Gensou Shoujo Wars Complete Box/Special Systems

From Akurasu Wiki
Jump to navigationJump to search

Alice's Dolls

Alice can summon 3 Horai dolls per stage by default. This number can be increased to 6 through a Personal Skill. She can also summon a Shanghai doll via a Personal Skill, in addition to the 3 default Horai dolls. Horai dolls have a level of Support Defend while Shanghai has a level of Support Attack.

Mokou's Resurrections

Mokou is able to resurrect a certain number of times after being shot down, with the default amount set to one per stage. The number of resurrections and their effects can be altered via Mokou's personal skills.

Sanae's Faith System

As the Faith meter increases, Sanae's Accuracy and Damage output increase, though the MP costs for most attacks increase proportionally. Certain actions (Moving, Attacking, Dodging, ect) increase the gauge by a certain amount. At certain Faith percents, additional abilities and attacks become available to Sanae, though some attacks cost Faith to use. When the Faith Gauge reaches 100%, Sanae gets additional bonuses in Weapon Range, Movement, and Defense, in addition to the normal Accuracy and Damage bonuses.

Sanae's Personal Skills mostly revolve around interactions with her Faith Gauge. One prominent Personal Skill increases the amount of Faith Sanae receives per action (scaled up by the level of the Personal Skill), while another links her Faith gauge to Kanoko and Suwako, increasing the gauge through their actions while they receive the benefits (and downsides) of the gauge as well.

Aya's Reporter form

Aya has the option to change forms in the Frames menu. She loses all of her attacks except Tengu Gale Bullet (with range changed to 1-4) and gets a post-movement MAP weapon "Danmaku Filming" that clears danmaku on the map. It does not clear danmaku spawned from a boss' Spellcard, but it does clear generic boss danmaku.

Mystia's Songs

As Mystia's Power (Morale) increases, the effects of any song increase. The Hot Blood (Valor) spirit increases the effect by 1.5X's. The songs run on ordinary MP, unlike the Song System from Super Robot Wars games.

Keine's Transformation

After Stage 43, Keine can transform into her EX form once she reaches 130 Power on night stages. The Power required can be reduced to 110 with a Personal Skill.

After Stage 49, Keine can now transform on any stage upon reaching the required Power.

Reimu's Fantasy Nature

After Stage 49, Reimu can activate this ability upon reaching 150 Power. For 3 turns after activation, all Graze damage becomes 0 and Reimu has a 25% chance of dodging any attack. Reimu will also gain access to her final finisher, Fantasy Nature.

Utsuho's Limiter Release

After an event in Stage 58, Utsuho can activate this ability upon reaching 130 Power. This gives her +10 mobility, a barrier that reduces damage by 750, changes her MP Regen (Small) to MP Regen (Medium), and unlocks her three final attacks.

Utsuho also now has the "Heat Gauge" which limits the use of her new attacks. Each one increases the gauge by a certain amount* (40, 80, 160), until it reaches its limit of 200. When the limit is reached, Utsuho casts the "Self Destruct" spirit command on herself; she will respawn in her 'Cooldown' form with 1HP. A Personal Skill reduces the Heat costs of her attacks.

Byakuren's Super Mode

After an event in Stage 68, Byakuren can activate this ability upon reaching 150 Power. This form does a number of things:

-Replaces Byakuren's default attacks with new two attacks, the second of which disengages Super Mode and decreases Byakuren's Power by 20.

-Replaces Byakuren's default, balanced spirit command list (Love, Focus, Alert, Trust, Chain, Valor) with a more combat-oriented, Super Robot styled list (Accel, Strike, Wall, Fury, Wrath, Valor)

-Replaces Byakuren's default Magic Barrier (blocks up to 1950 damage) with a version that reduces all damage by 1000.

-Gains 10% MP Regain

-Gains small buff to Unit and Character stats

Meeko's Sheep Counter

In Dream Mode (NG+ run), when Meko shoots down an enemy, the "sheep count" rises. You will be able to use unique commands. The commands that can be used will increase as the scenario progresses.

This functions similar to Extra Commands from recent SRW games

ダッシュ - Dash - +2 movement. Stacks with "Accel" spirit command. Consumes 2 sheep counters

ファイト - Fight - Meeko casts "Hot Blood"/"Valor" spirit command on herself. Consumes 4 sheep counters

スリープ - Sleep - Gives the "Sleep" effect to enemy within a distance of 5 spaces. Does not affect enemy units with "special resistance". Consumes 6 sheep counters.

スカ一レット - Scarlet - The unit gains the effect "damage +20%" for the rest of the turn. Consumes 3 sheep counters.

ミスティック - Mystic - Restores 20% of unit's maximum SP. Consumes 4 sheep counters.

エターナル - Eternal - Meeko casts "Chain" spirit command on herself. May be used as many times per turn as possible. Consumes 4 sheep counters.

ドリーム - Dream - Gives "sleep" effect to all enemy units. Does not affect enemy units with "special resistance". Consume 10 sheep

Makura's Dreamwalking/Dreamcrossing and Awakening

夢渡り- Dreamwalking/Dreamcrossing- Move next to any friendly unit. (2 per stage by default)

夢顕開放- Dreams open- Change the form and change the unit performance and armament.

Makura is able to switch from her 'Sleeping' state (curled up sprite and 2 attacks) to an 'Awakened' state (uncurled sprite and 5 attacks). This also changes her BGM.