Gensou Shoujo Wars Complete Box/Difficulty
Overview
Complete Box features 4 difficulty levels: Normal, Normal+, Hard, Lunatic (Changed from Easy, Normal, Hard and Lunatic from the previous games).
Normal+ is the base line difficulty, and other difficulties makes changes based on Normal+.
Below is an overview of the changes relative to difficulty.
Normal | Normal+ | Hard | Lunatic | |
---|---|---|---|---|
Enemy Stats Upgrades | -20% | +- 0% | +40% | +80% |
Enemy Skills | Removal of some skills | Unchanged | Addition of some skills | Addition of lots of skills |
Enemy Weapon Boosts | -200 | 0 | +200 | +400~600 |
Enemy Accuracy Boosts | -25% | 0 | +15% | +40% |
Enemy Initial Power | 95 | 100 | 105 | 110 |
Enemy gain Extra Power during combat | 0 | 0 | +1 | +2 |
Danmaku Effects | x0.75 | x1 | x1.25 | x1.5 |
Bomb Drops | Unchanged | Unchanged | Removed from some enemies | Removed from some enemies |
Defend/Dodge Commands | Unused | Unused | Bosses | All enemies |
Enemy Spirit Commands | Unused | Unused | Used by bosses | Used by all enemies |
Enemy Stats Upgrades: The stats of all enemy units are calculated using base stats + upgrade levels, similar to player units. Enemy units receives different upgrade level amounts on different difficulties. If enemy's upgrade level reaches 100%, they will, much like player units, gain a Full Upgrade Bonus (typically +3000 HP).
Enemy Skills: Each enemy can gain Skills, lose Skills, gain Skill Levels, or replace a Skill with a stronger variant dependent on the difficulty. Enemy's Personal Skills can also have different levels of effects dependent on the difficulty.
Enemy Weapon Boosts: Each enemy can gain or lose weapon ratings dependent on the difficulty.
Enemy Accuracy Boosts: Enemies can a hidden final accuracy modifier during combat dependent on the difficulty.
Enemy Initial Power: The starting Power of all enemies.
Enemy gain Extra Power during combat: Additional Power gained by enemies from combat-related actions.
Danmaku Effects: The stats reductions from Danmaku (Penalties to Defense, Evasion, and movement) are multiplied dependent on the difficulty. Danmaku effects (such as those from Spellcards) are also increased or reduced dependent on the difficulty.
Bomb Drops: Enemies which drop bombs may no longer have bombs on higher difficulties.
Defend/Dodge Commands: Enemies may choose to Defend or Dodge instead of counterattacking, if they will be shot down by the incoming attack.
Enemy Spirit Commands: Enemies may use Spirit Commands from their Spirit list during their action.
Changing Difficulty
In between Stages, the player is able to change the difficulty of the game from the configurations. If they do so, the difficulty display on the savedata will be marked with an asterisk. This asterisk will stay even if the player changes the difficulty to the original one right afterwards.