Makai Senki Disgaea 4/MAbilities
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MAbilities (Unique Characters)
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
---|---|---|---|---|---|
Valvatorez | ヴァルバトーゼ | バトルオブブラッド | Bloody Battle | Increase ATK by the number of defeated enemies x 5%. | Innate |
- | - | フィジカルブースト | Physical Boost | Special physical attack damage increased by 15%. | |
- | - | アブソープション | Absorption | Absorb 10% of the defeated unit's stats. | Lv40 |
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Fenrich | フェンリッヒ | 暴君のしもべ | Tyrant's Slave | Increase stats by 30% when adjacent to Valvatorez. | Innate |
- | - | あだ討ち | Revenge | The lower HP of the dispatched Valvatorez, the higher the stats. | |
- | - | 忠誠の証 | Symbol of Loyalty | Shoulder the damage received by Valvatorez when adjacent. | Lv40 |
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Fuka | フーカ | ドリームガール | Dream Girl | Damage decreased by 50% when receiving special attack. | Innate |
- | - | ふくしゅうスロー | Revenge Throw | Triple the damage caused by a Prinny explosion. | |
- | - | プリニーせんめつ | Prinny Annihilation | Increase stats by 20% x the # of defeated Prinnies. | |
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Desco | デスコ | ラスボス設定 | Final Boss Setting | ATK increased by 20% per adjacent ally unit. | Innate |
- | - | 三段形態 | 3 Transformations | Increase stats by 20% when HP becomes below 2/3 and 1/3. | |
- | - | マナの枯渇 | Mana Scarcity | Decrease the obtained Mana by 30% but increase attack damage by 50%. | |
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Emizel | エミーゼル | コンセントレイション | Concentration | Increase magic damage by 50% when aimed at single unit. | Innate |
- | - | マジカルブースト | Magical Boost | Special magic attack damage increased by 15%. | |
- | - | ペインジェネレート | Generate Pain | 20% of damage recovers SP when attack is received. | Lv40 |
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Vulcanus | ブルカノ? | 天使の煌き | Angel Glitter | Increase stats of adjacent male ally units by 20%. | Innate |
- | - | ゴールドフィンガー | Gold Finger | HL gain increased by 100% if killing blow is dealt. | |
- | - | 無償の愛 | Unconditional Love | Increase attack damage by 30%, but obtained HL will become 0. | |
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Axel | アクターレ | スターオーラ | Star Aura | Damage taken from human-type units decreased by 50%. | Innate |
- | - | バラエティ根性 | Entertainment Life | Nulls non-elemental special attacks if HP is under 25% | |
- | - | 芸風チェンジ | Image Change | Switch values of HP & SP, and ATK & INT | |
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Flonne | フロン | 癒しパラダイス | Healing Paradise | Healing magic effects to allies on map increased by 100%. (transferable) | Innate |
- | - | 愛フィールド | Love Field | Nulls all instant death effects on allies. | |
- | - | 総天然オーラ | Natural Oafy Aura | Damage decreased by 50% when receiving elemental attack. | |
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Raspberyl | ラズベリル | 愛羅武勇ハート | Love Thy Heart | If enemy level is higher, damage dealt increased by 20%. | Innate |
- | - | 仏恥義理レンジ | Law by Range | Magic range increased by 2, but 50% more SP used. | |
- | - | 渦畏誤ヘルパー | Helping Hand | Decrease the damage on an ally who used Protect by 50% | |
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Etna | エトナ | ドミナントスマイル | Dominant Smile | Stats of ally Prinnies on map increased by 30%. | Innate |
- | - | エクスタシー | Ecstasy | When joining a team attack, EXP gain increased by 50%. | |
- | - | サディスティック | Sadistic | Damage dealt increased by 30% if enemy's HP is max. | |
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Laharl | ラハール | 超魔王魂 | Uber Overlord Soul | Special attack damage increased by 20%. | Innate |
- | - | 大激怒 | Furious Rage | ATK increased by 5% every time a normal attack is received. | |
- | - | 制圧の眼光 | Suppression Stare | Damage taken decreased by 50% if enemy HP is under 50%. | |
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Asagi (SD) | アサギ | ヒロインドリーム | Heroine's Dream | Increase stats by 5% per male ally unit on map. | Innate |
- | - | スカイハイ | Sky High | Movement type becomes flying type. | |
- | - | デッドオアアライヴ | Dead or Alive | Normal attack crit rate becomes 100% for both sides. | |
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Asagi (HD) | アサギ(アドバンスver) | バレットセット | Bullet Set | Execute one additional normal attack when gun is equipped | Innate |
- | - | 跳弾 | Close-up Shot | Damage dealt to an adjacent unit increased by 50% when gun is equipped | |
- | - | 零距離射撃 | Flying Bullets | Allows for non-linear attacks with a gun | |
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Prinny Kurtis | プリニーカーチス | 収束攻撃 | Bundle Attack | Increase damage by 10% x the # of empty panels within ATK range. | Innate |
- | - | 地球勇者の銃 | Earth Hero's Gun | (Max. HP - Current HP) x 0.25 = Added damage. | |
- | - | 地球勇者の剣 | Earth Hero's Sword | (Max. SP - Current SP) x 0.25 = Added damage. | |
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Zetta | ゼタ | 宇宙最強の魔王 | Badass Overlord | Attack with the highest stats when using a special skill. | Innate |
- | - | 宇宙最高の力 | Ultimate Power | ATK up by 30% on odd turns, INT up by 30% on even turns. | |
- | - | 宇宙最硬の体 | Ultimate Body | DEF up by 30% on odd turns, RES up by 30% on even turns. | |
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Adell | Fair and Square | Increase damage by 30% during 1-on-1 | Innate | ||
- | - | Increase fist normal attack range by 1 | |||
- | - | Increase fire damage by 20%, decrease fire damage taken by 20% | |||
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Rozalin | Increase adjacent male allies' stats on the Cam-Pain Map by 10%. | Innate | |||
- | - | Increase adjacent allies' crit chance on the Cam-Pain Map by 20%. ** | |||
- | - | Increase adjacent allies' magic range on the Cam-Pain Map by 1. ** | |||
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Priere | Takes another turn after defeating an enemy with normal attack. (once per turn) | Innate | |||
- | - | Force the target to counter-attack. | |||
- | - | During level-up, increase ATK by 30%, decrease DEF by 30%. | |||
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Mao | Increase damage by 3% for every enemy on the map. | Innate | |||
- | - | If the target is weak to the element, increase damage by 100%. | |||
- | - | Increase star damage by 20%, decrease star damage taken by 20%. | |||
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Pleinair | Increase ally stats on the map by 10%. | Innate | |||
- | - | Increase adjacent allies' movement range by 1. | |||
- | - | After defeating enemies, recover 50% SP from skill usage. | |||
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Kyoko Needleworker | Increase evasion by 50% when next to Raspberyl in battle. | Innate | |||
- | - | During full HP, increase SPD by 30%. | |||
- | - | When next to Raspberyl, increase Raspberyl's damage by 10% | |||
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Asuka Cranekick | Increase damage by 50% when next to Raspberyl in battle | Innate | |||
- | - | During full HP, increase ATK by 30%. | |||
- | - | When next to Raspberyl, increase Raspberyl's evasion by 5%. | |||
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Gig | During magichange/fusion, increase aptitudes by 50%. | Innate | |||
- | - | When set to leader, increase Evil Area members' stats by 5%. | |||
- | - | When deployed from base, increase stats by 20%. | |||
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Tyrant Valvatorez | Increase weapon stats by 50%. | Innate | |||
- | - | Increase stats by 20% x the number of adjacent allies on Cam-Pain Map. | |||
- | - | Defeated enemies become neutral. (non-transferable) | |||
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Nippon-ichi chan | Increase stats by 1% for every 10-hour playtime. | Innate | |||
- | - | Increase stats by 10% x the # of flat-chested chars in the same Evil Area. ** | |||
- | - | Increase stats by amount of HP recovered from healing spells. | |||
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Pram | プラム | 予言 | Prediction | Randomly changes the effect of Evility after the turn passes. | Innate |
No Effect. | Random | ||||
Your attacks will always hit. | Random | ||||
Increase evasion to 100%. | Random | ||||
Increase damage dealt by 50%. | Random | ||||
Decrease damage received by 50%. | Random | ||||
Increase movement by 1. | Random | ||||
Increase Magic range by 1. | Random | ||||
Normal attack occurs twice. | Random | ||||
- | - | Decrease adjacent enemy RES by 50%. | |||
- | - | Increase stats by 5% x the number of deployed male allies. | |||
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Petta | Increase adjacent allies' normal attack and magic range by 2. | Innate | |||
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Credit to : [1] And : Unknown_PC@gamefaqs
MAbilities (Generic Human Classes)
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
---|---|---|---|---|---|
Warrior | 戦士(男) | ワイルドクライ | Wild Cry | Increase stats by 20% per adjacent enemy unit. | Innate |
- | - | アーマーマスタリ | Armor Mastery | Equipment aptitude for HP & DEF increased by 30%. | Rank 1 |
- | - | エナジースラッシュ | Energy Slash | 10% of current SP added to ATK when sword is equipped. | Rank 3 |
- | - | ヘビースマッシュ | Heavy Smash | 30% of base DEF added to ATK when axe is equipped. | Rank 5 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Valkyrie | 戦士(女) | アサルトアタック | Assault Attack | Damage increased by number of moved panels x 10%. (within turn) ** | Innate |
- | - | シールドマスタリ | Shield Mastery | Damage decreased by 50% when receiving normal attack. | Rank 1 |
- | - | パワーショット | Power Shot | 30% of base ATK added to HIT when bow is equipped. | Rank 3 |
- | - | スピアスティング | Spear Sting | 30% of base HIT added to ATK when spear is equipped. | Rank 5 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Magician | 魔法使い(男) | 魔力収束 | Magic Bundle | Special skill power increased by 30%, but 50% more SP used. | Innate |
- | - | イリュ-ジョン | Illusion | 30% of base INT added to SPD when staff is equipped. | Rank 1 |
- | - | マジックワンド | Magic Wand | Damage by a staff attack is based on INT. | Rank 1 |
- | - | 魔力変換 | Magic Conversion | 10% of current SP added to INT. | Rank 4 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Witch | 魔法使い(女) | 魔力節約 | Magic Moderation | 50% less SP used on special skills. | Innate |
- | - | コンセントレート | Concentrate | 30% of base INT added to HIT when staff is equipped. | Rank 1 |
- | - | マジックワンド | Magic wand | Damage by a staff attack is based on INT. | Rank 1 |
- | - | エンラージ | Enlarge | Magic range increased by 1 panel. | Rank 4 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Cleric | 僧侶(女) | コープスヒール | Corps Heal | Increase recovery by 50% x the # of adjacent units. | Innate |
- | - | 心の豊穣 | Heart's Fertility | 50% more Mana gained if killing blow is dealt | Rank 1 |
- | - | ベテランナース | Veteran Nurse | Add 1% to the strength of healing magic. | Rank 3 |
- | - | 死の癒し | Death's Heal | Stats decrease by 50%, but heal magic gains reverse effect. | Rank 5 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Archer | アーチャー | 加速射撃 | Accel Shot | Attack power increased by range (panels) x 5%. | Innate |
- | - | 落鳳破 | Hawk Down | Damage dealt increased by 50% if enemy can fly. | Rank 1 |
- | - | ボーイハント | Boy Hunt | Damage dealt is increased by 20% if enemy is male. | Rank 3 |
- | - | ボウレンジ | Bow Range | Attack range increased by 1 panel(s) when bow is equipped. | Rank 5 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Gunner | ガンナー | マーキング | Marking | During Combo, next ally to attack has 100% crit rate. | Innate |
- | - | アシスト | Assist | During Combo, next ally to attack has 100% accuracy. | Rank 1 |
- | - | セカンドアタック | Second Attack | Damage dealt increased by 50% if part of a Combo. | Rank 3 |
- | - | ガントリック | Gun Trick | 30% of HIT added to SPD when a gun is equipped. | Rank 5 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Heavy Knight | 重騎士 | イージス | Aegis | Damage decreased by 30% when attacked from front. | Innate |
- | - | ラストフォートレス | Last Fortress | DEF & RES increased by 50% when HP is under 25%. | Rank 1 |
- | - | アドバンスドガード | Advance Guard | Damage taken decreased by 80% when defending. | Rank 3 |
- | - | スピアディフェンス | Spear Defense | 30% of base ATK added to DEF when spear is equipped. | Rank 5 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Thief | 盗賊 | 盗人の技 | Thief Skills | Success rate doubled when stealing. | Innate |
- | - | 危険回避 | Evade Danger | Null damage from bombs. | Rank 1 |
- | - | 心盗み | Heart Steal | Able to steal stat values when stealing. | Rank 3 |
- | - | 幸運の指 | Lucky Finger | When breaking a chest, contents increased by 1 rank. | Rank 5 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Ninja | 忍者(男) | 朧霞 | Misty Haze | 50% chance to evade attacks from front | Innate |
- | - | 冷眼 | Sharp Eye | Crit chance increased by 20%. | Rank 1 |
- | - | 幻身 | Vision Blur | Damage is nulled when Nicked. | Rank 3 |
- | - | 殺手 | Killing Hand | 30% of base SPD added to HIT when fist weapon is equipped. | Rank 5 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Lady Samurai | 侍 | 明鏡止水 | Calm Waters | Attack power increased by 30% when attacking single target. | Innate |
- | - | 心眼 | Mind's Eye | Null accuracy bonus when attacked from side or behind. | Rank 1 |
- | - | 介錯 | Euthanasia | Normal attack will deathblow targets with less than 25% HP. | Rank 3 |
- | - | 破邪 | Cleanse Evil | Damage dealt to monster-type units increased by 25%. | Rank 5 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Beast Tamer | 魔物使い | ダークテイマー | Dark Tamer | Increase stats of adjacent ally monster units by 20%. | Innate |
- | - | シンクロナイズ | Synchronize | Team attack chance with monster becomes 99%. | Rank 1 |
- | - | ダークブラッド | Dark Blood | Stats increased by 5% per monster unit on map. | Rank 3 |
- | - | Mウェポンマスタリ | M Weapon Master | Aptitude increased by 20% when Magichange weapon equipped. | Rank 5 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Shaman | 呪術師 | カーズドダンス | Cursed Dance | Stats of enemies on map decreased by 5%. | Innate |
- | - | ハザードダンス | Hazard Dance | Ailment chance of enemies on map increased by 20%. | Rank 1 |
- | - | アミナスダンス | Ominous Dance | Evasion of enemies on map decreased by 20%. | Rank 3 |
- | - | ルーインダンス | Ruin Dance | Element stats of enemies on map decreased by 25%. | Rank 5 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Bouncer | バウンサー | 要人警護 | Official Protection | Increase DEF/RES of an adjacent ally by 20% | Innate |
- | - | ダメージシフト | Sync Guard | Decrease damage received by an adjacent unit by 10% upon defense. | Rank 1 |
- | - | シンクロガード | Damage Shift | Take 20% of damage received by another unit in the same ATK range. | Rank 3 |
- | - | デスサポート | Deadly Support | Increases stats of an adjacent unit by 20% upon defeat (3 turns). | Rank 5 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Professor | 教授 | 新薬投入 | Medical Insertion | Effect of boost magic increased by 50%. | Innate |
- | - | 効果的運用 | Effective Delivery | Extend the effect of support magic by 2 turns. | Rank 1 |
- | - | 秘薬調合 | Secret Potion | Item effect +100% | Rank 3 |
- | - | 凶師免許 | Teaching License | EXP gain of allies on map increased by 20%. | Rank 5 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Magic Knight | 魔法剣士 | 精霊の祝福 | Spirit Benediction | Elemental damage increased by 20%. | Innate |
- | - | エレメントフォース | Elemental Force | Reflect element values onto elemental attacks (+ only). | Rank 1 |
- | - | エコー | Echo | 25% chance to use the same special skill. | Rank 3 |
- | - | ソードフォース | Sword Force | 30% of base ATK added to INT when sword is equipped. | Rank 5 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Masked Hero | 覆面ヒーロー | スピードムーブ | Speedy Move | Increased SPD Bonus by 5% x moving panels (during turns). | Innate |
- | - | 弱肉強食 | Power Survival | If enemy level is lower, damage dealt increased by 50%. | Rank 1 |
- | - | 優越感 | Superiority | If enemy level is lower, damage taked decreased by 50%. | Rank 3 |
- | - | チキンハート | Chicken Heart | MV increased by 3, stats decreased by 30%. | Rank 5 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Onmyo Monk | 陰陽術師 | マスブラスター | Mass Blaster | Damage increased by 10% per target in area attack. | Innate |
- | - | ジオエナジー | Geo Energy | Stats increased by 10% per Geo Block color on map. | Rank 1 |
- | - | ジオレジスト | Geo Resist | Nullify Geo effect and fall damage. | Rank 3 |
- | - | ジオダメージ | Geo Damage | Increase Geo chain damage by 50%. | Rank 5 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Battle Suit | バトルスーツ | 自爆 | Self-Destruct | Self-Destruct when HP hits below 10% by an attack. | Innate |
- | - | リミッター解除 | Limiter Release | Increase stats by 20%, consume SP by 20% every turn. | Rank 1 |
- | - | バックモニター | Rear Monitor | Turns around when receiving an attack from behind. | Rank 3 |
- | - | ダメージカット | Damage Cut | Nullify damage less than 10% of max HP. | Rank 5 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Android | アンドロイド | ワンマンアーミー | One Man Army | When left as the last unit, stats increased by 100%. | Innate |
- | - | リバイバル | Revival | When HP is under 25%, recovers fully at the end of turn. | Rank 1 |
- | - | ギミックボディ | Gimmick Body | Aptitude becomes 200%, but base stats are decreased by 50%. | Rank 3 |
- | - | 基本原則 | Basic Rule | Doesn't inflict damage to allies within the attack range. | Rank 5 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Angel | Decrease non-elemental damage taken by adjacent allies by 50%. | Innate | |||
- | - | Healing items will also affect target's adjacent units. | Rank 1 | ||
- | - | Healing spells will also cure status alignments. | Rank 3 | ||
- | - | Increase healing spell effectiveness by 10% x # of spaces moved. (within turn) | Rank 5 | ||
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Prism Ranger | Increase stats by 5% x deployed allies in the same Evil Area. | Innate | |||
- | - | Increase adjacent allies' SPD by 10% | Rank 1 | ||
- | - | Increase adjacent allies' DEF by 10% | Rank 2 | ||
- | - | Increase adjacent allies' INT by 10% | Rank 3 | ||
- | - | Increase adjacent allies' RES by 10% | Rank 4 | ||
- | - | Increase adjacent allies' HIT by 10% | Rank 5 | ||
- | - | Increase adjacent allies' ATK by 10% | Rank 6 | ||
- | - | Increase the stats of 7 other prism-type allies on the map. | |||
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Kunoichi | 忍者(女) | 陽炎 | Flame Haze | 50% chance to evade ranged and area special attacks. | Innate |
- | - | 連弾 | Increase attack damage by 50% when you attack multiple times. | Rank 1 | |
- | - | 羅刹 | Increase stats by 5% every time you evade an enemy's attack. | Rank 3 | |
- | - | 落城 | Crit rate becomes 100% against defending units. | Rank 5 | |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Medic | Recover 5% HP/SP for base panel allies every turn. | Innate | |||
- | - | Cure adjacent allies' status alignments at the end of the turn. | Rank 1 | ||
- | - | Poison adjacent enemies at the end of the turn. | Rank 3 | ||
- | - | Adds a new command to instantly transport an ally to the base panel. | Rank 5 | ||
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Necromancer | Defeated enemies become ally zombies. | Innate | |||
- | - | Become a zombie yourself during deathblow. | Rank 1 | ||
- | - | Increase stats by 5% x number of zombies on the map. | Rank 3 | ||
- | - | Zombified units will reward EXP and mana. | Rank 5 |
MAbilities (Generic Monster Classes)
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
---|---|---|---|---|---|
Sludge | 粘泥族 | ゲルボディ | Gel Body | Damage decreased by 50% when receiving non-elemental attack. | Innate |
- | - | 有毒物質 | Poisonous Matter | 50% chance to add poison effect to normal attack. | Rank 1 |
- | - | ポイズンチャンス | Poison Chance | Damage to targets affected by poison increased by 100%. | Rank 3 |
- | - | ポイズンアクセル | Deadly Poison | Poison damage of poisoned adjacent enemy increased by 100%. | Rank 5 |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Orc | Mass Psyche | Stats increased by 20% per same species unit. | Innate | ||
- | - | Amnesiac Blast | 50% chance to add Forget effect to normal attack. | Rank 1 | |
- | - | Patience | Normal attack damage increased by 50% when self HP under 25%. | Rank 3 | |
- | - | Dark Mastery | Aptitude increased by 20% when monster weapons is equipped. | Rank 5 | |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Winged Warrior | Flicker Wing | 50% chance to evade close range attacks. | Innate | ||
- | - | Hypnosis Wave | 50% chance to add Sleep effect to normal attack. | Rank 1 | |
- | - | Star Crossed Fate | Ailment success rate increasedby 30%. | Rank 3 | |
- | - | Emergency Run | MV increased by 3 when self HP is under 25%. ** | Rank 5 | |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Shroom | Shroom Power | Decrease stats of adjacent female enemy units by 20%. | Innate | ||
- | - | Soft Inspiration | Stats decrease by 50%, but HP recovers at the end of turn. | Rank 1 | |
- | - | Punishing Punisher | Damage to Depraved target increased by 100%. | Rank 3 | |
- | - | Macho Splendor | Damage taked from female units decreased by 50%. | Rank 5 | |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Spirit | Magic Creation | 10% of SP recovered at the end of turn. | Innate | ||
- | - | Spiritual Wave | Damage to target affected by Forget increased by 100%. | Rank 1 | |
- | - | Mind Focus | 30% of base RES added to INT when monster weapon is equipped. | Rank 3 | |
- | - | Grudge Time | INT increased by 50% when self HP is under 25%. | Rank 5 | |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Slumber Cat | Calming Aura | Damage taken from monster-type units decreased by 50%. | Innate | ||
- | - | Cat Step | 50% chance to evade if on higher height than attacker. | Rank 1 | |
- | - | Trick Move | Evasion bonus increased by moved panels x 10%. (within turn) | Rank 3 | |
- | - | Rapid Move | MV increased by 2 when SP is at max. | Rank 5 | |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Prinny | Explosive Nature | Will explode when thrown. | Innate | ||
- | - | 1HL | Healing fee at the Infirmary becomes 1HL. | Rank 1 | |
- | - | Degraded Life | Mana gain increased by 100% when Depraved. | Rank 3 | |
- | - | Voluntary Bondage | EXP gain increased by 100% when Paralyzed. | Rank 5 | |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Undead | Corpse Eater | HP & SP fully recover if killing blow is by normal attack. | Innate | ||
- | - | Unholy Talon | 50% chance to add Paralyze effect to normal effect. | Rank 1 | |
- | - | Poison Mutilation | ATK increased by 50% when Poisoned. | Rank 3 | |
- | - | Darkness Pact | Stats increased by 30%. HP cannot be healed by magic. | Rank 5 | |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Gargoyle | Stone Statue | Increase DEF by 10% every turn of not moving. | Innate | ||
- | - | Stone Guard | The closer to the base panel, the higher the stats. | Rank 1 | |
- | - | Stone Piece | Stats increased by # of times thrown x 10%. (within turn) | Rank 3 | |
- | - | Stone Wall | Increase DEF/RES by 30%, MV-2. | Rank 3 | |
- | - | Gimmick Body | Aptitude becomes 200%, but base stats decreased by 50%. | Rank 5 | |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Alraune | Sweet Aroma | Recovers 20% HP of adjacent ally units at the end of turn. | Innate | ||
- | - | Prevention | Prevent ailments to adjacent allies. | Rank 1 | |
- | - | Relaxation | SP consumption of adjacent ally units decreased by 50%. | Rank 3 | |
- | - | Herbal Therapy | Element stats of adjacent ally units increasedy by 50%. | Rank 5 | |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Cockatrice | Miasma of Silence | Prohibits special skill use by adjecent enemy units. | Innate | ||
- | - | Miasma of Laze | SPD of adjacent enemy units decreased by 50%. | Rank 1 | |
- | - | Miasma of Darkness | Deprave effect doubled to adjacent enemy units. | Rank 3 | |
- | - | Miasma of Defiance | Element stats of adjacent enemy units decreased by 50%. | Rank 5 | |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Death | Mind Killer | Inflict 50% of damage to SP during an attack. | Innate | ||
- | - | Dismal Omen | Heal magic effects by enemies on the map decreased by 50%. | Rank 1 | |
- | - | Mind Shackle | SP consumption of enemies on map increased by 100%. | Rank 3 | |
- | - | Magic Force | 10% of current SP added to INT if monster weapon is equipped. | Rank 5 | |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Mystic Beast | Accel Element | Increase the power of an element ATK by 10% x moved panels. | Innate | ||
- | - | Accel Blow | Crit damage increased by panels moved x 10%. (within turn) | Rank 1 | |
- | - | Wind's Blessing | Wind attack damage increased by 30%. | Rank 3 | |
- | - | Mach Strike | 30% of base SPD added to ATK when monster weapon is equipped. | Rank 5 | |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Succubus | Sexy Aura | Decrease stats of adjacent male enemy units by 20%. | Innate | ||
- | - | Temptation | 50% chance to add Deprave effect to normal attack. | Rank 1 | |
- | - | Dream Hunt | Damage to Sleeping targets increased by 100%. | Rank 3 | |
- | - | Pretty Motion | Damage taken from male units decreased by 50%. | Rank 5 | |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Dragon Zombie | Immortal Body | Damage decreased by 50% when receiving physical attacks. | Innate | ||
- | - | Blood Insanity | Damage dealt increased by 30% when traget HP is under 50%. | Rank 1 | |
- | - | Death Fang | Damage to Paralyzed targets increased by 100%. | Rank 3 | |
- | - | Vendetta | 10% chance to deathblow target on counter attack. | Rank 5 | |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Wood Golem | Photosynthesis | 10% of HP recovered at the end of turn. | Innate | ||
- | - | Activation | Stats increased by 20% when HP is max. | Rank 1 | |
- | - | Anger of Earth | 10% of damage dealt by normal attack recovers HP. | Rank 3 | |
- | - | Fresh Green Sprout | Fully recovers upon level up. | Rank 5 | |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Dragon | Rising Dragon | Increase ATK by 10% every time attack is received (using attack resets). | Innate | ||
- | - | Dragon's Treasure | Increase aptitude by 20% when emblem is equipped. | Rank 1 | |
- | - | Fire's Blessing | Fire attack damage increased by 30%. | Rank 3 | |
- | - | King's Dignity | Increase damage by 50% against boss type units. | Rank 5 | |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Nekomata | Special Counter | Counter attack when receiving special skill. | Innate | ||
- | - | Cross Counter | Increase damage by 50% when countering an attack from the front. | Rank 1 | |
- | - | Ambush | Increases ATK damage when dispatched from base panel by 20%. ** | Rank 3 | |
- | - | Team Formation | When joining a team attack, damage dealt increased by 100%. | Rank 5 | |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Rifle Demon | Invincible Ruler | Increase damage by 50% when attacking without moving. | Innate | ||
- | - | Anti Elements | Element stats increased by 50% when HP is udner 25%. | Rank 1 | |
- | - | Star's Blessing | Star attack damage increased by 30%. | Rank 3 | |
- | - | Heavy Stance | Cannot be lifted, but stats increased by 20%. | Rank 5 | |
Class (English) | Class (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
Death Saber | After a melee-range attack, target will face away from Death Saber. | Innate | |||
- | - | Increase stats by 10% for every cat-type unit on the map. | Rank 1 | ||
- | - | Decrease damage taken by 50% if own elevation is higher than the enemy. | Rank 3 | ||
- | - | Able to survive deathblows, but will put self to sleep. (once per turn) | Rank 5 |
MAbilities (Common MAbilities)
MAbilitiy (Japanese) | MAbility (English) | Effect | Characters |
---|---|---|---|
ファイアボディ | Fire Body | Damage decreased by 50% when receiving fire attack. | Everyone |
ウインドボディ | Windy Body | Damage decreased by 50% when receiving wind attack. | Everyone |
クールボディ | Cool Body | Damage decreased by 50% when receiving ice attack. | Everyone |
スターボディ | Star Body | Damage decreased by 50% when receiving star attack. | Everyone |
MAbilities (Character World MAbilities)
MAbilitiy (Japanese) | MAbility (English) | Effect | Characters (preliminary) |
---|---|---|---|
ストライカーギルド | Striker Guild | Increase stats by 5% x # of allies on map equipped with fists. | Characters with Weapon Forte: Fist |
フェンサーギルド | Fencer Guild | Increase stats by 5% x # of allies on map equipped with swords. | Characters with Weapon Forte: Sword |
ランサーギルド | Lancer Guild | Increase stats by 5% x # of allies on map equipped with spears. | Characters with Weapon Forte: Spear |
ガンナーギルド | Gunner Guild | Increase stats by 5% x # of allies on map equipped with guns. | Characters with Weapon Forte: Gun |
ウィッチギルド | Witch Guild | Increase stats by 5% x # of allies on map equipped with staves. | Characters with Weapon Forte: Staff |
アーチャーギルド | Archer Guild | Increase stats by 5% x # of allies on map equipped with bows. | Characters with Weapon Forte: Bow |
魔チェンジギルド | Magichange Guild | Increase stats by 30% x the # of allies equipped with Magichanges. | Humanoid characters. |
Hero-Style Combat | Non-element attack damage increased by 20%. | ||
Hero-Style Defense | Automatically defend when receiving an attack from front. | ||
Princess Hope | Increase crit rate of adjacent ally units by 20%. | Female Humanoids, Female Uniques | |
Princess Orders | Increase magic range of adjacent ally units by 1. | Female Humanoids, Female Uniques | |
Beauty is Sin | Increase stats of adjacent female ally units by 20%. | ||
Light's Blesing | Magic damage to adjacent allies decreased by 50% | ||
Power of Eros | Increase stats by 20% per adjacent female ally. (capped) | ||
Hunter's Range | HIT increased by 30% only if distance is kept from enemy. | ||
Wide View | ATK increased by 20% only if distance is kept from enemy. | ||
Heal Gain | Heal amount increased by 50% when receiving healing magic. | Everyone | |
Heal Mastery | Healing Magic effects increased by 100%. | ||
Camellia Chaos | If enemy level is higher, crit rate increased by 30%. | ||
Fallen Peony | If enemy level is higher, crit damage increased by 80%. | ||
Merciful Attack | Always leave 1 HP, when enemies are lower level. | ||
Daisy's Vow | Become immune to ally attacks. | ||
Blade Dance | 30% of base ATK added to SPD when sword is equipped. | Characters with Weapon Forte: Sword | |
Bow Focus | 30% of base HIT added to ATK when bow is equipped. | Characters with Weapon Forte: Bow | |
Psycho Barrier | 20% of current SP added to DEF if monster weapon is equipped. | Monster Type Characters | |
Divine Body | 30% of base RES added to ATK when monster weapon is equipped. | Monster Type Characters | |
Fury Strike | Crit damage + 100%, HIT - 30% when axe is equipped. | ||
Long Shot | +1 normal attack range when gun is equipped. | ||
Saint's Air | Increase the equipment bonus of Orbs by 20%. | ||
Defender's Proof | When equipping belt item, increase aptitude by 20%. | ||
Peeping Glasses | Increases the equipment bonus of Glasses by 20%. | ||
Beauty Step | When equipping shoe item, increase aptitude by 20%. | ||
Eros Chance | Increases weapon stats by 20% when Magichance is done with a female. | ||
Ties | Magichange effective range +1 panel(s). | Monster Type Characters | |
Bond of Souls | No turn limit when using Magichange. | Humanoid Characters | |
Madness | ATK increased by 50% when self HP is uner 25%. | ||
Kamikaze | Crit damage increased by 100% when self HP is under 25%. | ||
Fatal Counter | Counter damage increased by 100% when self HP is under 25%. | ||
Chasing Fang | 50% chance to hit twice if HP is under 25%. | ||
Second Attack Win | When HP is below 25%, 100% chance to activate counter. | ||
Trance | Increase magic damage by 50% when SP is less than 25%. | ||
Healthy Milk | Increases ATK & HIT by 30% for 3 turns when defending. | ||
Natural Defense | When defending, automatically faces towards attacker. | ||
Forgotten Arts | ATK increased by 50% while affected by forget. | ||
Doze Off | Recover 20% HP/SP when sleeping. | ||
Auto Protect | Automatically defend against physical special attacks. | ||
Defender's Shield | Automatically defend against magical special attacks. | ||
Girl Hunt | Damage dealt increased by 20% if enemy is female. | ||
Lion Stance | Damage taken is added to the damage of the counter attack. | ||
Screw Counters | Will not counter attack, but damage taken decreased by 20%. | ||
Armor Pierce | 25% of ATK becomes fixed value for normal attack. | ||
Energy Eater | 10% of damage dealt by normal attack recovers SP. | ||
Kung Fu Master | Normal attacks inflict 10% splash damage to adjacent units. | ||
Saintly Aggression | Increase normal attack damage by 100%. | Everyone | |
Retribution | Number of counter hits increased by 2. | ||
Fury | Number of counter hits x25% damage increase. (within turn) | ||
Counter Power | Counter attack damage dealt increased by 50%. | ||
Counter Chance | Crit rate increased by 50% for counter attacks. | ||
Feint | Cancel out the enemy's counter attack. | ||
Hurt Me, Kill You | Counter attacks will always hit. | ||
E-Canceller | Ignores elemental defense for attack. | ||
Skill Count | Increases stats by 3% x # of units damaged using specials. | ||
Fortitude | When at max HP, HP will remain even when attacked by death blow. | ||
Metal Wall | Number of counter attacks will not decrease during defense. | ||
Greatest Kunoichi | Avoid attacks from side by 30%. | ||
Back to Basics | Increase EXP gain by 100% when not equipping any items. | ||
Captain Tower | Increases damage by 10% x # of units below you in a tower. | ||
Bomb Trainer | Increase all barrel splash damage to 100%. | ||
Requiem | Increase stats by 5% for every exploded prinny. | ||
Isolation | Increase stats by 30% when no other ally is in battle. | ||
Shine of Souls | Increase Mana gain of allies on map by 20%. | ||
Absorb Magic | Increases INT by 5% every time you get hit by magic. | ||
Vortex | Aptitude becomes 10%, but base stats increased by 100%. | ||
Violence | Stats increased by 50%, EXP gain becomes 50%. | ||
Kendo Black Belt | Increase damage against armed units by 30%. | ||
Karate Black Belt | Increase damage against unarmed units by 30%. | ||
Positional Energy | Attack damage increased by 30% to targets at lower height. | ||
Big Chance | Bonus gauge increased by 50% if part of combo. | ||
Treasure Hunt | 30% chance for chest to appear if killing blow is dealt. | ||
Strange Force | Stats increased by 10% per bonus rank gained. | ||
Chivalry | Damage increased by 30% when attacking from front. | ||
Divine Killer | Damage dealt to human type units increased by 25%. | ||
Assassination | Attacks from behind are always critical. | ||
Purgatory | Crit damage increased by 50%. | ||
Lucky Song | Crit damage of allies on map increased by 20%. | ||
Reverse Element | Reverse + and - values of elements. | ||
Safety | When attacked, attack cannot be critical. | ||
Mist Cloak | Damage decreased by 50% when receiving magic attack. | ||
Heaven's Blessing | Attack damage increased by half of current dm x 1%. | ||
Ice's Blessing | Ice attack damage increased by 30%. | ||
Zone Accuracy | Accuracy increased by 10% per target in area of effect. | ||
Assault Charge | Crit rate increased by panels moved x10%. (within turn) | ||
C-Sniping | Normal attack's crit damage increased by 100% if not moved. | ||
Fire of Revenge | Stats increased by 10% per ally unit defeated. | ||
Overdrive | ATK increased by # of crits occured x10%. |
MAbilities (Enemy Exclusive)
Name (English) | Name (Japanese) | MAbility (Japanese) | MAbility (English) | Effect | Requirements |
---|---|---|---|---|---|