Mobile Suit Gundam: Gihren's Greed: The Fear of Axis V/Generic Events

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The following events can occur in multiple campaigns.

System Events

No. Name Conditions Result
1-1 Violation of the Antarctic Treaty Zaku II C (Nuclear Bazooka) or Gundam GP02 development complete Alignment -50
1-2 Speech Given Execute the special plan, "Speech" All units +15 Will
1-3 Solay Ray Restriction Lifted Alignment < 400 in Gihren's Zeon part 2 or 3, Delaz Fleet, Orthodox Zeon, New Zeon, or Casval's Neo Zeon, and Solar Ray development is complete Special plan "Solar Ray Firing Operation" becomes available
1-4 Solar Ray Firing Operation Executed Execute the special plan "Solar Ray Firing Operation" The Solar Ray can be fired
1-5 Solar Ray Firing The Solar Ray is fired in battle Enemy forces -30%, Alignment -100
1-6 Solar System Restriction Lifted Alignment < 400 in Federation part 2 or 3, and Solar System development complete Special plan "Solar System Radiation Operation" becomes available
1-7 Solar System Radiation Operation Executed Execute the special plan "Solar System Radiation Operation" The Solar System can be fired
1-8 Solar System Radiation The Solar System is fired in battle Enemy forces -30%, Alignment -100
1-9 Colony Laser Restriction Lifted Alignment < 400 and Gryps 2 is under your control Special plan "Colony Laser Firing Operation" becomes available
1-10 Colony Laser Firing Operation Executed Execute the special plan "Colony Laser Firing Operation" The Solar Ray can be fired
1-11 Colony Laser Firing The Colony Laser is fired in battle Enemy forces -30%, Alignment -100
1-12 Colony Drop Restriction Lifted Alignment < 100 in Federation or Gihren's Zeon part 2 or 3 Special plan "Colony Drop Operation" becomes available
1-13 Colony Drop Operation Executed Execute the special plan "Colony Drop Operation" Colonies can be dropped
1-14 Colony Drop A colony is dropped in battle Enemy forces -30%, Alignment -100
1-15 Riots Erupt At the start of the Strategy Phase, Alignment < 100 Special plan "Quell Riots" becomes avaialble, no other special plans can be executed
1-16 Riots Subside Alignment ≥ 110 Special plans can be used as normal, "Quell Riots" disappears
1-17 Riots Quelled Special plan "Quell Riots" executed Alignment set to 110
1-18 "Information Control" Available Alignment < 400 Special plan "Information Control" becomes available
(Plan can only be used once every five turns)
1-19 Information Control Special plan "Information Control" executed Alignment +200
1-20 Financial Support (1) Alignment = 1000 at the start of the Strategy Phase Funds +10,000
1-21 Finanical Support (2) Alignment ≥ 800 at the start of the Strategy Phase Funds +4000
1-22 Resource Donation (1) Alignment ≥ 900 at the start of the Strategy Phase Resources +10,000
1-23 Resource Donation (2) Alignment ≥ 700 at the start of the Strategy Phase Resources +4000
1-24 Special Fund Levy Special plan "Special Fund Levy" executed Funds +3000, alignment -50
1-25 Special Resource Levy Special plan "Special Resource Levy" executed Funds +3000, alignment -50
1-26 "Plunder Funds" Available Alignment < 300 Special plan "Plunder Funds" becomes available
(Plan can only be used once every five turns)
1-27 Plunder Funds Special plan "Plunder Funds" executed Funds +5000, Alignment -100
1-28 "Plunder Resources" Available Alignment < 300 Special plan "Plunder Resources" becomes available
(Plan can only be used once every five turns)
1-29 Plunder Resources Special plan "Plunder Resources" executed Resources +5000, Alignment -100
1-30 "Bribe Enemy Engineers" Available Alignment < 350 Special plan "Bribe Enemy Engineers" becomes available
(Plan can only be used once every five turns)
1-31 Bribe Enemy Engineers Special plan "Bribe Enemy Engineers" executed Enemy Technology Level +30%, Alignment -30, Funds -3000
1-32 Technology Support (1) Alignment ≥ 950 at the start of the Strategy Phase General Tech, MS and MA levels +20%
(Event can only occur once every ten turns)
1-33 Technology Support (2) Alignment ≥ 750 at the start of the Strategy Phase General Tech, MS and MA levels +10%
(Event can only occur once every ten turns)
1-34 Illegal Occupation Von Braun or Side 6 occupied Alignment -50 each turn
1-35 Human Extinction Ending 999 turns pass Human Extinction ending