Naval Ops Series/Naval Ops: Warship Gunner/Technology Level

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R&D

Tech Research Cost Breakdown

Funds required to advance tech level
Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11 Lv12 Lv13 Lv14 Lv15 Lv16 Lv17 Lv18 Lv19 Lv20 Lv21 Lv22 Lv23 Lv24 Lv25
10000 12500 15500 19000 23000 27500 32500 38000 44000 50500 57500 65000 73000 81500 90500 100000 110000 122500 137500 155000 175000 200000 230000 280000 350000
Lv26 Lv27 Lv28 Lv29 Lv30
450000 600000 800000 1100000 1500000

Permanent Research Effects

    • Lv10 Material Tech, Lv20 Armaments Tech, Lv10 Electronics Tech: Cannon fires special anti-air shell in Intercept mode
  • Ship Durability & Bridge Command Upgrade
    • Lv6 Electronics Tech: Permanent increase of ship durability and bridge command stats
    • Lv11 Electronics Tech: Permanent increase of ship durability and bridge command stats
    • Lv16 Electronics Tech: Permanent increase of ship durability and bridge command stats
    • Lv21 Electronics Tech: Permanent increase of ship durability and bridge command stats