Gensou Shoujo Wars Complete Box/Spell Cards

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Spell Card effects tend to change by difficulty, especially the generic penalties. Effects in brackets are for [Normal / Normal+ / Hard / Lunatic].

If a spellcard does not have a special penalty, it tends to have a significant generic penalty instead.


紅の章 - EoSD Chapter

Chapter 3

  • Sleight of Hand "Misdirection"
    • 4 turns. Player Accuracy [-20% / -30% / -40% / -50%].

Chapter 6

  • Freeze Sign "Perfect Freeze"
    • 4 turns. Player units cannot Move.

Chapter 8

  • Colorful Sign "Colorful Light Wind Chime"
    • 3 turns. Enemy Damage Taken [-15% / -20% / -25% / -30%].

Chapter 9

  • Water Sign "Princess Undine"
    • 3 turns.
  • Wood and Fire Sign "Forest Blaze"
    • 3 turns. Increases Graze damage taken by [+15% / +20% / +25% / +30%].

Chapter 10

  • Maid Secret Skill "Killer Doll"
    • 3 turns. Player units cannot attack after moving.
  • "Sakuya's World"
    • 3 turns. Sakuya will always activate Counter.

Chapter 11

  • Sleight of Hand "Eternal Meek"
    • 4 turns. Enemy Accuracy [+10% / +20% / +25% / +30%].
  • Scarlet Sign "Scarlet Shoot"
    • 4 turns. Evasion [-10% / -15% / -20% / -25%].
  • Heaven's Punishment "Star of David"
    • 4 turns. MAP.
  • "Scarlet Gensokyo"
    • 5 turns. Remilia All Stats [+5 / +10 / +15 / +20].

Chapter 14

  • Moon Sign "Silent Selene"
    • [8 / 8 / 7 / 7] turns. Decreases attack range of all attacks by [1 / 1 / 2 / 2].
  • Sun Sign "Royal Flare"
    • 3 turns. Movement -1. MAP.

Chapter 15

  • Taboo "Lævateinn"
    • 4 turns. Enemy Final Damage [+750 / +1000 / +1250 / +1500].
  • Taboo "Four of a Kind"
    • 3 turns. Enemy accuracy increased by [3% / 5% / 10% / 15%] for each Flandre copy on the battlefield.
  • Secret Barrage "And Then Will There Be None?"
    • [5 / 5 / 6 / 7] turns. Full screen MAP. Must be timed out to capture.
  • Q.E.D. "Ripples of 495 Years"
    • 5 turns. Bomb range [-1 / -1 / -2 / -2]. Flandre's Armor and Accuracy rise as her HP depletes.
Remaining HP 50% 40% 30% 20% 10%
Armor +8% +24% +40% +56% +72%
Accuracy +5% +10% +15% +20% +25%

妖の章 - PCB Chapter

Chapter 17

  • Baked Sweet Potato "Sweet Potato Room"
    • 3 turns. Player units suffer [3 / 5 / 7 / 9] Power reduction when damaged.

Chapter 20

  • 20R: Wound Sign "Pain Flow"
    • 3 turns. Armor [-150 / -200 / ??? / -350].
  • 20M: Water Sign "Kappa's Pororoca"
    • 4 turns. All units in the danmaku field are considered underwater.

Chapter 21

  • Momiji: Dog Sign "Rabies Bite"
    • 3 turns. Ignores the Defend command and Barriers.
  • Aya 1: Wind God "Tengu's Fall Wind"
    • 3 turns. Player Evasion [-15% / -20% / -25% / -30%].
  • Aya 2: "Illusionary Dominance"
    • 3 turns. Aya's Mobility [+30 / +40 / +50 / +60].

Chapter 22

  • Sea Opening "The Day the Sea Split"
    • 3 turns. Attacks use Water terrain for damage calculation.
  • Preparation "Summon Take-Minakata"
    • 3 turns. Sanae casts Focus at the start of each turn. Enemy Accuracy [+10% / +20% / ??? / +30%].
  • Miracle "God's Wind"
    • Infinite turns. Player attack range [-1 / -1 / -2 / -2]. Sanae casts [Accel, Bullseye, Alert, Drive, Luck, Gain, and Guts upon declaration / As Normal, plus Guard / as Normal+, plus Valor / Sanae casts Miracle at the start of each turn]. MAP.

Chapter 23

  • Kanako 1: "Divine Festival" Expanded Onbashira
    • 3 turns. In the strengthened layer, Player Damage Taken [+10% / +20% / ??? / +30%].
  • Suwako 1: "Native God" Long Arms and Long Legs
    • 3 turns. Player units cannot move through danmaku.
  • "Suwa War"
    • 3 turns.
    • Kanako's: Reduces Sky Terrain rankings to C.
    • Suwako's: Reduces Water Terrain rankings to C.
  • Kanako 2: "Mountain of Faith"
    • Infinite turns. Player Evasion [-10% / -15% / -20% / -25%]. Kanako's Armor and Accuracy rise as her HP decreases.
Remaining HP 70% 60% 50% 40% 30% 20% 10%
Armor +7.5% +22.5% +37.5% +52.5% +67.5% 82.5% 97.5%
Accuracy +5% +10% +15% +20% +25% +30% +35%
  • Suwako 2: Scourge Sign "Lord Mishaguji"
    • Infinite turns. Player MP and SP are cut by [-15% / -20% / -25% / -30%] at the start of each turn.

Chapter 24

  • Oni Sign "Missing Power"
    • 3 turns. Suika's size is treated as being LL.

Chapter 26

  • Winter Sign "Flower Wither Away"
    • 3 turns. Player Mobility [-30 / -40 / -50 / -60].

Chapter 28M

  • Miasma Sign "Filled Miasma"
    • 3 turns. All player stats -25.

Chapter 29R

  • Bakeneko "Chen"
    • 3 turns. Chen's Evasion [+40% / +50% / ??? / ???].

Chapter 30

  • Funeral Concert "Prism Converto"
    • 3 turns. Player: Doubles ammo consumption and all weapons require [+5 / +10 / +15 / +20] additional Power. Enemy: [+3 / +4 / +5 / +6] Power at the start of every turn.
  • Great Funeral Concert "Ghostly Wheel Concerto Grosso"
    • 3 turns. Prismriver Sisters gain All Stats [+10 / +15 / ??? / +35].

Chapter 31

  • Shikigami's Shot "Ultimate Buddhist"
    • 3 turns. MAP. Player units cannot move through area.
  • "Kokkuri's Contract"
    • 3 turns. Ran gains All Stats [+20 / +30 / ??? / +40]. Player Evasion [-15% / -25% / ??? / -35%].

Chapter 32

  • Hell Realm Sword "Two Hundred Yojana in One Slash"
    • 3 turns. Player units cannot cross strengthened areas. MAP.
  • Deva Realm Sword "Five Signs of the Dying Deva"
    • 3 turns. Player Armor [-250 / -350 / ??? / ???].
  • Six Realms Sword "A Single Thought and the Infinite Kalpas"
    • Infinite turns. Player units cannot use Support Attack or Support Defense.

Chapter 33

  • Losing Hometown "Village of Self-Loss"
    • 3 turns. Player Move -2. Enemy reinforcements are summoned each turn.
  • Deadly Dance "Law of Mortality"
    • 3 turns. All player healing is halved.
  • Flowery Soul "Swallowtail Butterfly"
    • 3 turns. All player healing [-60% / -70% / ??? / -85%]. Area centered on one random unit becomes impassable. MAP.
  • Cherry Blossom Sign "Perfect Blackened Cherry Blossom"
    • Infinite turns. All player healing is nullified.
  • "Resurrection Butterfly"
    • 3 turns. All player healing is inverted. MAP targeting entire danmaku field fires each turn. Must be timed out to capture.

Chapter 34

  • Barrier "Curse of Dreams and Reality"
    • 4 turns. Yukari can use any spirit command known by the player team, up to [3 / 5 / ??? / 10] times.
  • Sinister Spirits "Double Black Death Butterfly"
    • 3 turns. Graze damage taken [+300 / +500 / ??? / +700].
  • "Boundary of Humans and Youkai"
    • 5 turns. Player cannot cross strengthened dots in grid pattern. Alternates between human evasion -25% and youkai evasion -25% each turn. MAP targeting entire danmaku field fires each turn. Must be timed out to capture.
  • Barrier "Boundary of Life and Death"
    • 3 turns. Bomb range -1. Yukari is invincible to all attacks unless they are delivered from range 1 or from outside the danmaku field.
  • Yukari's Arcanum "Danmaku Barrier"
    • 5 turns. If at least one character is within the danmaku field, the current turn count is set to (Yukari's HP%/20). Yukari's Armor and Accuracy rise as her HP decreases. Yukari can act once per character within the danmaku field.
Remaining HP 60% 50% 40% 30% 20% 10%
Armor +9% +18% +27% +36% +45% +54%
Accuracy +5% +10% +15% +20% +25% +30%

永の章 - IN Chapter

Chapter 37R

  • Night-Blindness "Song of the Night Sparrow"
    • 3 turns. Blank zone centered on one random allied unit. All attacks will miss.

Chapter 37M

  • Wriggle Sign "Night Bug Storm"
    • 3 turns. Summons a large number of Dobsonfly and Bee enemies. Bugs can Support Attack or Support Defend.

Chapter 38M

  • "Ancient Duper"
    • 3 turns. At start of enemy turn, one half of the screen will have their Power randomly decreased or increased by 50. Spellcard description lies about effect.

Chapter 40R

  • Love Sign "Master Spark"
    • 3 turns. MAP. Inward edges of the cannon are impassable. Final Evasion -15% / -25% / ??? / ???].

Chapter 40M

  • Divine Spirit "Fantasy Seal -Blink-"
    • 3 turns. Player units cannot dodge except with Alert.

Chapter 41

  • Keine: Future "New History Of Phantasm -Next History-"
    • 3 turns. Player units have their level reduced by [15 / 25 / ??? / 99].
  • Mokou 1: Hourai "South Wind, Clear Sky -Fujiyama Volcano-"
    • 3 turns. MAP. Player movement -1. Mokou's HP Regen increased to 60%. Mokou begins at 20% HP.
  • Mokou 2: "Possessed by Phoenix"
    • 3 turns. Player Movement [-1 / -1 / ??? / -2]. Effects of Mokou's Prevail and Instinct are doubled.

Chapter 42

  • Reisen: "Stare of the Hazy Phantom Moon (Lunatic Red Eyes)"
    • 3 turns. Player Hit/Evade rates halved.
  • Eirin 1: Leading God "Omoikane's Device"
    • 3 turns. Player units have their Defense stat set to 0.
  • Eirin 2: Esoterica "Astronomical Entombing"
    • 3 turns. Enemy Accuracy [+10% / +15% / ??? / ???]. Player units cannot cross strengthened area. Player units within the seal cannot take most actions.

Chapter 43

  • Impossible Request "Jewel from the Dragon's Neck -Five-Colored Shots-"
    • 3 turns. MAP. Player Evasion [-15% / -30% / -40% / -50%].
  • Impossible Request "Buddha's Stone Bowl -Indomitable Will-"
    • 3 turns. Player units cannot cross. Kaguya's Damage Taken [-20% / -30% / -40% / -50%].
  • Impossible Request "Robe of the Fire Rat -Patient Mind-"
    • 3 turns. Kaguya gains a barrier instead of a new attack. Player MP costs [+20% / +25% / +33% / +40%]. Kaguya does not attack, and will only Defend in response to attacks unless affected by Break The Sabbath.
  • Impossible Request "Swallow's Cowrie Shell -Everlasting Life-"
    • 3 turns. Kaguya's HP Regen raised to 100%.
  • Impossible Request "Bullet Branch of Hourai -Rainbow Danmaku-"
    • 3 turns. Spirit commands cost [20% / 30% / 40% / 50%] more SP.
  • "End of Imperishable Night"
    • 3 turns. MAP. Turn count advances as Kaguya's HP depletes. Alert does not function on turn 1. Grit does not function on turn 2. Kaguya cannot take more than 5000 damage from any attack. Spellcard does not appear on UI.

Chapter 44

  • Forbidden Barrage "Clock that Ticks Away the Past"
    • 3 turns. Player units cannot cross. Flandre's Accuracy [+10% / +20% / +30% / +40%].
  • Taboo "Maze of Love"
    • Infinite turns. MAP. Player units cannot cross strengthened area. Player Move -1 in regular area. Remilia must Persuade Flandre to capture.

Chapter 48

  • Divine Sword "Hi-no-Kagutsuchi"
    • 3 turns. Movement [-2 / -2 / -3 / -3]. Yorihime's final damage [+800 / +1200 / +1600 / +2000].
  • Divine Dance "Ame-no-Uzume-no-Mikoto"
    • 3 turns. Outer edge is impassable. Yorihime is immune to Ranged attacks.
  • Spiritualism "Take-Mikazuchi"
    • 3 turns. Yorihime auto-casts Accel each turn. Yorihime can pass through allied units. Yorihime's Accuracy can go over 100%. Values over 100% are turned into a damage multiplier equal to twice the extra accuracy.
  • "Amaterasu-Omikami"
    • 3 turns. MAP. Movement [-2 / -2 / -3 / -3]. Yorihime auto-casts Zeal each turn. Yorihime All Stats [+30 / +40 / +50 / +60].

Intermission Chapter 2

  • "Fantasy Nature"
    • 5 turns. Reimu Evasion Rate [+100% / +200% / +300% / +400%]. Some tiles become impassable.

Chapter 51

  • Kisume: Well Bucket "Well Destructor"
    • 3 turns. No Entry on the strengthened area. Enemy Damage Taken [-50% / -60% / -70% / -80%].
  • Yamame: Small Thread "Kandata's Rope"
    • 3 turns. Player Weapon Power [-350 / -500 / -650 / -800]. Player Armor/Mobility [-40% / -50% / -60% / -75%].

Chapter 52

  • Parsee: Jealousy Sign "Green-Eyed Monster"
    • 3 turns. MAP. Parsee's stats increase for each bar of upgrades and WP her opponent has. Player units Impassable.
Parameter Modification
CQB/RNG +4 per upgrade bar, +60 per EX level
HIT +3 per upgrade bar
DEF +6 per upgrade bar, +30 per EX level
  • Yuugi 1: Oni Sign "Anomalies, Strength, Disorder, and Spirits"
    • 3 turns. Enemy Weapon Power [+300 / +500 / +750 / +1000].
  • Yuugi 2: Four Devas' Arcanum "Knock Out in Three Steps"
    • 3 turns. Yuugi auto-casts Strike and Fury. Player Movement [-1 / -1 / -1 / -2]. Ranged Weapon Damage [-35% / -60% / -70% / -80%].

Chapter 53

  • Satori 1R: Recollection "Illusionary Dominance"
    • 3 turns. Mobility [+30 / +40 / +50 / ???], Move [+1 / +2 / +2 / ???].
  • Satori 1M: Recollection "Kappa's Pororoca"
    • 3 turns. All units are forced Underwater.
  • Satori 2R: Recollection "Boundary of Life and Death"
    • 3 turns. Bomb range [-1 / -2 / -2 / ???]. Satori is invincible to all attacks unless they are delivered from range 1 or from outside the danmaku field.
  • Satori 2M: Recollection "And Then Will There Be None?"
    • 3 turns. MAP. Units within danmaku field cannot attack.
  • Rin 1: Cursed Sprite "Zombie Fairy"
    • 3 turns. Zombie Fairies respawn after each of Orin's actions. Zombie Fairies recover all HP at the start of each turn.
  • Rin 2: Malicious Spirit "Spleen Eater"
    • 3 turns. Player damage dealt reduced proportional to HP lost. Player units in the strengthened area lose [350 / 500 / 750 / 1000] HP at the start of each turn.

Chapter 54

  • Atomic Fire "Nuclear Fusion"
    • 3 turns. Alert is nullified. Utsuho gains MP Regen 100%.
  • Crow Sign "Yatagarasu Dive"
    • 3 turns. Utsuho can pass through enemies. Whenever Utsuho is damaged, her next attack's damage increases. Bonus resets at the start of the player phase.
  • Explosion Sign "Mega Flare"
    • 3 turns. Player Movement [-1 / -1 / -2 / -2]. Utsuho gains an additional HP Regen [10% / 20% / 30% / 40%].
  • Explosion Sign "Giga Flare"
    • 3 turns. MAP. Final Evade Rate [-15% / -30% / -50% / -50%]. Bomb Range [-1 / -2 / -2 / -2]. Utsuho gains [5 / 10 / 15 / 20] Power at the start of each turn.

Chapter 55

  • Atomic Fire "Uncontainable Nuclear Reaction"
    • 3 turns. Alert is nullified. Within the strengthened area, Grit is also nullified.
  • Explosion Sign "Peta Flare"
    • 3 turns. MAP. Player Movement [-1 / -2 / -2 / -2]. Final Evasion [-25% / -50% / -75% / -100%].
  • Atomic Fire "Uncontainable Nuclear Reaction Dive"
    • 3 turns. Utsuho auto-casts Fury. Each attack Utsuho hits with gives her an additional turn (max [1 / 2 / 3 / 4]).
  • "Hell and Heaven Meltdown"
    • 3 turns. MAP. Player Movement -2. Attack Range -2. Bomb Range -2.
  • "Subterranean Sun"
    • 5 turns. Bomb Range [-1 / -1 / -2 / -2]. Utsuho's Armor and Accuracy increase as her HP depletes. Utsuho's Meltdown is replaced by Lifeforce Reactor (unaffected by bombing). Utsuho's maximum Power becomes [400 / 500 / 750 / 1000] and increases by [80 / 100 / 150 / 200] after every 20% HP lost.

最終章 - Final Chapter

Chapter 57

  • Keystone "Kaname Funnel"
    • 3 turns. All enemies will focus fire on Tenshi's attack target.
  • "Sky of Scarlet Perception of all Humankind"
    • 3 turns. MAP. Tenshi's stats each increase by [3 / 5 / 8 / 12] whenever she takes damage. Tenshi gains an additional action. Player Movement [-1 / -1 / -2 / -2]. Player Range [ -1 / -1 / -1 / -2].

Chapter 59

  • Unidentified "Red UFO Invasion of Rage"
    • 3 turns. Enemy final damage [+500 / +800 / +1100 / +1500]. Enemy gains HP Regen [5% / 10% / 20% / 30%].
  • Nue Sign "Undefined Darkness"
    • 3 turns. Player accuracy [-20% / -35% / -50% / -65%]. Nue cannot be targeted.
  • "Nightmare of Heiankyou"
    • 3 turns. MAP. Cannot cross the bars. Movement [-1 / -1 / -1 / -2] in the filled boxes. Nue Evasion [+25% / +45% / +60% / +75%].

Chapter 60

  • Fog Sign "Gassing Garden"
    • 3 turns. Mobility [-30 / -85 / -120 / -200]. Movement [-1 / -2 / -2 / -2].
  • Confusion "Into Delirium"
    • 3 turns. The front unit's MP is reduced to 1 upon declaration and at the beginning of each Player Phase.

Chapter 61

  • Rainbow Sign "Over The Rainbow"
    • 3 turns. Player cannot move through danmaku spaces. Danmaku pattern is changed according to the language.
  • Halo "Karakasa Surprising Flash"
    • 3 turns. Kogasa's Accuracy +100,000%.
  • Rainbow Sign "Umbrella Cyclone"
    • 3 turns. Kogasa auto-casts Focus. Power [-30 / -50 / -75 / -100] when declared and at the start of each turn. Impassable.

Chapter 62

  • Komachi: Death Price "Price of Life"
    • 3 turns. Player Damage and Accuracy reduced the closer the attacking unit is to Komachi, beginning at [5 / 7 / 10 / 10] tiles away.
  • Eiki 1: Judgement "Trial of the Ten Kings"
    • 3 turns. Crosses are Impassable. Player units standing on lines have their damage dealt reduced by [30% / 50% / 70% / 90%].
  • Eiki 2: Judgement "Last Judgement"
    • 3 turns. MAP. Movement [-1 / -2 / -2 / -2].
  • Eiki 3: Judgement "Cleansed Crystal Judgement"
    • 3 turns. After fighting Eiki, unit loses Power equal to [??? / 50% / 100% / ???] of the unit's killcount. Impassable.

Chapter 63

  • Symbol "Danmaku Paranoia"
    • 3 turns. MAP. No Entry. Units within the danmaku cannot act.
  • Instinct "Release of the Id"
    • 2 turns. Koishi gains the benefit of Fury on every attack.
  • Suppression "Super-Ego"
    • 3 turns. Danmaku field cannot be erased with Bombs. Koishi gains Auto-Strike. Koishi teleports to a random space in the danmaku on declaration and at the start of each turn.
  • Subconscious "Rorschach in Danmaku"
    • 2 turns. MAP. No Entry in the dark blue area.

Chapter 64

  • Depths "Genetics of the Subconscious"
    • 5 turns. Enemy Evade +150%.
  • Surface "Question of Self-Consciousness"
    • 4 turns. Satori Final Accuracy +100%.
  • Response "Youkai Polygraph"
    • 3 turns. Event-only (answer "いいえ、それでは…" -> "そんなことはないのよ" -> "わからない").
  • Heart Truth "A World Without Lies"
    • Infinite turns. Event-only. Disables wrong answer to final question.
  • Rekindled "The Embers of Love"
    • Infinite turns. Koishi disappears. Move to invisible event locations to capture.
  • Brain Sign "Brain Fingerprint"
    • Infinite turns. Satori movement +3. Reveals event locations when overlapped with danmaku field.
  • "Philosophy of a Hated Person"
    • Infinite turns. All damage to Koishi is nullified. Player units cannot pass.
  • "The Unlovable Third Eye"
    • Infinite turns. Satori's Mental Image attacks pierce Null Damage.
  • "Subterranean Rose"
    • Infinite turns. Koishi Accuracy +100%.
  • "Heart Flower"
    • Infinite turns. Satori auto-casts Strike and Grit before each battle. All attacks play automatically once first battle begins.

Chapter 65

  • Sword Banquet "Blade Party"
    • 2 turns. Yumeko's Counter skill always activates.
  • Sword Dance "Sabre Dance"
    • 2 turns. Cannot pass through outer ring. Movement [-1 / ??? / -2 / -2]. Yumeko's Accuracy and Evasion rise the lower the target's HP and MP are.
  • Doll "Misery Doll"
    • 2 turns. Yumeko's stats increase for each opponent within [1 / 3 / 4 / 5] squares.

Chapter 68

  • Yumeko default danmaku
    • Increases the accuracy of enemies by 25% and decreases damage taken by 15%
  • Yumeko: Sword Stepping "Spear Step"
    • 3 turns. Player Movement [-1 / -2 / -2 / -1]. Enemy Final Accuracy [+30% / +50% / +70% / +100%].
  • Shinki default danmaku
    • Enemy Damage Taken [-350 / -750 / -1000 / -1500]. Shinki auto-casts Mercy and Strike at the beginning of each turn.
  • Shinki 1: Creation "Demoness Gospel"
    • 3 turns. Enemy Damage Taken [-350 / -750 / -1000 / -1500]. Enemy HP Regen [20% / 30% / 40% / 50%].
  • Shinki 2: Great Magic "Devil's Origination"
    • 3 turns. Movement [-1 / -2 / -2 / -2]. Both units in the pair will take damage when attacked.
  • Shinki 3: God Wing "El Kanaph"
    • 3 turns. MAP. No Entry in the outer area. Both units in the pair will take damage when attacked.
  • Shinki 4: "Motherly God of Makai"
    • 3 turns. Shinki will force any character or team that is reduced to under [1500 / 3000 / 4500 / 6000] HP to retreat from battle. This will not count as a death.

Chapter 72

  • Catfish "All-Electrical for Ecology!"
    • 3 turns. MAP. Player HP halved upon declaration and at the start of each turn. Units with less than [1000 / 1000 / ??? / 2000] HP cannot act.
  • Catfish "The Earth Liquefies into Mud!"
    • 3 turns. Player HP halved upon declaration and at the start of each turn. Units with less than [1500 / 2000 / ??? / 3500] HP cannot act.
  • Great Catfish "With This Ends the Fleeting World!"
    • 3 turns. Player HP halved upon declaration and at the start of each turn. Units with less than [2000 / 3000 / ??? / 5000] HP cannot act.

Chapter 73

  • Default danmaku effects
    • Yorihime gains Break Accuracy Limit.
    • Tenshi Armor +500
    • Suika becomes Size LL.
    • Units in Eirin's danmaku cannot act.
    • Kaguya's Indomitable Will replenishes at the start of each turn.
    • Yukari is immune to attacks delivered from further than 1 range.
    • Units in Yuyuko's danmaku cannot recover HP.
    • Units in Koishi's danmaku do not benefit from Strike.
    • Tiles in Remilia's danmaku are Night terrain.
    • Enemies in Flandre's danmaku deal +1000 damage.
    • Nazrin auto-casts Focus.
    • Units in Shou's danmaku earn +30% more Points. The target does not have to be in the danmaku. Does not stack with Luck.
    • Tiles in Murasa's danmaku are Water terrain.
    • Enemies in one generic tengu's danmaku gain +20% evasion.
    • Units in Suwako's danmaku have C ranks in Water.
    • Units in Kanako's danmaku have C ranks in Air.
  • Byakuren (Nightmare): Devil Human "Byakuren Hijiri"
    • 3 turns. Byakuren gains an additional action and +60 to all stats.
  • Mima (Nightmare): Forbidden Curse "Darkness Shower"
    • 3 turns. HP and MP are halved upon declaration and at the start of each turn.

Chapter 74

  • Great Funeral Concert "Ghostly Wheel Concerto Grosso: Revised"
    • Player event spell card. Max SP +100, Max Power +100.

Chapter 75

  • Yuuka Default Danmaku
    • All enemy attacks deal graze damage.
  • Flower Sign "Reflowering of Gensokyo"
    • 3 turns. Allied units ignore the effects of spirit commands on hit, evade, and damage taken. Yuuka can pass through occupied squares.
  • Magicannon "Dual Spark"
    • 4 turns. MAP. All three Yuukas must be defeated on the same turn.
  • Ultimatum "Ultimate Spark"
    • 3 turns. No Entry in the outer ring. Bomb Radius -2. Yuuka gains an additional action each time she's damaged (max +5 actions).
  • Fantasy "The Beauty of Nature"
    • 5 turns. All upgrades are set to 0. Yuuka can pass through occupied squares.
  • "Flower Master of the Four Seasons"
    • 5 turns. Bomb Radius -3. HP, MP, and SP are halved after fighting Yuuka.

Chapter 76

  • Sheep Sign "Mount Sheep"
    • 3 turns. Units in danmaku cannot move or dodge attacks. Alert is nullified.
  • Sheep Counting "Countless Sheep"
    • 3 turns. Units in the danmaku centered on Meeko lose 15 Power each time they have an encounter with Meeko. Units in the danmaku centered on the party cannot act at below 135 Power.
  • Manifest Dream "Infinite Sheep"
    • 3 turns. Meeko's personal skill becomes Dream Manifestation L1. Meeko creates more sheep whenever all sheep are destroyed.
  • "Does Gensokyo Dream of Youkai Sheep?"
    • 3 turns. MAP. Meeko's personal skill becomes Dream Manifestation L2. Meeko's Power and maximum Power increase by 50 upon declaration and at the start of each turn (max. 300).
  • "Sacrificial Lamb"
    • 3 turns. No Entry in the cross. Meeko's personal skill becomes Dream Manifestation L6. Meeko's Power and maximum Power increase by 50 upon declaration and at the start of each turn (max. 400).

Chapter 77

  • Dream Crossing "Stray Dream"
    • 5 turns. Makura teleports to a random space within the danmaku after each battle.
  • Manifest Dream "Forming Terror"
    • 5 turns. Enemies cast Guard on declaration and on even-numbered turns of the spellcard. Makura summons Nightmare (Great Sheep), Nightmare (Hisoutensoku), Nightmare (Giant Catfish), and Nightmare (Evil Eye Sigma).
  • Nightmare "Abyss of Chaos"
    • 3 turns. Player HP and MP values are swapped.
  • Dream Sign "Indian Amulet"
    • 5 turns. No Entry in the outer ring. Makura can only Defend for 3 turns, but takes -60% damage and gains HP Regen 60%. Makura uses her MAP attack when the countdown ends.
  • Baku Sign "Foreign Divine Beast"
    • 3 turns. HP halved upon declaration and at the start of each turn.
  • Dream Eating "Sweet Dream"
    • 5 turns. No Entry in the maze. Makura summons 22 Dreamlights. Makura is invincible until all Dreamlights are destroyed. Makura's attacks target MP instead of HP, for 10% of normal damage dealt.
  • "All the Dreams in Paradise"
    • 5 turns. Upon declaration and on every other turn, cast almost every spirit command. Reduce Makura to below 50% HP to capture.
  • "The Furthest Reaches of Dreams"
    • 9 turns. Makura's Armor and Accuracy increase as her HP diminishes. Makura begins at her remaining HP from "All the Dreams in Paradise". Spellcard does not appear on UI.
  • "Fantasy Maiden Wars"
    • Player event spell card. Max SP +150, Max Power +150. Full Power Mode is re-activated at each turn.

ドリーム・アゲイン - DREAM AGAIN Chapter 2

  • Divine Sword "Hi-no-Kagutsuchi"
    • 3 turns. Movement -2. Yorihime's final damage +1200.
  • Divine Dance "Ame-no-Uzume-no-Mikoto"
    • 3 turns. Yorihime dodges all ranged attacks (bypassed by Fury).
  • Spiritualism "Take-Mikazuchi"
    • 3 turns. Yorihime gains Break Accuracy Limit. Yorihime auto-casts Accel. Yorihime can move through allied units.
  • "Amaterasu-Omikami"
    • 3 turns. MAP. Movement -2. Yorihime auto-casts Zeal. Yorihime all stats +40.

ドリーム・アゲイン - DREAM AGAIN Chapter 3

  • Wave Leader Fan (High Power)
    • 4 turns. MAP. Up to 10 player pairs are teleported to random locations within the danmaku upon declaration and at the start of each turn.


New Game+ Route B

Chapter 75B

  • シトネ Default Danmaku
    • Enemy Damage +50%
  • 悪夢「違え得ぬ夢』 (Nightmare "Unmistakable Dream")
    • 5 turns. Player MP Cost +150%
  • 悪夢「科学の世紀」 (Nightmare "Century of Science")
    • 5 turns. At the beginning of your turn, set player HP to 1 for all front-row units. (Takes effect when spellcard is activated).
  • 悪夢「彷徨の傷痕」 (Nightmare "Scars of Wandering")
    • 5 turns. Disable 'Trust', 'Friendship', 'Love', and 'Bonds' spirit commands.
  • 獏符「渡来の聖獣I零式」(Baku "Sacred Beast I Type-0")
    • 5 turns. Damage taken during graze +40%.
  • 「世界を形成す全ての夢を』 ("All the Dreams that Form the World")
    • Player: Bomb Range -2. Enemy: Fully recovers HP at the beginning of the turn. Player's SP is restored on activation.
  • 「夢の最果て』 ("The End of the Dream")
    • 5 Turns. As HP lowers, Defense and Accuracy increase.
  • 「果てより未来へ』 ("From the End to the Future")
    • Player event spell card. Unlimited turns. Weapon attack power is doubled, Maximum Power +200, FPM is unlimited. All player unit's action is restored on activation.