Gensou Shoujo Wars/Special Systems

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Alice's Dolls

In FMW1, Alice gained the ability to summon dolls for support by investing a certain amount of Wife Points into her. At level 1(?), Alice gained the ability to summon one Horai doll for 15 MP, and at level 2(?) Alice could summon one Shanghai doll for 30 MP.

In FMW2, the abilities to summon these were changed to Personal Skills, though they acted relatively the same.

In FMW3, Alice can now summon 3 Horai dolls per stage by default. This number can be increased to 6 through a Personal Skill. She can also summon a Shanghai doll via a Personal Skill. --Any dolls summoned after one is destroyed will spawn with 0 SP in FMW3. This bug was fixed in FMW4.

Mokou's Resurrections

In FMW2, Mokou's ability to resurrect was tied to a Personal Skill, instead of being a default ability. Here, Mokou got a slight stat and Power (morale) boost, as well as restoring a portion of her MP and SP, upon resurrecting.

In FMW3, Mokou's ability to resurrect was changed to an ability that was always active, with the default amount set to two per stage. She no longer restores any MP or SP upon resurrecting by default. The number of resurrections and their effects can be altered via Mokou's personal skills.

Sanae's Faith System

As the Faith meter increases, Sanae's Accuracy and Damage output increase, though the MP costs for most attacks increase proportionally. Certain actions (Moving, Attacking, Dodging, ect) increase the gauge by a certain amount. At certain Faith percents, additional abilities and attacks become available to Sanae, though some attacks cost Faith to use. When the Faith Gauge reaches 100%, Sanae gets additional bonuses in Weapon Range, Movement, and Defense, in addition to the normal Accuracy and Damage bonuses.

Sanae's Personal Skills mostly revolve around interactions with her Faith Gauge. One prominent Personal Skill increases the amount of Faith Sanae receives per action (scaled up by the level of the Personal Skill), while another links her Faith gauge to Kanoko and Suwako, increasing the gauge through their actions while they receive the benefits (and downsides) of the gauge as well.

Mystia's Songs

As Mystia's Power (Morale) increases, the effects of any song increase. The Hot Blood (Valor) spirit increases the effect by 1.5X's. The songs run on ordinary MP, unlike the Song System from Super Robot Wars games.

Keine's Transformation

After Stage 43, Keine can transform into her EX form once she reaches 130 Power on night stages. The Power required can be reduced to 110 with a Personal Skill.

After Stage 49, Keine can now transform on any stage upon reaching the required Power.

Reimu's Fantasy Nature

After Stage 49, Reimu can activate this ability upon reaching 150 Power. For 3 turns after activation, all Graze damage becomes 0 and Reimu has a 25% chance of dodging any attack. Reimu will also gain access to her final finisher, Fantasy Nature.

Utsuho's Limiter Release

After an event in Stage 58, Utsuho can activate this ability upon reaching 130 Power. This gives her +10 mobility, a barrier that reduces damage by 750, changes her MP Regen (Small) to MP Regen (Medium), and unlocks her three final attacks.

Utsuho also now has the "Heat Gauge" which limits the use of her new attacks. Each one increases the gauge by a certain amount* (40, 80, 160), until it reaches its limit of 200. When the limit is reached, Utsuho casts the "Self Destruct" spirit command on herself; she will respawn in her 'Cooldown' form with 1HP.

  • The initial release and early patches also had a 5 point penalty to the Heat Gauge each turn after Limiter Release was activated. This was removed in later patches.

Byakuren's Super Mode

After an event in Stage 68, Byakuren can activate this ability upon reaching 150 Power. This form does a number of things:

-Replaces Byakuren's default attacks with new two attacks, the second of which disengages Super Mode and decreases Byakuren's Power by 20.

-Replaces Byakuren's default, balanced spirit command list (Love, Focus, Alert, Trust, Chain, Valor) with a more combat-oriented, Super Robot styled list (Accel, Strike, Wall, Fury, Wrath, Valor)

-Replaces Byakuren's default Magic Barrier (blocks up to 1950 damage) with a version that reduces all damage by 1000.

-Gains 10% MP Regain

-Gains these buffs: Unit Buffs(20 Mobility, 400 Armor, and +1 Movement); Character Buffs (10 Melee, 15 Range, 12 Defense, 11 Evade, and 3 Accuracy)