Namco × Capcom/Flow Chart

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Those in Black join your team.
Those in Yellow are available for that stage, then leave.
Those in Blue have special requirements. Check the Secrets page for more details.
Those in Red previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on.
Those in Green are upgrades for units already in your party.

One thing to be noted about Namco × Capcom's game progression is that free deployment stages are scarce; you will be spending most of the game playing with forced deployment characters per stage only. This may just seem like much of the cast being treated like Spot Participation characters, but in fact Character Acquisition is still present in this game, in how characters who join the team, despite probably not getting deployed for the stages to come, can still have their stats checked and be equipped with items in the intermission.

Story

プロローグ1:ゆらぎの街のアリス
Prologue 1: Arisu of the Wavering Town
Victory Condition: Defeat all enemies.
Defeat Condition: Reiji Arisu & Xiaomu are defeated.

Initial Deployment:

  • Reiji Arisu & Xiaomu

After defeating all Kamaitachi Sou units:

  • Shion & M.O.M.O.
  • KOS-MOS

After Juni and Juli act:

  • Chun-Li

Enemy Units:

  • [x3] Kamaitachi Sou

After defeating all Kamaitachi Sou units:

  • [x3] Goblin

After Shion & M.O.M.O. and KOS-MOS act:

  • Juni
  • Juli

Unit Acquisition:

  • Reiji Arisu & Xiaomu (Leaves after the intermission)
  • Shion & M.O.M.O. (Leaves after the intermission)
  • KOS-MOS (Leaves after the intermission)
  • Chun-Li
プロローグ2:宿命の物語
Prologue 2: A Tale of Destiny
Victory Condition: Defeat all enemies.
Defeat Condition: Stahn & Rutee are defeated.

Initial Deployment:

  • Stahn & Rutee

After the first battle:

  • Klonoa & Gantz

After the Blue Knights act:

  • Kurino Sandra & Sabine

3 units remain after the Blue Knights' arrival:

  • Gilgamesh & Ki

Enemy Units:

  • [x3] Green Slime

After the first battle:

  • [x3] Black Slime

3 enemies remain after the Black Slimes' arrival:

  • [x3] Blue Knight

3 units remain after the Blue Knights' arrival:

  • Joka
  • [x2] Moo

Unit Acquisition:

  • Stahn & Rutee (Leaves after the intermission)
  • Klonoa & Gantz (Leaves after the intermission)
  • Kurino Sandra & Sabine
  • Gilgamesh & Ki (Leaves after the intermission)
プロローグ3:戦国の用心棒
Prologue 3: The Sengoku Bodyguard
Victory Condition: Defeat all enemies.
Defeat Condition: All allies defeated.

Initial Deployment:

  • Heishirou Mitsurugi

1 Spear Skeleton defeated or Yoshitsune attacked:

  • Taki

After Benkei battles:

  • Masuyo Tobi & Hiromi Tengenji
  • Tron & Servbot

11 actions taken:

  • Taira no Kagekiyo & Tarosuke

Enemy Units:

  • Minamoto no Yoshitsune
  • [x3] Spear Skeleton

1 Spear Skeleton defeated or Yoshitsune attacked:

  • Musashibou Benkei

After Benkei battles:

  • [x3] Horokko
  • Gilly Octy

Unit Acquisition:

  • Heishirou Mitsurugi (Leaves after the intermission)
  • Taki (Leaves after the intermission)
  • Masuyo Tobi & Hiromi Tengenji (Leaves after the intermission)
  • Tron & Servbot (Leaves after the intermission)
  • Taira no Kagekiyo & Tarosuke (Leaves after the intermission)
プロローグ4:Ghouls & Ghosts
Prologue 4: Ghouls & Ghosts
Victory Condition: Defeat all enemies. (The stage is cleared when there are 2 or fewer enemies remaining)
Defeat Condition: Valkyrie is defeated.

Initial Deployment:

  • Valkyrie

6 enemies remain after enemy reinforcements:

  • Demitri Maximoff
  • Morrigan Aensland

Enemy Units:

  • [x5] Skeleton Murderer

2 enemies defeated:

  • [x2] Black Slime
  • [x2] Mage

Unit Acquisition:

  • Valkyrie (Leaves after the intermission)
  • Demitri Maximoff (Leaves after the intermission)
  • Morrigan Aensland (Leaves after the intermission)