Skill |
Japanese |
PP Cost |
Description
|
|
Tipsy |
ほろ酔い |
60/180 |
Increases starting Power equal to 5 x skill level.
|
Morale |
気分高揚 |
140 |
Grants +3 Power at the beginning of each turn.
|
Shotgunning |
張り付き |
180/320 |
When adjacent to the enemy, grants +10/20% to final damage of RNG weapons. Does not apply when using support or assist attacks.
|
Hit & Run |
ヒット&アウェイ |
350 |
Unit can move after their attack if they did not move prior to attacking.
|
Support Attack |
援護攻撃 |
160/200/240/280 |
Allows unit to perform a support attack for an adjacent ally if they haven't already acted this turn.
|
Support Defense |
援護防御 |
160/240/320/400 |
Allows unit to perform a support defense for adjacent allies under attack.
|
Enhanced Assist |
支援強化 |
150/300 |
Increases the damage of unit's assist attacks. Effect increases with skill level.
|
Coordination |
連携攻撃 |
150 |
Unit's support attacks are guaranteed to be critical hits. Does not apply to assist attacks.
|
Instinct |
気合避け |
50/65/80/95/110/125/140/155/170 |
Increases accuracy and evasion rates as unit's HP decreases. Effect increases with skill level.
Remaining HP (%) |
Skill Level
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9
|
100
|
|
|
|
|
|
|
|
|
|
90
|
|
|
|
|
|
|
|
|
3
|
80
|
|
|
|
|
|
|
|
4 |
7
|
70
|
|
|
|
|
|
|
5 |
8 |
11
|
60
|
|
|
|
|
|
6 |
9 |
12 |
15
|
50
|
|
|
|
|
7 |
10 |
13 |
16 |
19
|
40
|
|
|
|
8 |
11 |
14 |
17 |
20 |
23
|
30
|
|
|
9 |
12 |
15 |
18 |
21 |
24 |
27
|
20
|
|
10 |
13 |
16 |
19 |
22 |
25 |
28 |
31
|
10
|
11 |
14 |
17 |
20 |
23 |
26 |
29 |
32 |
35
|
|
Prevail |
底力 |
50/65/80/95/110/125/140/155/170 |
Increases defense and critical rate as unit's HP decreases. Effect increases with skill level.
Remaining HP (%) |
Skill Level
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9
|
100
|
|
|
|
|
|
|
|
|
|
90
|
|
|
|
|
|
|
|
|
9
|
80
|
|
|
|
|
|
|
|
9 |
11
|
70
|
|
|
|
|
|
|
9 |
12 |
14
|
60
|
|
|
|
|
|
9 |
13 |
16 |
18
|
50
|
|
|
|
|
9 |
14 |
18 |
21 |
23
|
40
|
|
|
|
9 |
15 |
20 |
24 |
27 |
23
|
30
|
|
|
9 |
16 |
22 |
27 |
31 |
34 |
36
|
20
|
|
9 |
17 |
24 |
30 |
35 |
39 |
42 |
44
|
10
|
9 |
18 |
26 |
33 |
39 |
44 |
48 |
51 |
53
|
|
Random Dodge |
嘘避け |
100/150 |
If unit's SKL is lower than the enemy's, grants +10% evasion rate per skill level.
|
Streaming |
かすり |
140/220 |
Reduces damage taken while grazing. At skill level 1, grants -50% graze damage., At skill level 2, grants -75% graze damage.
|
Pattern Type |
パターン化 |
160/200/240 |
Chance to activate Counter when counterattacking. Activation rate increases based on skill level and difference in SKL.
Skill Level |
Formula
|
1
|
[Skill stat difference] +10
|
2
|
[Skill stat difference] x1.15 +20
|
3
|
[Skill stat difference] x1.3 +30
|
|
Cut Back |
切り返し |
130/370 |
Reduces danmaku defense and evasion penalties by 30%. (50% reduction at level 2)
|
Blocking |
ブロッキング |
180/270/360 |
Chance to activate Parry if unit wields a weapon, and Shield Defense if unit wields a shield. Activation rates increase based on skill level and difference in SKL.
Skill Level |
Formula
|
1
|
[Skill stat difference] +20
|
2
|
[Skill stat difference] x1.2 +30
|
3
|
[Skill stat difference] x1.4 +40
|
|
Unfocused Movement |
高速移動 |
180 |
Grants +1 Move when unfocused.
|
Focused Movement |
低速移動 |
180 |
Grants +1 Move when focused.
|
P-Damaged |
P回収(被弾) |
60 |
Grants +2 Power gained when unit takes damage from an attack.
|
P-Hit |
P回収(命中) |
60 |
Grants +1 Power gained when unit hits an enemy with an attack.
|
P-Evade |
P回収(回避) |
90 |
Grants +1 Power gained when unit evades or grazes an attack.
|
P-Defeat |
P回収(撃破) |
80 |
Grants +1 Power gained when an allied unit defeats an enemy.
|
Guard |
ガード |
180/360 |
At 130+ Power, grants -10% damage taken from attacks. (-20% at level 2)
|
Predict |
見切り |
140/320 |
At 130+ Power, increases ACC and EVD by +20. (+35 at level 2)
|
Belief |
信念 |
140/320 |
At 130+ Power, grants +10 CQB and RNG. Also grants +10% critical rate. (+20 and +15% at level 2)
|
Diligence |
克己 |
250/300 |
At 130+ Power, grants +10% to activation rates of Parry, Shield Defense, Counter, and Afterimage. (+15% at level 2)
|
Extend |
エクステンド |
250/400 |
At 150+ Power, unit recovers 20% (or 20, whichever is higher) SP. Recovers 33% or 30 at level 2. Activates only once per stage.
|
Ignore Distance |
距離補正無視 |
140 |
Nullifies penalties to damage and accuracy rate when attacking from 6 or more spaces away.
|
Ignore Size |
サイズ差補正無視 |
270 |
Nullifies penalty to damage dealt due to difference in size.
|
Break Power Limit |
パワー限界突破 |
240 |
Increases unit's maximum Power to 170.
|
MP Save |
霊力節約 |
190 |
Grants -20% MP cost.
|
Ammo Save |
弾数節約 |
190 |
Increases unit's max Ammo count by x1.5. (Effect rounds up)
|
SP Up |
精神上昇 |
30/80/130/180/230/280/330/380/430 |
Increases max SP by +5 per skill level.
|