Armored Trooper VOTOMS (PS2)/Battling Mode
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Battling Mode Options
- Battling Rules
- Real Battle Firearms and melee weapons are allowed
- Blow Battle: Only melee weapons are allowed. Action and Combat Programs that requires firearms are prohibited.
- Battling Stages: Changes arena terrain type, which may affect stability and mobility for some ATs
- Normal
- Gravel
- Dirt
- Sand
- Enable Arena Walls: Toggles walls and covers around the arena
- On
- Off
Betting
Vs COM Mode lets you change the amount of betting prize, which is multiplied by odds through the combination of selected AT and pilot from both the player and CPU side. Minimum amount of bet is 10000 Gildan and maximum amount of bet is determined by game achievement rate, which caps at 500000 Gildan on 100% achievement rate. Clear time also affects reward multiplier as following:
- 10 seconds or less: x2.0
- 30 seconds or less: x1.5
- 60 seconds or less: x1.2
Characters & Special Ability
Battling Player
- Special Ability: Dangerous Game
- MD Gauge fills faster when using specific AT (Purple Bear, Strong Bacchus)
Chirico Cuvie
- Special Ability: Abnormal Survivor
- Slowly recovers HP over time
Chirico Cuvie (Overman)
- Special Ability: The Successor of God
- HP does not decrease, MD Gauge fills faster
Fyana
- Special Ability: Base Model
- MD Gauge fills faster when using specific AT (Brutishdog, Berserga DT)
Ypsilon
- Special Ability: Perfect Soldier
- MD Gauge fills faster when using specific AT (Snapping Turtle, Strikedog, Bloodsucker)
Ypsilon (Scarred)
- Special Ability: Determination of a Warrior
- MD Gauge fills faster when using specific AT (Snapping Turtle, Strikedog)
Kan Yu
- Special Ability: Incompetent Superior
- MD Gauge fills slightly faster when using specific AT (Diving Beetle), MD Gauge fills faster when enemy HP is less than 50%
Bully Kidera
- Special Ability: Veteran Mercenary
- MD Gauge fills faster when using specific AT (Diving Beetle, Standing Turtle, Standing Tortoise Standing Tortoise MkII A/B)
Pol Potaria
- Special Ability: Kummen's Pride
- MD Gauge fills faster when using specific AT (Diving Beetle, Standing Turtle, Standing Tortoise Standing Tortoise MkII A/B)
Ru Shako
- Special Ability: Warrior from Quent
- MD Gauge fills faster when using Berserga series AT (Berserga WP, Berserga DT, Berserga Imitate, Blue Knight, Blue Knight SX)
Zophie Faddas
- Special Ability: Reborn Arms Dealer
- Increases betting odds but MD Gauge fills slower
Gregore Garosh
- Special Ability: Type 20 Skill
- MD Gauge fills faster when using specific AT (Scopedog Turbo Custom/RS Turbo Custom variants), MD Gauge fills slightly faster when using other AT
Murza Melym
- Special Ability: Infight
- MD Gauge fills faster when using specific AT (Turbo Custom (Murza)/RS Turbo Custom (Murza)), MD Gauge fills slightly faster when using other AT
Byman Hagard
- Special Ability: Long Range
- MD Gauge fills faster when using specific AT (Turbo Custom (Byman)/RS Turbo Custom (Byman)), MD Gauge fills slightly faster when using other AT
Raada Niva
- Special Ability: Madness
- MD Gauge fills faster when facing Red Shoulder-type enemy (Scopedog RSC, Turbo Custom RS variants, RS Custom (Ryman), Bloodsucker, Death Messenger)
Titania
- Special Ability: Auxiliary Brain
- MD Gauge fills faster when HP is below 50%
Battling Mode Unlockables
- Blue Knight: Complete accumulative total of 100 Battling Mode matches with any mode/rules
- EX Mission "Berserga Story": Complete Quent Story Mission "Shooting Star" and complete accumulative total of 100 Battling Mode matches with any mode/rules
