Gensou Shoujo Wars Complete Box/Spirits

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Spirit Commands

Spirit commands marked with a plus (+) in the menu will affect both units in a team when cast. Otherwise they have the same effects as the normal version.

English Japanese Target Description
Scan 偵察 One Enemy For 1 turn, target enemy takes x1.05 more damage and deals x.95 less damage.
Attune 感応 One Ally Grants target ally the effects of Bullseye.
Focus 集中 Self For 1 turn, increases accuracy and evasion rates by +30%.
Bullseye 必中 Self For 1 turn, grants 100% accuracy rate. Effect is overridden by Alert.
Alert 閃き Self Grants 100% change to dodge the next attack. Overrides Bullseye, but ineffective against Support Attacks.
Sense 直感 Self Grants 100% accuracy rate for 1 turn, as well as 100% chance to dodge the next attack,
Accel 加速 Self (Team) Grants +3 Move to unit's next movement.
Mercy 手加減 Self Ensures an enemy with lower SKL will survive your next attack with 10 HP. (If they already have 10 HP or less, damage dealt will be 0.)
Adapt 順応 Self For 1 turn, unit and weapon terrain ratings besides Night become S. (If they are already at S, they will become SS.)
Cheer 応援 One Allied Team Grants target ally the effects of Gain.
Bless 祝福 One Allied Team Grants target ally the effects of Luck.
Prayer 祈り One Allied Team Target ally will receive x2 PP gained on their next battle.
Gain 努力 Self (Team) Doubles EXP gained in the next battle.
Luck 幸運 Self (Team) Doubles Points earned in the next battle.
Fury 直撃 Self Ignores damage reduction from certain enemy skills, barriers, size differences etc. Also prevents enemy from using Support Defend.
Snipe 狙撃 Self Grants +2 range to all non-MAP, non-1 range weapons for the next attack.
Charge 突撃 Self Grants all non-MAP weapons the ability to be used post-movement for the next attack.
Chain 連撃 Self (Team) Grants unit an additional action if they defeat their enemy in their next attack. Can only be cast once per turn.
Trust 信頼 One Ally Target ally recovers 2000 HP.
Faith 友情 One Ally Target ally recovers all of their HP.
Devote 献身 One Ally Target ally recovers 50 MP.
Renew 補給 One Ally Target ally recovers all of their MP and Ammo.
Hope 期待 One Ally Target ally recovers 50 SP.
Vigor 根性 Self Unit recovers 30% of their HP.
Guts ド根性 Self Unit recovers all of their HP.
Explode 自爆 Self Unit leaves the map, but deals half of their remaining HP to all adjacent units. Cannot be used to score kills, and cannot damage units with Special Resistance.
Revive 復活 One Ally Revives a defeated ally with 50% of their max SP. Their kill counts will be reset, and their usable unique commands will be set to 0.
Guard 鉄壁 Self For one turn, damage taken is halved. (Graze damage is also halved.)
Persist 不屈 Self Reduces damage of the next hit taken to 10. (Grazes are not considered to be hits.)
Wrath 激闘 Self For 1 turn, multiples final damage dealt by x1.2. Does not disable critical hits, but cannot be used with spirits like Valor.
Triumph 会心 Self (Team) Ensures the next attack will be a critical hit.
Valor 熱血 Self Multiplies final damage deal of the next attack by x1.5. However, critical hits are disabled.
Soul Self Multiplies final damage deal of the next attack by x1.8. However, critical hits are disabled.
Sacrifice 捨て身 Self Multiplies final damage dealt of the next attack by x1.8. Unit will ignore danmaku movement penalties, but will be unable to dodge the next attack.
Assault 奇襲 Self Grants the effects of Accel, Bullseye, and Valor.
Rage 激怒 All Enemies Deals 500 damage to all enemies on the map. (Cannot be used to score kills.)
Daunt 脱力 One Enemy Target enemy loses 10 Power.
Rouse 激励 One Allied Team Target ally gains +10 Power. Affects both units in a pair.
Rally 鼓舞 All Allies All allies gain +5 Power. Applies to units in the backrow as well.
Yell 気合 Self Unit gains +10 Power.
Drive 気迫 Self Unit gains +30 Power.
Cloak 隠れ身 Self (Team) For 1 turn, unit cannot be targeted by enemies. However, they will still be able to counterattack you.
Confuse かく乱 All Enemies For 1 turn, all enemies will have their accuracy rates halved. Effect overriden by Bullseye.
Pressure 威圧 One Enemy Prevents target enemy from spawning danmaku. Ineffective against spell cards or enemies with Special Resistance.
Decoy 挑発 One Enemy Target enemy begins to move towards unit to attack. Effect continues until unit gets into a battle, and is ineffective against enemies with Special Resistance.
Zeal 覚醒 Self (Team) Grants an extra action to unit. The unit must be in the front to benefit from this effect.
Enable 再動 One Allied Team Grants another action to an ally that has already acted.
Miracle 奇跡 Self Grants the effects of Accel, Bullseye, Alert, Drive, Valor, Guard, Luck, Gain, and Guts.
Love One Ally Grants target ally the effects of Gain, Bless, Prayer, Rouse, Devote, Trust, and Attune.
Courage 勇気 Self Grants the effects of Accel, Bullseye, Persist, Yell, Assail, Fury, and Valor.
Bonds All Allies All allies recover 2000 HP.
Dream Depends Used to cast any spirit usable by any deployed ally. However, the SP cost will be more than usual.

Notes

  • This page is based off the English Steam demo.
  • Spirits marked for Allied Teams can also be used on solo units.