Gensou Shoujo Wars Complete Box/Database/Palanquin Ship & Pilots

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Palanquin Ship

Notes

  • For Eternal Chapter: from Stages 35-50, Murasa serves as the Captain, while Ichirin and Akyuu serve as the 1st and 2nd sub-pilots respectively. After Stage 50, if Akyuu becomes a separate unit, the Palanquin Ship will have Murasa as its Captain and Ichirin as its only sub-pilot.
  • For Final Chapter:
    • If Akyuu remained on the Palanquin Ship, Rinnosuke will become the 1st sub-pilot while Akyuu becomes the 2nd when Murasa serves as Captain. When Rinnosuke serves as Captain, Akyuu becomes the 1st sub-pilot while Kosuzu becomes the 2nd sub-pilot.
    • If Akyuu became a separate unit, Rinnosuke will become the 1st sub-pilot while Kosuzu becomes the 2nd when Murasa serves as Captain. When Rinnosuke serves as Captain, Kosuzu will become the only sub-pilot.

General Information

General Information
Debut Touhou Seirensen ~ Undefined Fantastic Object
BGM
  • Ark of the Spring Sky ~ At the End of Spring (default BGM)


Unit Statistics (Eternal Chapter)

  • The WP bar for the ship cannot be upgraded in Eternal Chapter.
Unit Statistics
General Stats
Race Normal Movement Focused Movement Size Cost Equipment Slots Sword/Shield Equipment
Flying Storehouse 6 4 LL 0 1 None
Upgrade Level
0 5 10 Increase per upgrade
HP 8000 9500 11000 300
MP 200 250 300 10
Mobility 60 80 100 4
Armor 1000 1250 1500 50
Terrain Ratings
Sky Land Water Night
A F A A
Special Abilities
Name Description Notes
Flagship Ally units can "load" onto the Palanquin Ship by moving onto it, and the Palanquin Ship can "Retrieve" ally units adjacent to it.
Attacks
Name Type Properties Range Ammo Count/MP Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Damage per Upgrade
(WP Bonus upgrade rank: A)
Notes
Sky Land Water Night 0 5 10
Machine Gun Ranged P 1-3 15A +45 +10 A B A A 1900 2400 3100
Hyper Mega Spirit Cannon Ranged L
MAP (cannon type; no ally-enemy distinction)
1-6 70MP +10 +10 120 Power A A C A 2400 2900 3600 Shape of MAP:
  oooo
xoooooo
  oooo
Side Mega Spirit Cannon Ranged L 2-6 15MP +15 +10 A A C A 2400 2900 3600
Main Mega Spirit Cannon Ranged L 3-6 40MP +15 +10 A A C A 2900 3400 4100
Sinking Anchor Melee P 1-2
1-3
2A
5A
+5 +25 130 Power A A A A 3300=>3450 3800=>3950 4500=>4650 +150 damage, +1 range, +3 ammo with Murasa's "Reserve Anchor" Personal Skill.


Unit Statistics (Final Chapter - Captain Murasa)

Unit Statistics
General Stats
Race Normal Movement Focused Movement Size Cost Equipment Slots Sword/Shield Equipment
Flying Storehouse 6 4 LL 0 1 None
Upgrade Level
0 5 10 15 20 Increase per upgrade
HP 10000 11500 13000 14500 16000 300
MP 200 250 300 350 400 10
Mobility 60 80 100 120 140 4
Armor 1200 1450 1700 1950 2200 50
Terrain Ratings
Sky Land Water Night
A F A A
Special Abilities
Name Description Notes
Flagship Ally units can "load" onto the Palanquin Ship by moving onto it, and the Palanquin Ship can "Retrieve" ally units adjacent to it.
Dharmic Shield Nullifies all damage at 1700 or below (costs 10 MP).
Attacks
Name Type Properties Range Ammo Count/MP Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Damage per Upgrade
(WP Bonus upgrade rank: A)
Notes
Sky Land Water Night 0 5 10 15 20
Machine Gun Ranged P 1-3 15A +45 +10 A B A A 2200 2700 3400 4150 4900
Hyper Mega Spirit Cannon Ranged L
MAP (cannon type; no ally-enemy distinction)
1-6 70MP +10 +10 120 Power A A C A 2400 2900 3600 4350 5100 Shape of MAP:
  oooo
xoooooo
  oooo
Side Mega Spirit Cannon Ranged L 2-6 15MP +15 +10 A A C A 2600 3100 3800 4550 5300
Main Mega Spirit Cannon Ranged L 3-6 40MP +15 +10 A A C A 3100 3600 4300 5050 5800
Sinking Anchor Melee P 1-2
1-3
2A
5A
+5 +25 130 Power A A A A 3400
3550
3900
4050
4600
4750
5350
5500
6100
6250
+150 damage, +1 range, +3 ammo with Murasa's "Reserve Anchor" Personal Skill.
Palanquin Ship Charge Melee P
Barrier Pierce
Size Ignore
1-2 90MP +15 +25 A A C A 4000 4500 5200 5950 6700 Added after Stage 66.


Unit Statistics (Final Chapter - Captain Rinnosuke)

Unit Statistics
General Stats
Race Normal Movement Focused Movement Size Cost Equipment Slots Sword/Shield Equipment
Flying Storehouse 6 4 LL 0 1 None
Upgrade Level
0 5 10 15 20 Increase per upgrade
HP 10000 11500 13000 14500 16000 300
MP 200 250 300 350 400 10
Mobility 60 80 100 120 140 4
Armor 1200 1450 1700 1950 2200 50
Terrain Ratings
Sky Land Water Night
A F A A
Special Abilities
Name Description Notes
Flagship Ally units can "load" onto the Palanquin Ship by moving onto it, and the Palanquin Ship can "Retrieve" ally units adjacent to it.
Dharmic Shield Nullifies all damage at 1700 or below (costs 10 MP).
Personal Commands
Name Description Notes
Inventory Usage Unit can use a consumable item that currently isn't equipped by any other unit on itself. 1 item per item stack only. 2 uses per stage. Added with "Inventory Usage" Personal Skill.
Attacks
Name Type Properties Range Ammo Count/MP Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Damage per Upgrade
(WP Bonus upgrade rank: A)
Notes
Sky Land Water Night 0 5 10 15 20
Machine Gun Ranged P 1-3 15A +45 +10 A B A A 2200 2700 3400 4150 4900
Hyper Mega Spirit Cannon Ranged L
MAP (cannon type; no ally-enemy distinction)
1-6 70MP +10 +10 120 Power A A C A 2400 2900 3600 4350 5100 Shape of MAP:
  oooo
xoooooo
  oooo
Side Mega Spirit Cannon Ranged L 2-6 15MP +15 +10 A A C A 2600 3100 3800 4550 5300
Main Mega Spirit Cannon Ranged L 3-6 40MP +15 +10 A A C A 3100 3600 4300 5050 5800
Sinking Anchor Melee P
Combination
Size Ignore
1-2 3A +10 +15 130 Power
Combination attack with Murasa
A A A A 3400 3900 4600 5350 6100 Attack can only be initiated from the Palanquin Ship's side. Also usable if Murasa is currently loaded onto the Palanquin Ship. Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.
Heavy Dharmic Missile Ranged Size Ignore 5-8 2A +10 +15 A A A A 3800 4300 5000 5750 6500 Added before Stage 65.


Captains

Minamitsu Murasa

  • Fixed Captain for Stages 35-55.
  • Can swap between serving as Captain or deploying as a separate unit in Final Chapter.

General Information

General Information
Other Names The Ghost Left From the Shipwreck Accident
Debut Touhou Seirensen ~ Undefined Fantastic Object
Ability Ability to Cause Shipwreck Accidents


Character Statistics

Character Statistics
Personality Type Super Strong
Friendship Level
Character Level Notes
Byakuren 2 (Byakuren to Murasa) - 3 (Murasa to Byakuren)
Ichirin

2
5
8

  • Normal
  • "Youkai Trio" PS (Murasa/Ichirin only)
  • "Youkai Trio" PS (Murasa & Ichirin)
Nazrin 2
Shou 2
Nue

2 (Nue to Murasa) - 3 (Murasa to Nue)
5 (Nue to Murasa) - 6 (Murasa to Nue)
8 (Nue to Murasa) - 9 (Murasa to Nue)
3 (Nue to Murasa) - 4 (Murasa to Nue)
6 (Nue to Murasa) - 7 (Murasa to Nue)
9 (Nue to Murasa) - 10 (Murasa to Nue)

  • No Friendship Level bonus events.
  • No Friendship bonus & "Youkai Trio" PS (Nue/Murasa)
  • No Friendship bonus & "Youkai Trio" PS (Nue & Murasa)
  • If Murasa convinced Nue in Stage 59.
  • If Murasa convinced Nue & "Youkai Trio" PS (Nue/Murasa)
  • If Murasa convinced Nue & "Youkai Trio" PS (Nue & Murasa)
Akyuu 0 (Akyuu to Murasa) - 1 (Murasa to Akyuu)
Rinnosuke 1
Spirit Commands
SP Cost Obtained Level
Pierce 20 1
Bullseye 20 8
Spirit 30 16
Persist 15 24
Valor 40 46 (NG)
35 (NG+)
Faith 40 After Stage 59 (NG)
46 (NG+)
Skill Acquisition Levels
Skill Name Level of Skill
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Dharmic Power 1 1 1
Potential 1 1 1 1 1 1
Instinct 1 1 1 1 1 1
P Gain (Damaged) 1
Status Growth Statistics
Melee Ranged Skill Defense Evasion Accuracy SP
Level 31 175 143=>160 186 116 225 224 94
Level 40 184 149=>169 193 124 242 242 109
Level 50 193 155=>175 200 132 260 262 125
Level 52 194 156=>176 201 133 263 266 128
Level 60 202 161=>181 207 140 278 282 141
Level 70 211 167=>187 214 148 296 302 157
Level 80 220 173=>193 221 156 314 322 173
Level 90 229 179=>199 228 164 332 342 189
Level 99 237 184=>204 234 171 348 360 203

Ranged statistics +20 with "Naval Tactics" Personal Skill.


Personal Skills

Personal Skills
Name Acquision Level Type Details Notes
Venus of the Bilge 1 Ability When Murasa is the Palanquin Ship's captain, all loaded units will have double the amount of restored HP & MP.
Naval Tactics 1 Ability Ranged statistics +20.
Reserve Anchor 1 Ability +150 damage, +1 range, +3 ammo for "Sinking Anchor" attack.
Underwater Venus 1 (L1) Ability +20% dealt damage to underwater enemies, +20% evasion rate when unit is underwater.
30 (L2) Ability +30% dealt damage to underwater enemies, +30% evasion rate when unit is underwater.
55 (L3) Ability +40% dealt damage to underwater enemies, +40% evasion rate when unit is underwater.
Full Speed Ahead 35 Ability Unfocused and Focused movement +1.
Youkai Trio After Stage 59 Ability Increases Murasa's Friendship Level with Ichirin and Nue by 3.

Rinnosuke Morichika

  • Serves as Captain if Murasa is deployed in Final Chapter.
  • Serves as a sub-pilot if Murasa remains as the Captain in Final Chapter.

General Information

General Information
Other Names Store Owner of Kourindou
Debut Touhou Kourindou ~ Curiosities of Lotus Asia
Ability Ability to Know the Name and Utility of Tools


Character Statistics

Character Statistics
Personality Type Calm
Friendship Level
Character Level Notes
Marisa 2
Reimu 1 (Reimu to Rinnosuke) - 0 (Rinnosuke to Reimu)
Mima 2
Murasa 1
Spirit Commands
SP Cost Obtained Level
Bullseye 20 1
Accel 15 9
Wall 25 17
Mercy 10 27
Snipe 20 35
Valor 40 48
Skill Acquisition Levels
Skill Name Level of Skill
Level 1 Level 2
Support Attack 1 1
Support Defend 1
Guard 1
Status Growth Statistics
Melee Ranged Skill Defense Evasion Accuracy SP
Level 52 161 181 210 153 231 272 133
Level 60 166 189 216 161 245 288 146
Level 70 172 198 223 171 262 308 162
Level 80 178 207 230 181 279 328 178
Level 90 184 216 237 191 296 348 194
Level 99 189 224 243 200 311 366 208


Personal Skills

Personal Skills
Name Acquision Level Type Details Notes
Deputy Captain 1 Ability All loaded units will have double the amount of restored HP & MP.
Safe Steering 1 (L1) Ability +15% accuracy, -5% received damage.
40 (L2) Ability +20% accuracy, -10% received damage
Booming Business 1 (L1) Ability Unit can use its own consumable item on adjacent units. The items will affect all characters in a pair/combination unit. Using an item on other units post-movement will end the ship's turn. The ship can still use its item on other units after finishing its turn.
35 (L2) Ability Unit can use its own consumable item on units in a 2-square radius. The items will affect all characters in a pair/combination unit. Using an item on other units post-movement will end the ship's turn. The ship can still use its item on other units after finishing its turn.
50 (L3) Ability Unit can use its own consumable item on units in a 3-square radius. The items will affect all characters in a pair/combination unit. Using an item on other units post-movement will end the ship's turn. The ship can still use its item on other units after finishing its turn.
Inventory Usage 45 Command Unit can use a consumable item that currently isn't equipped by any other unit on itself. 1 item per item stack only. 2 uses per stage.

Sub-Pilots

Ichirin Kumoi

  • Sub-pilot for Stages 35-55.
  • Permanently becomes a separate unit in Final Chapter.

General Information

General Information
Other Names The Guarding and Guarded Great Wheel
Debut Touhou Seirensen ~ Undefined Fantastic Object
Ability Ability to Use Nyuudou


Character Statistics

Character Statistics
Spirit Commands
SP Cost Obtained Level
Trust 15 1
Focus 20 10
Bullseye 20 18
Gain 20 27
Valor 25 48 (NG)
38 (NG+)
Faith 40 x (NG)
48 (NG+)
Status Growth Statistics
SP
Level 31 64
Level 40 72
Level 50 80
Level 60 88

Hieda no Akyuu

  • Sub-pilot for Stages 35-50.
  • Can remain as a sub-pilot for the rest of the game or become a separate unit through secret conditions.

General Information

General Information
Other Names Memory of Gensokyo
Debut Touhou Gumon Shiki ~ Perfect Memento in Strict Sense
Ability Ability to Not Forget Things Seen Once


Character Statistics

Character Statistics
Spirit Commands
SP Cost Obtained Level
Flash 15 1
Scan 30 1
Focus 15 15
Luck 40 20
Pierce 20 41
Resupply 65 65
Status Growth Statistics
SP
Level 31 41
Level 40 57
Level 50 65
Level 60 73
Level 70 81
Level 80 89
Level 90 97
Level 99 104

Kosuzu Motoori

  • Unfortunately, there isn't a library entry in the game for Kosuzu yet.
  • Since Kosuzu remains as a sub-pilot from start to finish, her character statistics aside from her Spirit Command list and SP amount are unfortunately redundant.

General Information

General Information
Other Names ???
(Bibliophile with a Deciphering Eye)
Debut ???
(Touhou Suzunaan ~ Forbidden Scrollery)
Ability ???
(Ability to Decipher Books by Touching Them Once)


Character Statistics

Character Statistics
Personality Type Easygoing
Friendship Bonus
Character Level Notes
Akyuu 2
Spirit Commands
SP Cost Obtained Level
Guts 30 1
Bless 50 10
Sense 25 25
Cheer 30 35
Rouse 50 51
Charge 30 60
Status Growth Statistics
Melee Ranged Skill Defense Evasion Accuracy SP
Level 52 113 129 186 112 259 260 66
Level 60 118 134 192 118 275 276 73
Level 70 124 140 199 125 294 296 81
Level 80 130 146 206 132 313 316 89
Level 90 136 152 213 139 332 336 97
Level 99 141 157 219 145 349 354 104