Gensou Shoujo Wars Complete Box/Spirits

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Spirit Commands

Spirit commands marked with a plus (+) in the menu will affect both units in a team when cast. Otherwise they have the same effects as the normal version.

English Japanese Target Description
Scan 偵察 One Enemy For one turn, the target receives 1.05x damage and deals 0.95x damage.
Attune 感応 One Ally Grants the effects of Strike to a single unit.
Focus 集中 Self For one turn, evasion and accuracy rates are increased by 30%.
Strike 必中 Self For one turn, the unit will have 100% accuracy. Overridden by the Alert spirit.
Alert 閃き Self The next attack on the unit is guaranteed to miss. Overrides the Strike spirit, but does not work if attacked by a Support Attack.
Sense 直感 Self Grants the effects of Strike and Alert.
Accel 加速 Self (Team) Increases movement range by 3. The effect isn't used up until the unit moves.
Mercy 手加減 Self The next attack will leave the target with 10 HP remaining if it would have destroyed the unit. The user's Skill stat must be higher than the target's for Mercy to work.
Adapt 順応 Self For one turn, the unit's terrain affinity becomes 'A' for Night, and 'S' for other terrains. ('S' becomes 'SS', 'SS' becomes 'SSS')
Cheer 応援 One Allied Team Grants the effect of Gain to one allied team.
Bless 祝福 One Allied Team Grants the effect of Luck to one allied team.
Prayer 祈り One Allied Team For an allied team, doubles the amount of PP gained in the next battle.
Gain 努力 Self (Team) Doubles the amount of EXP gained if an enemy is damaged or shot down in the next battle.
Luck 幸運 Self (Team) Doubles the amount of Points gained if an enemy is shot down in the next battle. Also makes it so enemies killed with Bombs still drop items.
Fury 直撃 Self The next attack ignores damage reduction due to danmaku, skills, size penalties, barriers and Support Defense. Has no effect against the enemy's active spirit commands.
Snipe 狙撃 Self Increases weapon ranges by 2 for the next attack. Applies to all weapons except those with range 1 or MAP weapons. Used up when the spirit's user attacks while on the front of the team.
Assail 突撃 Self All weapons except MAPs become post-move for the next attack. Used up when the spirit's user attacks while on the front of the team.
Chain 連撃 Self (Team) Grants the team an extra move if the next attack shoots down an enemy. Can only be used up to once per turn.
Trust 信頼 One Ally Restores 2000 HP to one unit.
Faith 友情 One Ally Fully restores one unit's HP.
Devote 献身 One Ally Restores 50 MP to one unit.
Refill 補給 One Ally Fully restores one unit's MP and ammo.
Hope 期待 One Ally Restores 50 SP to one unit.
Vigor 根性 Self Restores 30% of the unit's maximum HP.
Guts ド根性 Self Restores all of the unit's HP.
Explode 自爆 Self Deals damage equal to half the unit's remaining HP to all adjacent units. The unit then leaves the map. (Does not work on units with the ability "Special Resistance")
Revive 復活 One Ally Resurrects an ally unit, as if it has never been shot down in the current map. The unit's SP is reduced to 50% of the maximum and cannot use any personal skills.
Guard 鉄壁 Self For one turn, all damage taken is reduced by 1/2.
Grit 不屈 Self The next time damage is taken, it will be reduced to 10. (Does not work while grazing)
Wrath 激闘 Self Deals 1.2x damage for an entire turn. Unit can still deal critical hits. Does not stack with spirit commands like Valor.
Triumph 会心 Self (Team) The next attack is guaranteed to be a critical hit.
Valor 熱血 Self Deals 1.5x damage on the next attack, but cannot get a critical hit.
Soul Self Deals 1.8x damage on the next attack, but cannot get a critical hit.
Sacrifice 捨て身 Self Deals 1.8x damage on the next attack. Ignores danmaku movement penalties on the next move, but the next enemy attack is guaranteed to hit.
Assault 奇襲 Self Grants the effects of Accel, Strike, and Valor.
Rage 激怒 All Enemies Deals 500 damage to all enemies. Cannot shoot down enemies.
Daunt 脱力 One Enemy Reduces one enemy's Power by 10.
Rouse 激励 One Allied Team Increases the Power of both members of a team by 10.
Rally 鼓舞 All Allies Increases the Power of all allies by 5.
Yell 気合 Self Increases Power by 10.
Drive 気迫 Self Increases Power by 30.
Cloak 隠れ身 Self (Team) Enemies can not attack the unit for one turn. They can counterattack if the unit initiates an attack, however.
Confuse かく乱 All Enemies Halves all enemies' final accuracy ratings for one turn. Overridden by the Strike spirit.
Pressure 威圧 One Enemy Removes an enemy's danmaku. Does not work on spell cards or units with the ability "Special Resistance".
Provoke 挑発 One Enemy Causes an enemy to chase towards the spirit's user until it engages in any battle. Does not work on units with the ability "Special Resistance".
Zeal 覚醒 Self (Team) Gives the unit(s) an additional turn. Can't be stacked. The spirit's user must be at the front of the team.
Enable 再動 One Allied Team Allows a team that has finished its turn to move again.
Miracle 奇跡 Self Grants the user the effects of Accel, Strike, Alert, Valor, Guard, Guts, Drive, Gain and Luck.
Love One Ally Grants the effects of Cheer, Bless, Prayer, Rouse, Devote, Trust, and Attune to an ally.
Courage 勇気 Self Grants the user the effects of Accel, Strike, Grit, Spirit, Assail, Fury, and Valor.
Bonds All Allies Restores 2000 HP to all ally units.
Dream Depends Allows unit to cast any spirit from the rest of the surviving deployed party's collective spirit pool. All spirits have double their regular SP cost, unless the user already learns the spirit.

Notes

  • This page is based off Version 1.0.3.
  • Spirits marked for Allied Teams can also be used on solo units.