: Argama is shot down.
Unit Acquisition:
  • Re-GZ (Amuro)
    • Rejoins Player Team when communicated with.
  • Methuss (Sayla)

Unit Acquisition (Post-Stage):

  • Part: Psycommu

Communication Events:

  • Sayla can communicate with Char (twice if you did not have her communicate with Char in the previous scenario). This MUST be done on Turn 1, since he will retreat by Turn 2 after Lalah's Elmeth is shot down.

Secret Requirements:

  • Keeping Sayla after Main Scenario 18 (2/2):
    • If you missed the communication event between Char and Sayla in the previous scenario, you can have them communicate again in this scenario. If that is the case, then Sayla can communicate with Char twice during this scenario: the contents of the first dialogue (the necessary Secret Condition) will be similar to what was planned for Scenario 11, while the second dialogue is prepared for this scenario only and has no effect on the secret.
  • Extra Scenario 4:
    • Have the Argama escape to the RIGHT side of the map. This is also the hidden alternate Victory Condition. You will then be led directly to Extra Scenario 4.
Extra Scenario 4: Shangri-La
Victory Condition: Capture or destroy all enemy units (in fact just capture or destroy the stolen Jegan).
Defeat Condition: Argama is shot down.
Unit Acquisition (Post-Stage):
  • Jegan (if captured)
  • (Judau)
  • Part: High Clearance Parts (if Jegan is captured)
Main Scenario 13: Texas Colony
Victory Condition: Shoot down all enemies.
Defeat Condition: Argama is shot down.
Unit Acquisition (Post-Stage):
  • Part: INCOM Unit
  • Part: Psycommu

Communication Events:

  • None

Secret Requirements:

  • Extra Scenario 5:
    • Clear this scenario within 10 turns (could be tricky).
Extra Scenario 5: Frontier Side
Victory Condition: Shoot down all enemies.
Defeat Condition: Argama is shot down.
Unit Acquisition:
  • Jegan (Seabook)
  • Jegan (Birgit)
  • GM Sniper (Federation Pilot) x6

Communication Events:

  • All Newtype pilots can communicate with Seabook.
  • Amuro can communicate with Birgit.
Main Scenario 14: Side 6 (en-route)
Victory Condition: Shoot down all enemies.
Defeat Condition: Argama is shot down.
Unit Acquisition:
  • Gundam Spiegel (Kyouji)
  • Rising Gundam (Rain)
  • Alexandria (Federation Officer)
  • GM Juggler (Monsha)
  • Jegan (Alpha)
  • Guncannon Detector (Chap)

Unit Acquisition (Post-Stage):

  • Gundam Spiegel (Kyouji)
  • Rising Gundam (Rain)

Communication Events:

  • Domon can communicate with Rain (this will not be possible after Domon's power-up event).
  • Domon can communicate with Kyouji.
  • Kou can communicate with Monsha.
  • Chris can communicate with Monsha.

Secret Requirements:

  • ID Command upgrade for Domon:
    • Have Domon fight any enemy with the Shining Gundam. This will trigger Domon's power-up event, granting him a new, enhanced set of ID Commands, one of them being the Shining Finger attack.
  • (Marion) (2/3) & Extra Scenario 6 (2/2):
    • Have the Blue Destiny I, and then the Blue Destiny III built by the end of this stage. Yuu and Blue Destiny III will then temporarily leave at the end of the next scenario.
  • Keeping Kamille:
    • If Kamille is piloting Zeta Gundam, do not let Alex or Muller shoot down any ally unit, or he will permanently leave after a temporary berserk event.
Main Scenario 15: Side 6
Victory Condition: Shoot down all enemies.
Defeat Condition: Argama is shot down.
Unit Acquisition:
  • Wing Gundam (Heero)

Unit Acquisition (Post-Stage):

  • Part: Salamis Cannon
  • Part: High Mobility Thruster
  • Blue Destiny III (Yuu) (secret)

Communication Events:

  • Yuu can communicate with Heero.

Secret Requirements:

  • Upgrade parts for Gundam Ez8:
    • Have Gundam Ez8 in your arsenal. You will then receive the parts to upgrade the Ez8 into 2 different forms by the end of this scenario.
  • Kamille ID Command upgrade:
    • Field Kamille piloting Zeta Gundam, field Kyouji in any unit, and then let Alex or Muller shoot down any of Amuro, Shiro, Seabook, Domon or Yuu. This will grant Kamille a new, enhanced set of ID Commands. If you miss this, you will have two more chances to achieve this condition, in Extra Scenario 6 and in Main Scenario 19.
Extra Scenario 6: Deserted Colony Area
Victory Condition: Shoot down all enemies.
Defeat Condition: Argama is shot down.
Unit Acquisition:
  • Blue Destiny III => Blue Destiny III (secret)
  • Yuu gains a new ID Command to replace his old EXAM-related one.

Secret Requirements:

  • (Marion) (3/3):
    • Have Yuu defeat Nimbus. This will also cause Yuu to lose the Blue Destiny III.
  • Kamille ID Command upgrade:
    • Field Kamille piloting Zeta Gundam, and then let Nimbus shoot down Yuu. This will trigger an event and grant Kamille his final ID Command, the Waverider Crash attack. This will also prevent you from getting Marion however. If you miss this, you will have one more chance to achieve this condition in Main Scenario 19.
Main Scenario 16: Moonrace Settlement
Victory Condition: (1) Have Bright communicate with Harry, Phil or Poe; (2) Move any battleship to the marked square on the map; (3) Shoot down all enemies.
Defeat Condition: Argama is shot down.
Unit Acquisition (Post-Stage):
  • WODOM
  • SUMO (Harry)
  • Argama (Bright) => Nahel Argama (Bright)
  • (Kou)
  • Part: High Clearance Parts x2
  • Part: Mega Beam Cannon

Communication Events:

  • Bright can communicate with Harry.
  • Bright can communicate with Phil.
  • Bright can communicate with Poe.
  • Loran can can communicate with Corin.
  • Loran can can communicate with Jacop.
  • Loran can can communicate with Bruno.

Secret Requirements:

  • SUMO (Harry):
    • Have Bright communicate with Harry, Phil or Poe without your team attacking any enemy units (you can then attack any enemy you want after communicating, though it isn't necessary). Harry will then join your team after the scenario.
Main Scenario 17: Solomon
Victory Condition: Shoot down all enemies.
Defeat Condition: Nahel Argama is shot down.
Unit Acquisition:
  • Gundam GP03 (Kou)
  • Jegan (Monsha)
  • Jegan (Chap)
  • Jegan (Alpha)
  • Birmingham (Tianem)
  • Birmingham (Wakkein)

Communication Events:

  • Bright can communicate with Wakkein.
  • Chris can communicate with Monsha.
  • Kou can communicate with Monsha.

Secret Requirements:

  • Keeping Sleggar:
    • Do not let Sleggar fight Dozle's Big Zam, or he will attempt a suicide attack to cripple it, dying in the process.
Main Scenario 18: Side 6 Area
Victory Condition: Move any battleship to the marked square, or shoot down all enemies.
Defeat Condition: Nahel Argama is shot down.
Unit Acquisition:
  • Wing Gundam (Heero)

Communication Events:

  • None
Main Scenario 19: Lunar City Granada
Victory Condition: Shoot down all enemies.
Defeat Condition: Nahel Argama is shot down.
Unit Acquisition:
  • Sazabi (Casval)
  • Geara Doga (Apolly)
  • Geara Doga (Roberto)
  • Qubeley (Haman)
  • Jagd Doga (Chalia Bull)
  • Jagd Doga (Marion) (secret)
  • Tallgeese III (Zechs)
  • Tallgeese (Noin)

Unit Acquisition (Post-Stage):

  • Sazabi (Casval)
  • Jagd Doga (Marion)

Communication Events:

  • Amuro can communicate with Char.
  • Sayla can communicate with Char.
  • Heero can communicate with Zechs.
  • Zero can communicate with Chalia.

Secret Requirements:

  • Kamille ID Command upgrade:
    • Field Kamille piloting Zeta Gundam, field Kyouji in any unit, and then have Kamille attack the Gromlin. This will trigger an event and grant Kamille his final ID Command, the Waverider Crash attack.
    • (Out of all of the secret conditions regarding Kamille's ID Command upgrade, the one in this scenario is the only one that can be achieved without sacrificing anyone in your team, but since this is already the penultimate stage, you won't have many chances to use it).
  • Zero ID Command upgrade:
    • Have Zero communicate with Chalia. This will grant him a new, enhanced set of ID Commands after the scenario.
  • Kowloon Gundam (Master Asia) in Main Scenario 20:
    • Make sure that Domon is the pilot with the highest level in your team. If there are other pilots who are at the same level with Domon, they must not be Amuro, Kamille, Judau, Seabook, or Uso. Master Asia in the Kowloon Gundam will then join you during the final battle. If this condition is not fulfilled, Master Asia will join your team after you clear the final stage, and will be available for the following laps played upon that save data.
Main Scenario 20: A Baoa Qu
Victory Condition: (1) Shoot down all enemies; (2) Shoot down Gromlin.
Defeat Condition: Nahel Argama is shot down.
Unit Acquisition:
  • Kowloon Gundam (Master Asia)
  • Geara Doga (Apolly)
  • Geara Doga (Roberto)
  • Qubeley (Haman)
  • Rewloola (Chalia Bull)
  • Tallgeese III (Zechs)
  • Tallgeese (Noin)

Unit Acquisition (Post-Stage):

  • Kowloon Gundam (Master Asia) [if not obtained previously]