Naval Ops Series/Naval Ops: Warship Gunner/Technology Level
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R&D
Tech Research Cost Breakdown
Funds required to advance tech level
| Lv1 |
Lv2 |
Lv3 |
Lv4 |
Lv5 |
Lv6 |
Lv7 |
Lv8 |
Lv9 |
Lv10 |
Lv11 |
Lv12 |
Lv13 |
Lv14 |
Lv15 |
Lv16 |
Lv17 |
Lv18 |
Lv19 |
Lv20 |
Lv21 |
Lv22 |
Lv23 |
Lv24 |
Lv25
|
| 10000 |
12500 |
15500 |
19000 |
23000 |
27500 |
32500 |
38000 |
44000 |
50500 |
57500 |
65000 |
73000 |
81500 |
90500 |
100000 |
110000 |
122500 |
137500 |
155000 |
175000 |
200000 |
230000 |
280000 |
350000
|
| Lv26 |
Lv27 |
Lv28 |
Lv29 |
Lv30
|
| 450000 |
600000 |
800000 |
1100000 |
1500000
|
Permanent Research Effects
- Lv10 Material Tech, Lv20 Armaments Tech, Lv10 Electronics Tech: Cannon fires special anti-air shell in Intercept mode
- Ship Durability & Bridge Command Upgrade
- Lv6 Electronics Tech: Permanent increase of ship durability and bridge command stats
- Lv11 Electronics Tech: Permanent increase of ship durability and bridge command stats
- Lv16 Electronics Tech: Permanent increase of ship durability and bridge command stats
- Lv21 Electronics Tech: Permanent increase of ship durability and bridge command stats