Gensou Shoujo Wars Complete Box/Spirits
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Spirit Commands
Spirit commands marked with a plus (+) in the menu will affect both units in a team when cast. Otherwise they have the same effects as the normal version.
English | Japanese | Target | Description |
---|---|---|---|
Scan | 偵察 | One Enemy | For one turn, the target receives 1.05x damage and deals 0.95x damage. |
Attune | 感応 | One Ally | Grants the effects of Strike to a single unit. |
Focus | 集中 | Self | For one turn, evasion and accuracy rates are increased by 30%. |
Strike | 必中 | Self | For one turn, the unit will have 100% accuracy. Overridden by the Alert spirit. |
Alert | 閃き | Self | The next attack on the unit is guaranteed to miss. Overrides the Strike spirit, but does not work if attacked by a Support Attack. |
Sense | 直感 | Self | Grants the effects of Strike and Alert. |
Accel | 加速 | Self (Team) | Increases movement range by 3. The effect isn't used up until the unit moves. |
Mercy | 手加減 | Self | The next attack will leave the target with 10 HP remaining if it would have destroyed the unit. The user's Skill stat must be higher than the target's for Mercy to work. |
Adapt | 順応 | Self | For one turn, the unit's terrain affinity becomes 'A' for Night, and 'S' for other terrains. ('S' becomes 'SS', 'SS' becomes 'SSS') |
Cheer | 応援 | One Allied Team | Grants the effect of Gain to one allied team. |
Bless | 祝福 | One Allied Team | Grants the effect of Luck to one allied team. |
Prayer | 祈り | One Allied Team | For an allied team, doubles the amount of PP gained in the next battle. |
Gain | 努力 | Self (Team) | Doubles the amount of EXP gained if an enemy is damaged or shot down in the next battle. |
Luck | 幸運 | Self (Team) | Doubles the amount of Points gained if an enemy is shot down in the next battle. Also makes it so enemies killed with Bombs still drop items. |
Fury | 直撃 | Self | The next attack ignores damage reduction due to danmaku, skills, size penalties, barriers and Support Defense. Has no effect against the enemy's active spirit commands. |
Snipe | 狙撃 | Self | Increases weapon ranges by 2 for the next attack. Applies to all weapons except those with range 1 or MAP weapons. Used up when the spirit's user attacks while on the front of the team. |
Assail | 突撃 | Self | All weapons except MAPs become post-move for the next attack. Used up when the spirit's user attacks while on the front of the team. |
Chain | 連撃 | Self (Team) | Grants the team an extra move if the next attack shoots down an enemy. Can only be used up to once per turn. |
Trust | 信頼 | One Ally | Restores 2000 HP to one unit. |
Faith | 友情 | One Ally | Fully restores one unit's HP. |
Devote | 献身 | One Ally | Restores 50 MP to one unit. |
Refill | 補給 | One Ally | Fully restores one unit's MP and ammo. |
Hope | 期待 | One Ally | Restores 50 SP to one unit. |
Vigor | 根性 | Self | Restores 30% of the unit's maximum HP. |
Guts | ド根性 | Self | Restores all of the unit's HP. |
Explode | 自爆 | Self | Deals damage equal to half the unit's remaining HP to all adjacent units. The unit then leaves the map. (Does not work on units with the ability "Special Resistance") |
Revive | 復活 | One Ally | Resurrects an ally unit, as if it has never been shot down in the current map. The unit's SP is reduced to 50% of the maximum and cannot use any personal skills. |
Guard | 鉄壁 | Self | For one turn, all damage taken is reduced by 1/2. |
Grit | 不屈 | Self | The next time damage is taken, it will be reduced to 10. (Does not work while grazing) |
Wrath | 激闘 | Self | Deals 1.2x damage for an entire turn. Unit can still deal critical hits. Does not stack with spirit commands like Valor. |
Triumph | 会心 | Self (Team) | The next attack is guaranteed to be a critical hit. |
Valor | 熱血 | Self | Deals 1.5x damage on the next attack, but cannot get a critical hit. |
Soul | 魂 | Self | Deals 1.8x damage on the next attack, but cannot get a critical hit. |
Sacrifice | 捨て身 | Self | Deals 1.8x damage on the next attack. Ignores danmaku movement penalties on the next move, but the next enemy attack is guaranteed to hit. |
Assault | 奇襲 | Self | Grants the effects of Accel, Strike, and Valor. |
Rage | 激怒 | All Enemies | Deals 500 damage to all enemies. Cannot shoot down enemies. |
Daunt | 脱力 | One Enemy | Reduces one enemy's Power by 10. |
Rouse | 激励 | One Allied Team | Increases the Power of both members of a team by 10. |
Rally | 鼓舞 | All Allies | Increases the Power of all allies by 5. |
Yell | 気合 | Self | Increases Power by 10. |
Drive | 気迫 | Self | Increases Power by 30. |
Cloak | 隠れ身 | Self (Team) | Enemies can not attack the unit for one turn. They can counterattack if the unit initiates an attack, however. |
Confuse | かく乱 | All Enemies | Halves all enemies' final accuracy ratings for one turn. Overridden by the Strike spirit. |
Pressure | 威圧 | One Enemy | Removes an enemy's danmaku. Does not work on spell cards or units with the ability "Special Resistance". |
Provoke | 挑発 | One Enemy | Causes an enemy to chase towards the spirit's user until it engages in any battle. Does not work on units with the ability "Special Resistance". |
Zeal | 覚醒 | Self (Team) | Gives the unit(s) an additional turn. Can't be stacked. The spirit's user must be at the front of the team. |
Enable | 再動 | One Allied Team | Allows a team that has finished its turn to move again. |
Miracle | 奇跡 | Self | Grants the user the effects of Accel, Strike, Alert, Valor, Guard, Guts, Drive, Gain and Luck. |
Love | 愛 | One Ally | Grants the effects of Cheer, Bless, Prayer, Rouse, Devote, Trust, and Attune to an ally. |
Courage | 勇気 | Self | Grants the user the effects of Accel, Strike, Grit, Spirit, Assail, Fury, and Valor. |
Bonds | 絆 | All Allies | Restores 2000 HP to all ally units. |
Dream | 夢 | Depends | Allows unit to cast any spirit from the rest of the surviving deployed party's collective spirit pool. All spirits have double their regular SP cost, unless the user already learns the spirit. |
Notes
- This page is based off Version 1.0.3.
- Spirits marked for Allied Teams can also be used on solo units.